diff --git a/sndinfo.txt b/sndinfo.txt index c1980ae..f437e5b 100644 --- a/sndinfo.txt +++ b/sndinfo.txt @@ -249,10 +249,7 @@ shock/fire tazefire shock/altfire tazealtf shock/hit expl03 shock/blast specexpl -$pitchshiftrange 5 shock/ball expla02 -$pitchshift shock/ball 5 -$pitchshiftrange 0 sshock/blast expl2 sshock/dryfire aclick2 diff --git a/sounds/SpecExpl.ogg b/sounds/SpecExpl.ogg index e93b930..1fdab33 100644 Binary files a/sounds/SpecExpl.ogg and b/sounds/SpecExpl.ogg differ diff --git a/zscript/shockrifle.zsc b/zscript/shockrifle.zsc index 8546195..baa9164 100644 --- a/zscript/shockrifle.zsc +++ b/zscript/shockrifle.zsc @@ -356,7 +356,7 @@ Class ShockBeam : Actor let r = Spawn("ShockBlastRing",b.pos); r.angle = atan2(t.Results.HitVector.y,t.Results.HitVector.x); r.pitch = asin(-t.Results.HitVector.z); - A_PlaySound("shock/blast",CHAN_WEAPON,attenuation:0.5); + A_PlaySound("shock/blast",CHAN_WEAPON,attenuation:0.5,pitch:0.6); int numpt = Random[ASMD](200,300); for ( int i=0; i