Fix the "weapon sounds stuck playing after death/drop" problem at the core UTWeapon class.

This commit is contained in:
Marisa the Magician 2019-09-28 21:24:37 +02:00
commit 4bbc308eaf
4 changed files with 10 additions and 9 deletions

View file

@ -199,11 +199,6 @@ Class ImpactHammer : UTWeapon
s.scale *= 0.4;
}
}
override void DetachFromOwner()
{
if ( Owner ) Owner.A_StopSound(CHAN_WEAPON);
Super.DetachFromOwner();
}
Default
{