Reverted radius/height changes to items, it causes issues on many maps.
Implemented proper HUD rendering, along with toggling and resizing. Works just like in UT now. Added "extended" version of the Beta menu music, quickly put together in OpenMPT. I really like it. Added M_DOOM graphic and changed the titlemap texture. Made various screen graphics additive now that I know how to. Separated pickup and first person brightmaps for Pulse Gun, this is needed for beta skin packs (there will be skins for the Pulse Gun, Redeemer and Impact Hammer).
This commit is contained in:
parent
eaa6f118d8
commit
4c451de008
27 changed files with 295 additions and 327 deletions
|
|
@ -6,8 +6,6 @@ Class EClip : MiniAmmo replaces Clip
|
|||
Inventory.PickupMessage "You picked up a Clip.";
|
||||
Inventory.Amount 20;
|
||||
Ammo.DropAmount 5;
|
||||
Radius 8;
|
||||
Height 6;
|
||||
}
|
||||
States
|
||||
{
|
||||
|
|
@ -159,11 +157,11 @@ Class Enforcer : UTWeapon replaces Pistol
|
|||
property ClipCount : ClipCount;
|
||||
property SlaveClipCount : SlaveClipCount;
|
||||
|
||||
override void PostRender()
|
||||
override void PostRender( double lbottom )
|
||||
{
|
||||
if ( !CVar.GetCVar('flak_enforcerreload').GetBool() ) return;
|
||||
if ( Amount > 1 ) Screen.DrawText(confont,Font.CR_GREEN,Screen.GetWidth()*0.01,Screen.GetHeight()*0.9-confont.GetHeight()*2,String.Format("L Clip: %2d / 20\nR Clip: %2d / 20",slaveclipcount,clipcount));
|
||||
else Screen.DrawText(confont,Font.CR_GREEN,Screen.GetWidth()*0.01,Screen.GetHeight()*0.9-confont.GetHeight(),String.Format("Clip: %2d / 20",clipcount));
|
||||
if ( Amount > 1 ) Screen.DrawText(confont,Font.CR_GREEN,Screen.GetWidth()*0.01,lbottom-Screen.GetHeight()*0.01-confont.GetHeight()*2,String.Format("L Clip: %2d / 20\nR Clip: %2d / 20",slaveclipcount,clipcount));
|
||||
else Screen.DrawText(confont,Font.CR_GREEN,Screen.GetWidth()*0.01,lbottom-Screen.GetHeight()*0.01-confont.GetHeight(),String.Format("Clip: %2d / 20",clipcount));
|
||||
}
|
||||
|
||||
override bool HandlePickup( Inventory item )
|
||||
|
|
@ -204,7 +202,7 @@ Class Enforcer : UTWeapon replaces Pistol
|
|||
if ( !weap || !player ) return;
|
||||
if ( slave )
|
||||
{
|
||||
if ( CVar.GetCVar('flak_enforcerreload').GetBool() && (invoker.slaveclipcount < 5) ) A_PlaySound("enforcer/click",CHAN_7);
|
||||
if ( CVar.GetCVar('flak_enforcerreload').GetBool() && (invoker.slaveclipcount < 5) ) A_PlaySound("enforcer/click",CHAN_6);
|
||||
if ( (invoker.slaveclipcount <= 0) || (weap.Ammo1.Amount <= 0) )
|
||||
{
|
||||
invoker.slaverefire = 0;
|
||||
|
|
@ -277,7 +275,7 @@ Class Enforcer : UTWeapon replaces Pistol
|
|||
}
|
||||
invoker.FireEffect();
|
||||
UTMainHandler.DoFlash(self,Color(32,255,128,0),1);
|
||||
A_PlaySound("enforcer/shoot",slave?CHAN_7:CHAN_WEAPON);
|
||||
A_PlaySound("enforcer/shoot",slave?CHAN_6:CHAN_WEAPON);
|
||||
A_AlertMonsters();
|
||||
A_QuakeEx(2,2,2,4,0,1,"",QF_RELATIVE|QF_SCALEDOWN,rollIntensity:0.08);
|
||||
if ( slave )
|
||||
|
|
@ -362,9 +360,6 @@ Class Enforcer : UTWeapon replaces Pistol
|
|||
Weapon.AmmoGive 30;
|
||||
Enforcer.ClipCount 20;
|
||||
Enforcer.SlaveClipCount 20;
|
||||
Radius 8;
|
||||
Height 16;
|
||||
UTWeapon.DroppedHeight 8;
|
||||
}
|
||||
States
|
||||
{
|
||||
|
|
@ -391,7 +386,7 @@ Class Enforcer : UTWeapon replaces Pistol
|
|||
LeftReady:
|
||||
2NFS A 0
|
||||
{
|
||||
A_PlaySound("enforcer/select",CHAN_7);
|
||||
A_PlaySound("enforcer/select",CHAN_6);
|
||||
invoker.slaveactive = true;
|
||||
}
|
||||
2NFS ABCDEFGHIJKLMNOPQRSTUVWXYZ 1 A_JumpIf(invoker.slavedown,"LeftDeselect");
|
||||
|
|
@ -486,18 +481,18 @@ Class Enforcer : UTWeapon replaces Pistol
|
|||
invoker.slaveclipcount = Min(20,invoker.Ammo1.Amount);
|
||||
invoker.slavereload = false;
|
||||
A_Overlay(-9998,"Null");
|
||||
A_PlaySound("enforcer/click",CHAN_7);
|
||||
A_PlaySound("enforcer/click",CHAN_6);
|
||||
}
|
||||
2NFR ABCDEFGHIJKLMNOPQRSTUVWXYZ 1;
|
||||
2NR2 AB 1;
|
||||
2NR2 B 30 A_PlaySound("enforcer/reload",CHAN_7);
|
||||
2NFS A 0 A_PlaySound("enforcer/select",CHAN_7);
|
||||
2NR2 B 30 A_PlaySound("enforcer/reload",CHAN_6);
|
||||
2NFS A 0 A_PlaySound("enforcer/select",CHAN_6);
|
||||
Goto LeftReady;
|
||||
Deselect:
|
||||
ENFI A 1 { invoker.slavedown = true; }
|
||||
ENFD A 0 A_Overlay(-9999,"Null");
|
||||
ENFD A 0 A_JumpIf(invoker.slaveactive,"Deselect");
|
||||
ENFD ABCDEFGHIJKL 1;
|
||||
ENFD ABDEGHJK 1;
|
||||
ENFD L 1 A_Lower(int.max);
|
||||
Wait;
|
||||
LeftDeselect:
|
||||
|
|
@ -506,7 +501,8 @@ Class Enforcer : UTWeapon replaces Pistol
|
|||
A_Overlay(-9998,"Null");
|
||||
invoker.slaveactive = false;
|
||||
}
|
||||
2NFD ABCDEFGHIJKL 1;
|
||||
2NFD ABDEGHJK 1;
|
||||
2NFD L 0;
|
||||
Stop;
|
||||
MuzzleFlash:
|
||||
EMUZ A 2 Bright
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue