Reverted radius/height changes to items, it causes issues on many maps.

Implemented proper HUD rendering, along with toggling and resizing. Works just like in UT now.
Added "extended" version of the Beta menu music, quickly put together in OpenMPT. I really like it.
Added M_DOOM graphic and changed the titlemap texture.
Made various screen graphics additive now that I know how to.
Separated pickup and first person brightmaps for Pulse Gun, this is needed for beta skin packs (there will be skins for the Pulse Gun, Redeemer and Impact Hammer).
This commit is contained in:
Marisa the Magician 2018-05-31 22:02:03 +02:00
commit 4c451de008
27 changed files with 295 additions and 327 deletions

View file

@ -12,8 +12,6 @@ Class UTHealthPack : Health replaces Soulsphere
Inventory.PickupMessage "You picked up the Big Keg O' Health.";
Inventory.PickupSound "misc/ut_keg";
Inventory.RespawnTics 3500;
Radius 18;
Height 30;
}
States
{
@ -32,8 +30,6 @@ Class UTHealthBox : Health replaces Medikit
Inventory.PickupMessage "You picked up a Health Box.";
Health.LowMessage 25,"You picked up a Health Box that you REALLY need!";
Inventory.PickupSound "misc/ut_heal";
Radius 16;
Height 12;
}
States
{
@ -52,8 +48,6 @@ Class UTMedBox : Health replaces Stimpack
Inventory.PickupMessage "You picked up a Health Pack.";
Inventory.PickupSound "misc/ut_heal";
Inventory.RespawnTics 700;
Radius 12;
Height 10;
}
States
{
@ -75,8 +69,6 @@ Class UTHealthBonus : Health replaces HealthBonus
Inventory.PickupMessage "You picked up a Health Vial.";
Inventory.PickupSound "misc/ut_heal";
RenderStyle "Add";
Radius 2;
Height 16;
}
States
{