Fix typo in biorifle blast momentum value.
Minor corrections.
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3267c89487
commit
27017feed2
5 changed files with 2 additions and 9 deletions
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@ -411,7 +411,7 @@ Class BioGel : Actor
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s.args[3] = int(s.args[3]*Scale.x);
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s.args[3] = int(s.args[3]*Scale.x);
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invoker.deadtimer = -2;
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invoker.deadtimer = -2;
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if ( invoker.atline ) invoker.atline.RemoteActivate(target,invoker.atside,SPAC_Impact,pos);
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if ( invoker.atline ) invoker.atline.RemoteActivate(target,invoker.atside,SPAC_Impact,pos);
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UTMainHandler.DoBlast(self,Min(150,int(Scale.x*25)),200000);
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UTMainHandler.DoBlast(self,Min(150,int(Scale.x*25)),20000*Scale.x);
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A_Explode(int(Random[GES](18,22)*max(1,(Scale.x-1)**2)),Min(150,int(Scale.x*25)));
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A_Explode(int(Random[GES](18,22)*max(1,(Scale.x-1)**2)),Min(150,int(Scale.x*25)));
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A_PlaySound("ges/explode",CHAN_VOICE);
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A_PlaySound("ges/explode",CHAN_VOICE);
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int numpt = Min(300,int(Scale.x*30))+Random[GES](-10,10);
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int numpt = Min(300,int(Scale.x*30))+Random[GES](-10,10);
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@ -438,7 +438,6 @@ Class BioGel : Actor
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{
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{
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Obituary "%o drank a glass of %k's dripping green load.";
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Obituary "%o drank a glass of %k's dripping green load.";
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DamageType 'Slime';
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DamageType 'Slime';
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Damage 0;
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RenderStyle "Add";
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RenderStyle "Add";
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Radius 3;
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Radius 3;
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Height 3;
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Height 3;
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@ -105,7 +105,6 @@ Class UTRocket : Actor
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Default
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Default
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{
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{
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Obituary "%o was smacked down by %k's Rocket Launcher.";
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Obituary "%o was smacked down by %k's Rocket Launcher.";
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Damage 0;
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DamageType 'RocketDeath';
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DamageType 'RocketDeath';
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Radius 2;
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Radius 2;
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Height 2;
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Height 2;
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@ -133,7 +133,6 @@ Class FlakChunk : Actor
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double rollvel, pitchvel, yawvel;
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double rollvel, pitchvel, yawvel;
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double lifetime, lifespeed;
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double lifetime, lifespeed;
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int lifetics;
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int lifetics;
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bool hasbounced;
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Default
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Default
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{
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{
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Obituary "%o was ripped to shreds by %k's Flak Cannon.";
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Obituary "%o was ripped to shreds by %k's Flak Cannon.";
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@ -210,7 +209,6 @@ Class FlakChunk : Actor
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}
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}
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action void A_HandleBounce()
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action void A_HandleBounce()
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{
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{
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invoker.hasbounced = true;
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A_SprayDecal("WallCrack",-8);
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A_SprayDecal("WallCrack",-8);
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int numpt = Random[Flak](2,3);
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int numpt = Random[Flak](2,3);
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if ( frame < 10 )
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if ( frame < 10 )
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@ -359,7 +357,6 @@ Class FlakSlug : Actor
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{
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{
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Obituary "%o was ripped to shreds by %k's Flak Cannon.";
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Obituary "%o was ripped to shreds by %k's Flak Cannon.";
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DamageType 'FlakDeath';
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DamageType 'FlakDeath';
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Damage 0;
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Radius 2;
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Radius 2;
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Height 2;
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Height 2;
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Speed 40;
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Speed 40;
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@ -185,7 +185,7 @@ Class Razor2Alt : Razor2
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{
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{
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Default
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Default
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{
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{
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Damage 0;
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DamageFunction 0;
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DamageType 'RipperAltDealth';
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DamageType 'RipperAltDealth';
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BounceType "None";
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BounceType "None";
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-CANBOUNCEWATER;
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-CANBOUNCEWATER;
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@ -854,7 +854,6 @@ Class ShockBall : Actor
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Obituary "%k inflicted mortal damage upon %o with the Shock Rifle";
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Obituary "%k inflicted mortal damage upon %o with the Shock Rifle";
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RenderStyle "Add";
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RenderStyle "Add";
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DamageType 'jolted';
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DamageType 'jolted';
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Damage 0;
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Radius 2;
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Radius 2;
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Height 2;
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Height 2;
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Scale 0.4;
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Scale 0.4;
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@ -920,7 +919,6 @@ Class SuperShockBall : Actor
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Obituary "%k electrified %o with the Enhanced Shock Rifle.";
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Obituary "%k electrified %o with the Enhanced Shock Rifle.";
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RenderStyle "Add";
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RenderStyle "Add";
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DamageType 'joltedX';
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DamageType 'joltedX';
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Damage 0;
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Radius 2;
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Radius 2;
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Height 2;
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Height 2;
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Scale 0.5;
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Scale 0.5;
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