Mark Canvas variables as transient.
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4 changed files with 4 additions and 4 deletions
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@ -74,7 +74,7 @@ Class Minigun : UTWeapon
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{
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int bcnt, tcnt;
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ui Canvas AmmoLed;
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transient ui Canvas AmmoLed;
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ui TextureID LedBase, LedFont;
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override void RenderOverlay( RenderEvent e )
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