Reverted radius/height changes to items, it causes issues on many maps.
Implemented proper HUD rendering, along with toggling and resizing. Works just like in UT now. Added "extended" version of the Beta menu music, quickly put together in OpenMPT. I really like it. Added M_DOOM graphic and changed the titlemap texture. Made various screen graphics additive now that I know how to. Separated pickup and first person brightmaps for Pulse Gun, this is needed for beta skin packs (there will be skins for the Pulse Gun, Redeemer and Impact Hammer).
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27 changed files with 295 additions and 327 deletions
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@ -60,8 +60,6 @@ Class UTThighPads : UTArmor replaces GreenArmor
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UTArmor.ArmorAbsorption 50;
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Inventory.PickupMessage "You got the Thigh Pads.";
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Inventory.PickupSound "misc/ut_armor";
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Radius 8;
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Height 20;
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}
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States
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{
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@ -82,8 +80,6 @@ Class UTBodyArmor : UTArmor replaces BlueArmor
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UTArmor.ArmorAbsorption 75;
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Inventory.PickupMessage "You got the Body Armor.";
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Inventory.PickupSound "misc/ut_armor";
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Radius 10;
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Height 20;
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}
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States
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{
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@ -99,7 +95,7 @@ Class UTShieldBelt : UTArmor replaces Megasphere
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{
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if ( (amount > 0) && !DamageTypeDefinition.IgnoreArmor(damageType) )
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{
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Owner.A_PlaySound("belt/absorb");
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Owner.A_PlaySound("belt/absorb",CHAN_7);
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UTMainHandler.DoFlash(Owner,Color(80,255,224,0),5);
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}
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Super.AbsorbDamage(damage,damageType,newdamage);
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@ -141,8 +137,6 @@ Class UTShieldBelt : UTArmor replaces Megasphere
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Inventory.PickupMessage "You got the Shield Belt.";
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Inventory.PickupSound "belt/pickup";
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Inventory.RespawnTics 2100;
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Radius 10;
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Height 8;
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}
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States
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{
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