Various rebalances. Corrected some things that weren't 1:1 with UT.

Restored original flak chunk damage function (no longer falls off with distance).
Fixed the minigun altfire shooting bullets at the same speed as the primary fire.
Small hackaround for janky player movement while moving down slopes.
[WIP] The very beginning of an UT gore system (toggleable).
This commit is contained in:
Marisa the Magician 2018-09-05 18:56:04 +02:00
commit 1c0f7d08a5
11 changed files with 99 additions and 34 deletions

View file

@ -27,3 +27,4 @@ server bool flak_doomspeed = false; // keep Doomguy run speed when using UT mov
server bool flak_doomaircontrol = false; // keep Doom's limited air control when using UT movement
server bool flak_nobosstelefrag = false; // disable telefragging of boss monsters (useful when translocator is enabled)
server bool flak_nowalkdrop = false; // don't drop off ledges while holding walk key (glitchy)
server bool flak_corpsedamage = false; // [WIP/EXPERIMENTAL] allow corpses to take damage and be gibbed, currently just causes a jump to XDeath until gore system is implemented