Add separate player classes for separate sounds and whatnot.
Fully implement UT movement for all modes (walk, swim, fly).
This commit is contained in:
parent
931f89832c
commit
35ee056d7a
20 changed files with 321 additions and 84 deletions
|
|
@ -3,7 +3,7 @@
|
|||
What began as a test for importing UT vertex meshes has turned into an actual
|
||||
full UT weapon and item mod.
|
||||
|
||||
This mod requires a recent GZDoom devbuild (g3.6pre-31-gd965c9aa7 or later).
|
||||
This mod requires GZDoom 3.7.0 or later.
|
||||
|
||||
## Currently implemented
|
||||
|
||||
|
|
@ -48,6 +48,7 @@ This mod requires a recent GZDoom devbuild (g3.6pre-31-gd965c9aa7 or later).
|
|||
- Visual recoil affecting aim (improved A_Swing from Soundless Mound, can be
|
||||
toggled)
|
||||
- UT-like weapon dropping style
|
||||
- UT player classes (sound only, no models yet)
|
||||
|
||||
## In progress
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue