Add separate player classes for separate sounds and whatnot.
Fully implement UT movement for all modes (walk, swim, fly).
This commit is contained in:
parent
931f89832c
commit
35ee056d7a
20 changed files with 321 additions and 84 deletions
|
|
@ -19,6 +19,7 @@ user float flak_hudsize = 1.0; // 0.2 <-> 1.0 in steps of 0.2 (default 1.0)
|
|||
user float flak_weaponsize = 0.8; // 0.2 <-> 1.0 in steps of 0.2 (default 0.8)
|
||||
user float flak_statussize = 1.0; // 0.5 <-> 1.5 in steps of 0.1 (default 1.0)
|
||||
user bool flak_footsteps = true; // players make footstep sounds
|
||||
user bool flak_bossfootsteps = false; // boss players play mechanic footsteps (unlike in vanilla UT)
|
||||
server bool flak_translocator = false; // translocator is enabled (hello, sequence breaking)
|
||||
server bool flak_transloc2k4 = false; // translocator has recharging ammo like in UT2k4 and up
|
||||
user bool flak_noswitchdeemer = true; // don't switch to redeemer when out of ammo
|
||||
|
|
@ -34,4 +35,4 @@ server bool flak_swingers = true; // weapon recoil that affects player view
|
|||
server float flak_swingerstrength = 0.5; // strength of visual recoil
|
||||
server bool flak_radboots = true; // jump boots protect against damaging floors (this is to account for the lack of a radsuit)
|
||||
server bool flak_blood = true; // [WIP] use doom tournament blood (disable if using another gore mod)
|
||||
server bool flak_gibs = false; // [WIP/UNSTABLE] use doom tournament gibbing (disable if using another gore mod)
|
||||
server bool flak_gibs = false; // [WIP/UNSTABLE] use doom tournament gibbing (disable if using another gore mod)
|
||||
Loading…
Add table
Add a link
Reference in a new issue