Reverted radius/height changes to items, it causes issues on many maps.
Implemented proper HUD rendering, along with toggling and resizing. Works just like in UT now. Added "extended" version of the Beta menu music, quickly put together in OpenMPT. I really like it. Added M_DOOM graphic and changed the titlemap texture. Made various screen graphics additive now that I know how to. Separated pickup and first person brightmaps for Pulse Gun, this is needed for beta skin packs (there will be skins for the Pulse Gun, Redeemer and Impact Hammer).
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27 changed files with 295 additions and 327 deletions
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@ -12,8 +12,6 @@ Class UDamage : PowerupGiver replaces Berserk
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Powerup.Type "DamageAmplifier";
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Inventory.PickupSound "udamage/pickup";
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Inventory.RespawnTics 4200;
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Radius 15;
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Height 40;
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}
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override void PostBeginPlay()
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{
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@ -79,7 +77,7 @@ Class DamageAmplifier : Powerup
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{
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Super.DoEffect();
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if ( (EffectTics == 175) || (EffectTics == 140) || (EffectTics == 105) || (EffectTics == 70) || (EffectTics == 35) )
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Owner.A_PlaySound("udamage/drain",CHAN_6,1.0,false,0.25);
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Owner.A_PlaySound("udamage/drain",CHAN_7,1.0,false,0.25);
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}
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override void EndEffect()
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@ -95,8 +93,8 @@ Class DamageAmplifier : Powerup
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void FireEffect()
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{
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if ( EffectTics < 350 ) Owner.A_PlaySound("udamage/fire2",CHAN_5,1.0,false,0.25);
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else Owner.A_PlaySound("udamage/fire1",CHAN_5,1.0,false,0.25);
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if ( EffectTics < 350 ) Owner.A_PlaySound("udamage/fire2",CHAN_7,1.0,false,0.25);
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else Owner.A_PlaySound("udamage/fire1",CHAN_7,1.0,false,0.25);
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UTMainHandler.DoFlash(Owner,Color(96,238,0,255),10);
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}
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@ -198,8 +196,6 @@ Class UTBackpack : BackpackItem replaces Backpack
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Tag "Backpack";
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Inventory.PickupMessage "You got a Backpack.";
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Inventory.RespawnTics 2100;
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Radius 10;
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Height 32;
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}
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States
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{
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@ -239,8 +235,6 @@ Class UTInvisibility : PowerupGiver replaces BlurSphere
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Inventory.PickupMessage "You have Invisibility.";
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Inventory.PickupSound "invis/pickup";
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Inventory.RespawnTics 4200;
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Radius 6;
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Height 20;
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}
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override void PostBeginPlay()
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{
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@ -298,8 +292,6 @@ Class UTMapRevealer : MapRevealer replaces Allmap
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Inventory.MaxAmount 0;
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Inventory.PickupSound "trans/pickup";
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Inventory.PickupMessage "You got the Computer Map.";
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Radius 10;
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Height 4;
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}
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States
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{
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@ -321,8 +313,6 @@ Class UTJumpBoots : Inventory replaces RadSuit
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Inventory.PickupMessage "You picked up the AntiGrav boots.";
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Inventory.PickupSound "boot/pickup";
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Inventory.RespawnTics 1050;
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Radius 9;
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Height 14;
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}
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override bool Use( bool pickup )
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{
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@ -407,8 +397,6 @@ Class Searchlight : Inventory replaces Infrared
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Inventory.MaxAmount 200;
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Inventory.InterHubAmount 0;
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Inventory.PickupMessage "You picked up the Searchlight.";
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Radius 10;
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Height 16;
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}
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override bool Use( bool pickup )
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