Mark Canvas variables as transient.

This commit is contained in:
Marisa the Magician 2022-12-01 15:18:16 +01:00
commit 46d7a67f3b
4 changed files with 4 additions and 4 deletions

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@ -295,7 +295,7 @@ Class UTRocketLauncher : UTWeapon
int locktics; int locktics;
bool bSingleRocket; bool bSingleRocket;
ui Canvas AmmoLed; transient ui Canvas AmmoLed;
ui TextureID LedBase, LedFont; ui TextureID LedBase, LedFont;
ui TextureID lockontex; ui TextureID lockontex;

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@ -635,7 +635,7 @@ Class FlakMag : UTCasing
Class FlakCannon : UTWeapon Class FlakCannon : UTWeapon
{ {
ui Canvas AmmoLed; transient ui Canvas AmmoLed;
ui TextureID LedFont; ui TextureID LedFont;
override void RenderOverlay( RenderEvent e ) override void RenderOverlay( RenderEvent e )

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@ -74,7 +74,7 @@ Class Minigun : UTWeapon
{ {
int bcnt, tcnt; int bcnt, tcnt;
ui Canvas AmmoLed; transient ui Canvas AmmoLed;
ui TextureID LedBase, LedFont; ui TextureID LedBase, LedFont;
override void RenderOverlay( RenderEvent e ) override void RenderOverlay( RenderEvent e )

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@ -587,7 +587,7 @@ Class PulseGun : UTWeapon
Property ClipCount : clipcount; Property ClipCount : clipcount;
ui Canvas AmmoLed; transient ui Canvas AmmoLed;
ui TextureID LedFont, LedBase, CountBar; ui TextureID LedFont, LedBase, CountBar;
int OldSkin; int OldSkin;