Large versions of biorifle ammo and shock core weren't spawning, fixed this.
Corrected meshes with unordered texture numbers (they were causing issues with a future update to GZDoom's UE1 model reader).
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7 changed files with 9 additions and 1 deletions
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@ -6,7 +6,15 @@ Class Tier3Ammo : RandomSpawner2 replaces Shell
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DropItem "ShockAmmo2", 255, 1;
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}
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}
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Class Tier3Ammo2 : Tier3Ammo replaces ShellBox {}
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Class Tier3Ammo2 : RandomSpawner2 replaces ShellBox
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{
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Default
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{
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DropItem "BioAmmo", 255, 1;
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DropItem "ShockAmmo", 255, 1;
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}
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}
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Class Tier3Weapon : RandomSpawner2 replaces Shotgun
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{
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Default
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