First public commit.
7
animdefs.txt
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@ -0,0 +1,7 @@
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texture static1
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allowdecals
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random
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pic static1 tics 1
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pic static2 tics 1
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pic static3 tics 1
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pic static4 tics 1
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1
cvarinfo.txt
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@ -0,0 +1 @@
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user bool flak_protomenu = false;
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92
decaldef.txt
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@ -0,0 +1,92 @@
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decal WallCrack1
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{
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pic WallCrk1
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translucent 0.75
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shade "00 00 00"
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x-scale 0.25
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y-scale 0.25
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randomflipx
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randomflipy
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}
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decal WallCrack2
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{
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pic WallCrk2
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translucent 0.75
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shade "00 00 00"
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x-scale 0.25
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y-scale 0.25
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randomflipx
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randomflipy
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}
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decalgroup WallCrack
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{
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WallCrack1 1
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WallCrack2 1
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}
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decal RocketBlast
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{
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pic rcktblst
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shade "00 00 00"
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x-scale 0.5
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y-scale 0.5
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randomflipx
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randomflipy
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}
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decal BigShockMark1
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{
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pic bigshck1
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shade "00 00 00"
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x-scale 0.5
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y-scale 0.5
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}
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decal BigShockMark2Sub
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{
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pic bigshck2
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shade "08 08 20"
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x-scale 0.5
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y-scale 0.5
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}
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decal BigShockMark2
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{
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pic bigshck2
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shade "20 10 60"
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fullbright
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animator GoAway2
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x-scale 0.5
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y-scale 0.5
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lowerdecal BigShockMark2Sub
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}
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decal ShockMark
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{
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pic shockmrk
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shade "00 00 00"
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randomflipx
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randomflipy
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x-scale 0.6
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y-scale 0.6
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}
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decal ShockMarkBig
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{
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pic shockmrk
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shade "00 00 00"
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randomflipx
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randomflipy
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x-scale 1.5
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y-scale 1.5
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}
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decal BigBlast
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{
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pic bigblast
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shade "00 00 00"
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randomflipx
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randomflipy
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x-scale 1.5
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y-scale 1.5
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}
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14
fontdefs.txt
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WHFONT
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{
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- WHMINUS
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0 WH0
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1 WH1
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2 WH2
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3 WH3
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4 WH4
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5 WH5
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6 WH6
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7 WH7
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8 WH8
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9 WH9
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}
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BIN
graphics/Crosshr6.png
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After Width: | Height: | Size: 173 B |
BIN
graphics/GuidedX.png
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After Width: | Height: | Size: 7.4 KiB |
BIN
graphics/I_ASMD.png
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After Width: | Height: | Size: 1.6 KiB |
