Fix typo in biorifle blast momentum value.

Minor corrections.
This commit is contained in:
Marisa the Magician 2018-08-17 20:59:27 +02:00
commit 27017feed2
5 changed files with 2 additions and 9 deletions

View file

@ -411,7 +411,7 @@ Class BioGel : Actor
s.args[3] = int(s.args[3]*Scale.x);
invoker.deadtimer = -2;
if ( invoker.atline ) invoker.atline.RemoteActivate(target,invoker.atside,SPAC_Impact,pos);
UTMainHandler.DoBlast(self,Min(150,int(Scale.x*25)),200000);
UTMainHandler.DoBlast(self,Min(150,int(Scale.x*25)),20000*Scale.x);
A_Explode(int(Random[GES](18,22)*max(1,(Scale.x-1)**2)),Min(150,int(Scale.x*25)));
A_PlaySound("ges/explode",CHAN_VOICE);
int numpt = Min(300,int(Scale.x*30))+Random[GES](-10,10);
@ -438,7 +438,6 @@ Class BioGel : Actor
{
Obituary "%o drank a glass of %k's dripping green load.";
DamageType 'Slime';
Damage 0;
RenderStyle "Add";
Radius 3;
Height 3;