Option to make Chainsaw use ammo (randomly drops on enemy kill).
Made small fonts more readable. Font cleanup.
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593 changed files with 225 additions and 26 deletions
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@ -128,6 +128,8 @@ Class UTBackpack : BackpackItem
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break;
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}
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}
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// sneaky fix for chainsaw ammo
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if ( (type is 'ChainsawAmmo') && flak_sawammo ) isvalid = true;
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if ( !isvalid ) continue;
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let ammoitem = Ammo(other.FindInventory(type));
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int amount = GetDefaultByType(type).BackpackAmount;
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