BIN
graphics/I_FLAK.png
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After Width: | Height: | Size: 1.9 KiB |
BIN
graphics/Readout.png
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After Width: | Height: | Size: 3.5 KiB |
BIN
graphics/TEMPBG.png
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After Width: | Height: | Size: 22 KiB |
BIN
graphics/WallCrk1.png
Normal file
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After Width: | Height: | Size: 429 B |
BIN
graphics/WallCrk2.png
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After Width: | Height: | Size: 455 B |
BIN
graphics/bigblast.png
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After Width: | Height: | Size: 17 KiB |
BIN
graphics/bigshck1.png
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After Width: | Height: | Size: 4 KiB |
BIN
graphics/bigshck2.png
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After Width: | Height: | Size: 3.2 KiB |
BIN
graphics/finalbg.png
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After Width: | Height: | Size: 709 KiB |
BIN
graphics/protobg.png
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After Width: | Height: | Size: 526 KiB |
BIN
graphics/rcktblst.png
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After Width: | Height: | Size: 12 KiB |
BIN
graphics/shockmrk.png
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After Width: | Height: | Size: 1.9 KiB |
BIN
graphics/wh0.png
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After Width: | Height: | Size: 122 B |
BIN
graphics/wh1.png
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After Width: | Height: | Size: 95 B |
BIN
graphics/wh2.png
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After Width: | Height: | Size: 125 B |
BIN
graphics/wh3.png
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After Width: | Height: | Size: 129 B |
BIN
graphics/wh4.png
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After Width: | Height: | Size: 90 B |
BIN
graphics/wh5.png
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After Width: | Height: | Size: 123 B |
BIN
graphics/wh6.png
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After Width: | Height: | Size: 120 B |
BIN
graphics/wh7.png
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After Width: | Height: | Size: 124 B |
BIN
graphics/wh8.png
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After Width: | Height: | Size: 124 B |
BIN
graphics/wh9.png
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After Width: | Height: | Size: 105 B |
BIN
graphics/whminus.png
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After Width: | Height: | Size: 81 B |
BIN
maps/titlemap.wad
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20
menudef.txt
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OptionValue "UTMenuType"
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{
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0, "Final"
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1, "Beta"
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}
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OptionMenu "UTOptionMenu"
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{
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Title "UT Options"
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StaticText "Menu Options", "Gold"
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Option "Menu Type", "flak_protomenu", "UTMenuType"
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Command "Apply Changes", "event refreshmenu"
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}
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AddOptionMenu "OptionsMenu"
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{
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StaticText " "
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Submenu "UT Options", "UTOptionMenu"
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}
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1022
modeldef.txt
Normal file
BIN
models/ASMD2M.umsh
Normal file
BIN
models/ASMD2pick.umsh
Normal file
BIN
models/ASMD_t.png
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After Width: | Height: | Size: 15 KiB |
BIN
models/ASMD_t1.png
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After Width: | Height: | Size: 58 KiB |
BIN
models/ASMD_t2.png
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After Width: | Height: | Size: 51 KiB |
BIN
models/ASMD_t3.png
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After Width: | Height: | Size: 42 KiB |
BIN
models/ASMD_t4.png
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After Width: | Height: | Size: 55 KiB |
BIN
models/ASaRing.png
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After Width: | Height: | Size: 12 KiB |
BIN
models/Chunk_a00.png
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After Width: | Height: | Size: 1.8 KiB |
BIN
models/Chunk_a01.png
Normal file
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After Width: | Height: | Size: 4.4 KiB |
BIN
models/Chunk_a02.png
Normal file
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After Width: | Height: | Size: 5.2 KiB |
BIN
models/Chunk_a03.png
Normal file
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After Width: | Height: | Size: 5.4 KiB |
BIN
models/Chunk_a04.png
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After Width: | Height: | Size: 5.5 KiB |
BIN
models/Chunk_a05.png
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After Width: | Height: | Size: 5.5 KiB |
BIN
models/Chunk_a06.png
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After Width: | Height: | Size: 5.4 KiB |
BIN
models/Chunk_a07.png
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After Width: | Height: | Size: 5.4 KiB |
BIN
models/Chunk_a08.png
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After Width: | Height: | Size: 5.2 KiB |
BIN
models/Chunk_a09.png
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After Width: | Height: | Size: 5.1 KiB |
BIN
models/Chunk_a10.png
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After Width: | Height: | Size: 5 KiB |
BIN
models/Chunk_a11.png
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After Width: | Height: | Size: 4.7 KiB |
BIN
models/Flak2Pick.umsh
Normal file
BIN
models/FlakAmmoLEDBase.png
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After Width: | Height: | Size: 108 B |
BIN
models/FlakAmmoM.umsh
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BIN
models/Flak_t.png
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After Width: | Height: | Size: 15 KiB |
BIN
models/Flak_t1.png
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After Width: | Height: | Size: 42 KiB |
BIN
models/Flak_t2.png
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After Width: | Height: | Size: 42 KiB |
BIN
models/Flak_t3.png
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After Width: | Height: | Size: 44 KiB |
BIN
models/Flak_t4.png
Normal file
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After Width: | Height: | Size: 54 KiB |
BIN
models/JFA1.png
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After Width: | Height: | Size: 17 KiB |
BIN
models/JShockCore.png
Normal file
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After Width: | Height: | Size: 14 KiB |
BIN
models/Jflakslugel1.png
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After Width: | Height: | Size: 14 KiB |
BIN
models/Jmissile_01.png
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After Width: | Height: | Size: 17 KiB |
BIN
models/Jwarhead1.png
