Reverted radius/height changes to items, it causes issues on many maps.
Implemented proper HUD rendering, along with toggling and resizing. Works just like in UT now. Added "extended" version of the Beta menu music, quickly put together in OpenMPT. I really like it. Added M_DOOM graphic and changed the titlemap texture. Made various screen graphics additive now that I know how to. Separated pickup and first person brightmaps for Pulse Gun, this is needed for beta skin packs (there will be skins for the Pulse Gun, Redeemer and Impact Hammer).
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eaa6f118d8
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27 changed files with 295 additions and 327 deletions
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@ -9,8 +9,6 @@ Class UTRocketAmmo : Ammo
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Ammo.BackpackAmount 12;
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Ammo.BackpackMaxAmount 48;
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Ammo.DropAmount 3;
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Radius 4;
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Height 14;
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}
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States
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{
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@ -29,8 +27,6 @@ Class UTRocketAmmo2 : UTRocketAmmo
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Inventory.PickupMessage "You picked up a Single Rocket.";
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Inventory.Amount 1;
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Ammo.DropAmount 1;
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Radius 2;
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Height 13;
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}
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States
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{
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@ -238,7 +234,7 @@ Class UTRocketLauncher : UTWeapon
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lockontex = TexMan.CheckForTexture("Crosshr6",TexMan.Type_Any);
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}
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override void PostRender()
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override void PreRender( double lbottom )
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{
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if ( LockedTarget ) Screen.DrawTexture(lockontex,false,Screen.GetWidth()*0.5,Screen.GetHeight()*0.5);
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}
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@ -351,6 +347,7 @@ Class UTRocketLauncher : UTWeapon
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}
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}
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// lose lock-on
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if ( invoker.LockedOn ) A_PlaySound("utrl/seeklost",CHAN_6);
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invoker.LockedTarget = null;
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invoker.LockedOn = false;
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}
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@ -393,9 +390,6 @@ Class UTRocketLauncher : UTWeapon
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Weapon.AmmoType2 "UTRocketAmmo";
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Weapon.AmmoUse2 1;
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Weapon.AmmoGive 6;
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Radius 20;
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Height 16;
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UTWeapon.DroppedHeight 12;
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}
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States
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{
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