New backpack mesh.
Adjusted another pitched sound (rocket fly loop).
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c0c4023adf
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6 changed files with 5 additions and 6 deletions
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@ -330,12 +330,11 @@ Model "UTHereticBlueKey"
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Model "UTBackpack"
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Model "UTBackpack"
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{
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{
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Path "models"
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Path "models"
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Model 0 "Backpack2_d.3d" // cheaply edited out of SelectionMale1 (offsets weren't even readjusted, so I have to do it here)
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Model 0 "Backpack2_d.3d" // edited out of SelectionMale1
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Skin 0 "bpak.png"
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Skin 0 "bpak.png"
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Offset -15.795 13.1625 -16 // calculating the X and Y offsets was hard, but I'm glad I added the "estimated center" feature in umeshinfo now
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ZOffset 16
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Scale 0.36 0.3 0.3
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Scale 0.3 0.3 0.36
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AngleOffset 90
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AngleOffset -90
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RollOffset -90
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ROTATING
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ROTATING
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FrameIndex BPAK A 0 0
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FrameIndex BPAK A 0 0
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BIN
models/bpak.png
BIN
models/bpak.png
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Before Width: | Height: | Size: 36 KiB After Width: | Height: | Size: 80 KiB |
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@ -127,7 +127,7 @@ Class UTRocket : Actor
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Super.PostBeginPlay();
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Super.PostBeginPlay();
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let l = Spawn("UTRocketTrail",pos);
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let l = Spawn("UTRocketTrail",pos);
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l.target = self;
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l.target = self;
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A_PlaySound("utrl/fly",CHAN_VOICE,1.0,true,2.5);
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A_PlaySound("utrl/fly",CHAN_VOICE,1.0,true,2.5,pitch:1.5625);
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if ( tracer ) vel *= 0.9;
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if ( tracer ) vel *= 0.9;
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Acceleration = vel.unit()*50;
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Acceleration = vel.unit()*50;
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}
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}
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