First public commit.

This commit is contained in:
Marisa the Magician 2018-05-15 02:22:27 +02:00
commit 356219ae5c
199 changed files with 3498 additions and 0 deletions

7
animdefs.txt Normal file
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texture static1
allowdecals
random
pic static1 tics 1
pic static2 tics 1
pic static3 tics 1
pic static4 tics 1

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cvarinfo.txt Normal file
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user bool flak_protomenu = false;

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decaldef.txt Normal file
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decal WallCrack1
{
pic WallCrk1
translucent 0.75
shade "00 00 00"
x-scale 0.25
y-scale 0.25
randomflipx
randomflipy
}
decal WallCrack2
{
pic WallCrk2
translucent 0.75
shade "00 00 00"
x-scale 0.25
y-scale 0.25
randomflipx
randomflipy
}
decalgroup WallCrack
{
WallCrack1 1
WallCrack2 1
}
decal RocketBlast
{
pic rcktblst
shade "00 00 00"
x-scale 0.5
y-scale 0.5
randomflipx
randomflipy
}
decal BigShockMark1
{
pic bigshck1
shade "00 00 00"
x-scale 0.5
y-scale 0.5
}
decal BigShockMark2Sub
{
pic bigshck2
shade "08 08 20"
x-scale 0.5
y-scale 0.5
}
decal BigShockMark2
{
pic bigshck2
shade "20 10 60"
fullbright
animator GoAway2
x-scale 0.5
y-scale 0.5
lowerdecal BigShockMark2Sub
}
decal ShockMark
{
pic shockmrk
shade "00 00 00"
randomflipx
randomflipy
x-scale 0.6
y-scale 0.6
}
decal ShockMarkBig
{
pic shockmrk
shade "00 00 00"
randomflipx
randomflipy
x-scale 1.5
y-scale 1.5
}
decal BigBlast
{
pic bigblast
shade "00 00 00"
randomflipx
randomflipy
x-scale 1.5
y-scale 1.5
}

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WHFONT
{
- WHMINUS
0 WH0
1 WH1
2 WH2
3 WH3
4 WH4
5 WH5
6 WH6
7 WH7
8 WH8
9 WH9
}

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OptionValue "UTMenuType"
{
0, "Final"
1, "Beta"
}
OptionMenu "UTOptionMenu"
{
Title "UT Options"
StaticText "Menu Options", "Gold"
Option "Menu Type", "flak_protomenu", "UTMenuType"
Command "Apply Changes", "event refreshmenu"
}
AddOptionMenu "OptionsMenu"
{
StaticText " "
Submenu "UT Options", "UTOptionMenu"
}

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DOOM TOURNAMENT
What began as a test for importing UT vertex meshes is turning into an actual
full UT weapon and item mod.
Currently implemented:
- ASMD Shock Rifle (slot 4)
- Flak Cannon (slot 8)
In progress:
- Redeemer (slot 0)
To be done:
- Impact Hammer (slot 1)
- Chainsaw (slot 1)
- Translocator (slot 1)
- Enforcer (slot 2)
- Dual Enforcers (slot 2)
- GES Biorifle (slot 3)
- Pulsegun (slot 5)
- Ripper (slot 6)
- Minigun (slot 7)
- Rocket Launcher (slot 9)
- Sniper Rifle (slot 0)
- Health Vial (bonus)
- Health Pack (stimpak)
- Beta Super Health (medkit)
- Big Keg O' Health (soulsphere)
- Thigh Pads (green armor)
- Body Armor (blue armor)
- Shield Belt (megasphere)
- Damage Amplifier (berserk)
- Invisibility (blursphere)
- Jump Boots (light amplification visor)
- Toxin Suit (radsuit)
-

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ut/ammo ammopick
ut/weapon weaponpk
$pitchshift ut/ammo 0
$pitchshift ut/weapon 0
flak/select pdown
flak/load hidraul2
flak/reload load1
flak/fire shot1
flak/altfire explode1
flak/hit ricochet
flak/meat chunkhit
flak/bounce1 hit1
flak/bounce2 hit2
flak/bounce3 hit3
$random flak/bounce { flak/bounce1 flak/bounce2 flak/bounce3 }
flak/explode expl04
$pitchshift flak/select 0
$pitchshift flak/load 0
$pitchshift flak/reload 0
$pitchshift flak/fire 0
$pitchshift flak/altfire 0
$pitchshift flak/hit 0
$pitchshift flak/meat 0
$pitchshift flak/bounce 0
$pitchshift flak/explode 0
shock/select tazersel
shock/fire tazefire
shock/altfire tazealtf
shock/hit expl03
shock/ball expla02
shock/blast specexpl
$pitchshift shock/select 0
$pitchshift shock/fire 0
$pitchshift shock/altfire 0
$pitchshift shock/hit 0
$pitchshift shock/ball 5
$pitchshift shock/blast 0
warhead/explode warexplo
warhead/fly warfly
warhead/select warhpick
warhead/fire warhshot
$pitchshift warhead/explode 0
$pitchshift warhead/fly 0
$pitchshift warhead/select 0
$pitchshift warhead/fire 0

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