Assorted changes, including some code cleanup and more accurate UT physics for various projectiles.

I also made the Kinsie's Test Map tweaks toggleable because someone didn't like them.
This commit is contained in:
Marisa the Magician 2019-01-21 22:57:56 +01:00
commit 4189150f17
11 changed files with 174 additions and 103 deletions

View file

@ -60,13 +60,12 @@ Class Razor2 : Actor
DamageFunction (Random[Ripper](20,25)*((DamageType=='Decapitated')?3:1.0));
DamageType 'Shredded';
Obituary "%k ripped a chunk of meat out of %o with the Ripper.";
BounceType "Doom";
BounceType "Hexen";
ReactionTime 7;
BounceFactor 1.0;
WallBounceFactor 1.0;
PROJECTILE;
+USEBOUNCESTATE;
-BOUNCEAUTOOFF;
+SKYEXPLODE;
+CANBOUNCEWATER;
+NODAMAGETHRUST;