Reverted radius/height changes to items, it causes issues on many maps.
Implemented proper HUD rendering, along with toggling and resizing. Works just like in UT now. Added "extended" version of the Beta menu music, quickly put together in OpenMPT. I really like it. Added M_DOOM graphic and changed the titlemap texture. Made various screen graphics additive now that I know how to. Separated pickup and first person brightmaps for Pulse Gun, this is needed for beta skin packs (there will be skins for the Pulse Gun, Redeemer and Impact Hammer).
This commit is contained in:
parent
eaa6f118d8
commit
4c451de008
27 changed files with 295 additions and 327 deletions
|
|
@ -9,8 +9,6 @@ Class RipperAmmo : Ammo
|
|||
Ammo.BackpackAmount 50;
|
||||
Ammo.BackpackMaxAmount 75;
|
||||
Ammo.DropAmount 10;
|
||||
Radius 4;
|
||||
Height 21;
|
||||
}
|
||||
States
|
||||
{
|
||||
|
|
@ -253,9 +251,6 @@ Class Ripper2 : UTWeapon
|
|||
Weapon.AmmoType2 "RipperAmmo";
|
||||
Weapon.AmmoUse2 1;
|
||||
Weapon.AmmoGive 15;
|
||||
Radius 20;
|
||||
Height 16;
|
||||
UTWeapon.DroppedHeight 16;
|
||||
}
|
||||
action void A_RazorFire( bool alt = false )
|
||||
{
|
||||
|
|
@ -311,7 +306,7 @@ Class Ripper2 : UTWeapon
|
|||
RZRF HIJKLMNO 1;
|
||||
Goto Idle;
|
||||
Deselect:
|
||||
RZRD ABCDEF 2;
|
||||
RZRD ABCDEF 1;
|
||||
RZRD F 1 A_Lower(int.max);
|
||||
Wait;
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue