New backpack mesh.

Adjusted another pitched sound (rocket fly loop).
This commit is contained in:
Marisa the Magician 2019-09-12 15:00:28 +02:00
commit 3bf0b8db74
6 changed files with 5 additions and 6 deletions

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@ -330,12 +330,11 @@ Model "UTHereticBlueKey"
Model "UTBackpack" Model "UTBackpack"
{ {
Path "models" Path "models"
Model 0 "Backpack2_d.3d" // cheaply edited out of SelectionMale1 (offsets weren't even readjusted, so I have to do it here) Model 0 "Backpack2_d.3d" // edited out of SelectionMale1
Skin 0 "bpak.png" Skin 0 "bpak.png"
Offset -15.795 13.1625 -16 // calculating the X and Y offsets was hard, but I'm glad I added the "estimated center" feature in umeshinfo now ZOffset 16
Scale 0.36 0.3 0.3 Scale 0.3 0.3 0.36
AngleOffset 90 AngleOffset -90
RollOffset -90
ROTATING ROTATING
FrameIndex BPAK A 0 0 FrameIndex BPAK A 0 0

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@ -127,7 +127,7 @@ Class UTRocket : Actor
Super.PostBeginPlay(); Super.PostBeginPlay();
let l = Spawn("UTRocketTrail",pos); let l = Spawn("UTRocketTrail",pos);
l.target = self; l.target = self;
A_PlaySound("utrl/fly",CHAN_VOICE,1.0,true,2.5); A_PlaySound("utrl/fly",CHAN_VOICE,1.0,true,2.5,pitch:1.5625);
if ( tracer ) vel *= 0.9; if ( tracer ) vel *= 0.9;
Acceleration = vel.unit()*50; Acceleration = vel.unit()*50;
} }