Large versions of biorifle ammo and shock core weren't spawning, fixed this.

Corrected meshes with unordered texture numbers (they were causing issues with a future update to GZDoom's UE1 model reader).
This commit is contained in:
Marisa the Magician 2018-06-16 17:44:13 +02:00
commit 2a95da2272
7 changed files with 9 additions and 1 deletions

View file

@ -6,7 +6,15 @@ Class Tier3Ammo : RandomSpawner2 replaces Shell
DropItem "ShockAmmo2", 255, 1;
}
}
Class Tier3Ammo2 : Tier3Ammo replaces ShellBox {}
Class Tier3Ammo2 : RandomSpawner2 replaces ShellBox
{
Default
{
DropItem "BioAmmo", 255, 1;
DropItem "ShockAmmo", 255, 1;
}
}
Class Tier3Weapon : RandomSpawner2 replaces Shotgun
{
Default