Reverted radius/height changes to items, it causes issues on many maps.

Implemented proper HUD rendering, along with toggling and resizing. Works just like in UT now.
Added "extended" version of the Beta menu music, quickly put together in OpenMPT. I really like it.
Added M_DOOM graphic and changed the titlemap texture.
Made various screen graphics additive now that I know how to.
Separated pickup and first person brightmaps for Pulse Gun, this is needed for beta skin packs (there will be skins for the Pulse Gun, Redeemer and Impact Hammer).
This commit is contained in:
Marisa the Magician 2018-05-31 22:02:03 +02:00
commit 4c451de008
27 changed files with 295 additions and 327 deletions

View file

@ -9,8 +9,6 @@ Class RipperAmmo : Ammo
Ammo.BackpackAmount 50;
Ammo.BackpackMaxAmount 75;
Ammo.DropAmount 10;
Radius 4;
Height 21;
}
States
{
@ -253,9 +251,6 @@ Class Ripper2 : UTWeapon
Weapon.AmmoType2 "RipperAmmo";
Weapon.AmmoUse2 1;
Weapon.AmmoGive 15;
Radius 20;
Height 16;
UTWeapon.DroppedHeight 16;
}
action void A_RazorFire( bool alt = false )
{
@ -311,7 +306,7 @@ Class Ripper2 : UTWeapon
RZRF HIJKLMNO 1;
Goto Idle;
Deselect:
RZRD ABCDEF 2;
RZRD ABCDEF 1;
RZRD F 1 A_Lower(int.max);
Wait;
}