Assorted changes, including some code cleanup and more accurate UT physics for various projectiles.
I also made the Kinsie's Test Map tweaks toggleable because someone didn't like them.
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11 changed files with 174 additions and 103 deletions
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@ -60,13 +60,12 @@ Class Razor2 : Actor
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DamageFunction (Random[Ripper](20,25)*((DamageType=='Decapitated')?3:1.0));
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DamageType 'Shredded';
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Obituary "%k ripped a chunk of meat out of %o with the Ripper.";
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BounceType "Doom";
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BounceType "Hexen";
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ReactionTime 7;
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BounceFactor 1.0;
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WallBounceFactor 1.0;
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PROJECTILE;
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+USEBOUNCESTATE;
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-BOUNCEAUTOOFF;
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+SKYEXPLODE;
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+CANBOUNCEWATER;
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+NODAMAGETHRUST;
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