Fix the "weapon sounds stuck playing after death/drop" problem at the core UTWeapon class.
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4 changed files with 10 additions and 9 deletions
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@ -1336,10 +1336,17 @@ Class UTWeapon : Weapon
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if ( amp ) amp.FireEffect();
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}
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override void DetachFromOwner()
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{
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Owner.A_StopSound(CHAN_WEAPON);
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Super.DetachFromOwner();
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}
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override void OwnerDied()
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{
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Super.OwnerDied();
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if ( Owner.player && (Owner.player.ReadyWeapon == self) )
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Owner.A_StopSound(CHAN_WEAPON);
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A_ClearRefire();
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Super.OwnerDied();
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}
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override bool HandlePickup( Inventory item )
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