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After Width: | Height: | Size: 54 KiB |
BIN
models/Jwarhead2.png
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After Width: | Height: | Size: 60 KiB |
BIN
models/Jwarhead3.png
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After Width: | Height: | Size: 52 KiB |
BIN
models/Jwarhead4.png
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After Width: | Height: | Size: 51 KiB |
BIN
models/Jwhpick1.png
Normal file
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After Width: | Height: | Size: 60 KiB |
BIN
models/ShockCoreM.umsh
Normal file
BIN
models/ShockRWM.umsh
Normal file
BIN
models/ShockWavem.umsh
Normal file
BIN
models/Shockt1.png
Normal file
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After Width: | Height: | Size: 24 KiB |
BIN
models/ShocktT1.png
Normal file
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After Width: | Height: | Size: 16 KiB |
BIN
models/UTRingex.umsh
Normal file
BIN
models/WHPick.umsh
Normal file
BIN
models/WarHead.umsh
Normal file
BIN
models/chunk2M.umsh
Normal file
BIN
models/chunk3M.umsh
Normal file
BIN
models/chunk4M.umsh
Normal file
BIN
models/chunkM.umsh
Normal file
BIN
models/flakm.umsh
Normal file
BIN
models/flakslugm.umsh
Normal file
BIN
models/missile.umsh
Normal file
BIN
models/pPurpleRing.png
Normal file
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After Width: | Height: | Size: 12 KiB |
BIN
music/utmenu23.it
Normal file
BIN
music/xyzdMenu.it
Normal file
40
readme.txt
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@ -0,0 +1,40 @@
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DOOM TOURNAMENT
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What began as a test for importing UT vertex meshes is turning into an actual
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full UT weapon and item mod.
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Currently implemented:
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- ASMD Shock Rifle (slot 4)
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- Flak Cannon (slot 8)
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In progress:
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- Redeemer (slot 0)
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To be done:
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- Impact Hammer (slot 1)
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- Chainsaw (slot 1)
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- Translocator (slot 1)
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- Enforcer (slot 2)
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- Dual Enforcers (slot 2)
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- GES Biorifle (slot 3)
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- Pulsegun (slot 5)
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- Ripper (slot 6)
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- Minigun (slot 7)
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- Rocket Launcher (slot 9)
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- Sniper Rifle (slot 0)
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- Health Vial (bonus)
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- Health Pack (stimpak)
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- Beta Super Health (medkit)
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- Big Keg O' Health (soulsphere)
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- Thigh Pads (green armor)
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- Body Armor (blue armor)
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- Shield Belt (megasphere)
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- Damage Amplifier (berserk)
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- Invisibility (blursphere)
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- Jump Boots (light amplification visor)
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- Toxin Suit (radsuit)
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-
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48
sndinfo.txt
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@ -0,0 +1,48 @@
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ut/ammo ammopick
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ut/weapon weaponpk
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$pitchshift ut/ammo 0
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$pitchshift ut/weapon 0
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flak/select pdown
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flak/load hidraul2
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flak/reload load1
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flak/fire shot1
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flak/altfire explode1
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flak/hit ricochet
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flak/meat chunkhit
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flak/bounce1 hit1
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flak/bounce2 hit2
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flak/bounce3 hit3
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$random flak/bounce { flak/bounce1 flak/bounce2 flak/bounce3 }
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flak/explode expl04
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$pitchshift flak/select 0
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$pitchshift flak/load 0
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$pitchshift flak/reload 0
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$pitchshift flak/fire 0
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$pitchshift flak/altfire 0
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$pitchshift flak/hit 0
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$pitchshift flak/meat 0
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$pitchshift flak/bounce 0
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$pitchshift flak/explode 0
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shock/select tazersel
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shock/fire tazefire
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shock/altfire tazealtf
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shock/hit expl03
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shock/ball expla02
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shock/blast specexpl
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$pitchshift shock/select 0
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$pitchshift shock/fire 0
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$pitchshift shock/altfire 0
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$pitchshift shock/hit 0
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$pitchshift shock/ball 5
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$pitchshift shock/blast 0
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warhead/explode warexplo
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warhead/fly warfly
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warhead/select warhpick
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warhead/fire warhshot
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$pitchshift warhead/explode 0
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$pitchshift warhead/fly 0
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$pitchshift warhead/select 0
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$pitchshift warhead/fire 0
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