Changed Pulse Beam size to be the same as in UT99 (10 81-unit segments).
Tweaked Starter Bolt textures to look better in first person. Tweaked Pulse Beam model UVs to reduce seams. Switched Chainsaw alt-fire to damage in an arc. Rebalanced damages of Chainsaw, Enforcer, Biorifle, Pulsegun, Minigun, Flak Cannon. Adjusted Redeemer damage formula. Added view flash to Redeemer shockwave. Reduced Enforcer fire speed. Reduced delay of Minigun altfire. Should happen after exactly one cycle. Increased knockback of Impact Hammer.
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parent
a5debcdbb2
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36a3598826
17 changed files with 52 additions and 101 deletions
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@ -312,7 +312,7 @@ Class Enforcer : UTWeapon replaces Pistol
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LineTrace(atan2(dir.y,dir.x),10000,asin(-dir.z),TRF_ABSPOSITION,origin.z,origin.x,origin.y,d);
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if ( d.HitType == TRACE_HitActor )
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{
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int dmg = Random[Enforcer](15,20);
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int dmg = Random[Enforcer](12,17);
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dmg = d.HitActor.DamageMobj(invoker,self,dmg,'shot',DMG_USEANGLE,atan2(d.HitDir.y,d.HitDir.x));
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if ( d.HitActor.bNOBLOOD )
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{
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@ -458,18 +458,20 @@ Class Enforcer : UTWeapon replaces Pistol
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Hold:
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ENFF A 0 A_EnforcerFire();
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ENFF ABCDEFGHIJ 1;
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ENFF J 5;
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ENFF J 0 A_EnforcerRefire();
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ENFF J 2;
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ENFI A 0;
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Goto Idle;
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LeftFire:
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2NFI A 0 A_Overlay(-9998,"Null");
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2NFI A 1 A_SetTics(Random[Enforcer](5,6));
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2NFI A 8;
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2NFI A 0 A_EnforcerRefire(1,true);
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Goto LeftIdle;
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LeftHold:
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2NFF A 0 A_EnforcerFire(false,true);
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2NFF ABCDEFGHIJ 1;
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2NFF J 5;
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2NFF J 0 A_EnforcerRefire("LeftHold",true);
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2NFF J 2;
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2NFI A 0;
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@ -480,18 +482,20 @@ Class Enforcer : UTWeapon replaces Pistol
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AltHold:
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ENFA G 0 A_EnforcerFire(true);
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ENFA GHIJKLMN 1;
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ENFA N 3;
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ENFA G 0 A_EnforcerRefire();
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ENFA OPQRSTU 1;
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Goto Idle;
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LeftAltFire:
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2NFI A 0 A_Overlay(-9998,"Null");
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2NFI A 1 A_SetTics(Random[Enforcer](5,6));
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2NFI A 7;
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2NFI A 0 A_EnforcerRefire(1,true);
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Goto LeftIdle;
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2NFA ABCDEF 1;
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LeftAltHold:
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2NFA G 0 A_EnforcerFire(true,true);
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2NFA GHIJKLMN 1;
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2NFA N 3;
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2NFA G 0 A_EnforcerRefire("LeftAltHold",true);
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2NFA OPQRSTU 1;
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Goto LeftIdle;
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