Fix the "weapon sounds stuck playing after death/drop" problem at the core UTWeapon class.
This commit is contained in:
parent
9e537f6159
commit
4bbc308eaf
4 changed files with 10 additions and 9 deletions
|
|
@ -219,7 +219,8 @@ Class UTChainsaw : UTWeapon
|
|||
override void DetachFromOwner()
|
||||
{
|
||||
if ( Owner ) Owner.A_StopSound(CHAN_6);
|
||||
A_PlaySound("chainsaw/lower",CHAN_6);
|
||||
if ( !Ammo1 || (Ammo1.Amount > 0) )
|
||||
A_PlaySound("chainsaw/lower",CHAN_6);
|
||||
Super.DetachFromOwner();
|
||||
}
|
||||
action void A_Vibrate( bool bAlt = false )
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue