Mark Canvas variables as transient.
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098bc1613e
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4 changed files with 4 additions and 4 deletions
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@ -295,7 +295,7 @@ Class UTRocketLauncher : UTWeapon
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int locktics;
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int locktics;
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bool bSingleRocket;
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bool bSingleRocket;
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ui Canvas AmmoLed;
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transient ui Canvas AmmoLed;
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ui TextureID LedBase, LedFont;
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ui TextureID LedBase, LedFont;
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ui TextureID lockontex;
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ui TextureID lockontex;
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@ -635,7 +635,7 @@ Class FlakMag : UTCasing
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Class FlakCannon : UTWeapon
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Class FlakCannon : UTWeapon
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{
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{
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ui Canvas AmmoLed;
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transient ui Canvas AmmoLed;
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ui TextureID LedFont;
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ui TextureID LedFont;
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override void RenderOverlay( RenderEvent e )
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override void RenderOverlay( RenderEvent e )
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@ -74,7 +74,7 @@ Class Minigun : UTWeapon
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{
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{
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int bcnt, tcnt;
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int bcnt, tcnt;
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ui Canvas AmmoLed;
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transient ui Canvas AmmoLed;
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ui TextureID LedBase, LedFont;
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ui TextureID LedBase, LedFont;
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override void RenderOverlay( RenderEvent e )
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override void RenderOverlay( RenderEvent e )
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@ -587,7 +587,7 @@ Class PulseGun : UTWeapon
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Property ClipCount : clipcount;
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Property ClipCount : clipcount;
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ui Canvas AmmoLed;
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transient ui Canvas AmmoLed;
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ui TextureID LedFont, LedBase, CountBar;
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ui TextureID LedFont, LedBase, CountBar;
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int OldSkin;
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int OldSkin;
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