Hotfix for voice pack.
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6cf482a7e1
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2 changed files with 23 additions and 1 deletions
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@ -347,6 +347,7 @@ Class UTPlayerHereticCompatTMale1 : UTPlayerHereticCompat
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Player.SoundClass "tmale1";
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Player.SoundClass "tmale1";
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Player.DisplayName "$N_TMALE1";
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Player.DisplayName "$N_TMALE1";
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Player.Portrait "Blake";
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Player.Portrait "Blake";
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UTPlayer.VoiceType VOICE_MaleOne;
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-NOMENU;
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-NOMENU;
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}
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}
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}
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}
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@ -357,6 +358,7 @@ Class UTPlayerHereticCompatTMale2 : UTPlayerHereticCompat
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Player.SoundClass "tmale2";
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Player.SoundClass "tmale2";
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Player.DisplayName "$N_TMALE2";
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Player.DisplayName "$N_TMALE2";
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Player.Portrait "Brock";
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Player.Portrait "Brock";
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UTPlayer.VoiceType VOICE_MaleTwo;
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-NOMENU;
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-NOMENU;
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}
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}
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}
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}
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@ -368,6 +370,7 @@ Class UTPlayerHereticCompatTFemale1 : UTPlayerHereticCompat
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Player.DisplayName "$N_TFEMALE1";
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Player.DisplayName "$N_TFEMALE1";
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Player.Portrait "Ivana";
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Player.Portrait "Ivana";
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UTPlayer.DollType DOLL_Female;
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UTPlayer.DollType DOLL_Female;
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UTPlayer.VoiceType VOICE_FemaleOne;
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-NOMENU;
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-NOMENU;
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}
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}
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}
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}
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@ -379,6 +382,7 @@ Class UTPlayerHereticCompatTFemale2 : UTPlayerHereticCompat
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Player.DisplayName "$N_TFEMALE2";
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Player.DisplayName "$N_TFEMALE2";
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Player.Portrait "Lauren";
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Player.Portrait "Lauren";
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UTPlayer.DollType DOLL_Female;
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UTPlayer.DollType DOLL_Female;
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UTPlayer.VoiceType VOICE_FemaleTwo;
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-NOMENU;
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-NOMENU;
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}
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}
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}
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}
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@ -391,6 +395,7 @@ Class UTPlayerHereticCompatTBoss : UTPlayerHereticCompat
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Player.DisplayName "$N_TBOSS";
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Player.DisplayName "$N_TBOSS";
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Player.Portrait "Xan";
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Player.Portrait "Xan";
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UTPlayer.DollType DOLL_Boss;
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UTPlayer.DollType DOLL_Boss;
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UTPlayer.VoiceType VOICE_Boss;
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// should have NOBLOOD, but Xan did bleed in vanilla UT so...
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// should have NOBLOOD, but Xan did bleed in vanilla UT so...
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// (this is what gave birth to the theory that Xan was actually Jerl Liandri himself)
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// (this is what gave birth to the theory that Xan was actually Jerl Liandri himself)
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-NOMENU;
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-NOMENU;
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@ -11,9 +11,10 @@ Class UTPlayer : DoomPlayer
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int last_tap_fm, last_tap_sm;
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int last_tap_fm, last_tap_sm;
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int last_jump_held;
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int last_jump_held;
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int dolltype;
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int dolltype, voicetype;
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Property DollType : dolltype;
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Property DollType : dolltype;
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Property VoiceType : voicetype;
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enum EDollType
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enum EDollType
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{
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{
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@ -22,6 +23,16 @@ Class UTPlayer : DoomPlayer
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DOLL_Boss
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DOLL_Boss
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};
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};
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enum EVoiceType
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{
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VOICE_None,
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VOICE_MaleOne,
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VOICE_MaleTwo,
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VOICE_FemaleOne,
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VOICE_FemaleTwo,
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VOICE_Boss
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};
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const groundspeed = 400.;
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const groundspeed = 400.;
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const swimspeed = 200.;
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const swimspeed = 200.;
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const baseaccelrate = 2048.;
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const baseaccelrate = 2048.;
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@ -46,6 +57,7 @@ Class UTPlayer : DoomPlayer
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Player.GruntSpeed 20;
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Player.GruntSpeed 20;
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+NOMENU;
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+NOMENU;
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UTPlayer.DollType DOLL_Male;
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UTPlayer.DollType DOLL_Male;
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UTPlayer.VoiceType VOICE_None;
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}
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}
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// Have to modify the give cheat to handle UT armor
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// Have to modify the give cheat to handle UT armor
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@ -594,6 +606,7 @@ Class UTPlayerTMale1 : UTPlayer
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Player.SoundClass "tmale1";
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Player.SoundClass "tmale1";
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Player.DisplayName "$N_TMALE1";
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Player.DisplayName "$N_TMALE1";
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Player.Portrait "Blake";
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Player.Portrait "Blake";
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UTPlayer.VoiceType VOICE_MaleOne;
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-NOMENU;
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-NOMENU;
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}
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}
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}
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}
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@ -604,6 +617,7 @@ Class UTPlayerTMale2 : UTPlayer
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Player.SoundClass "tmale2";
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Player.SoundClass "tmale2";
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Player.DisplayName "$N_TMALE2";
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Player.DisplayName "$N_TMALE2";
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Player.Portrait "Brock";
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Player.Portrait "Brock";
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UTPlayer.VoiceType VOICE_MaleTwo;
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-NOMENU;
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-NOMENU;
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}
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}
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}
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}
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@ -615,6 +629,7 @@ Class UTPlayerTFemale1 : UTPlayer
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Player.DisplayName "$N_TFEMALE1";
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Player.DisplayName "$N_TFEMALE1";
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Player.Portrait "Ivana";
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Player.Portrait "Ivana";
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UTPlayer.DollType DOLL_Female;
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UTPlayer.DollType DOLL_Female;
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UTPlayer.VoiceType VOICE_FemaleOne;
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-NOMENU;
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-NOMENU;
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}
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}
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}
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}
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@ -626,6 +641,7 @@ Class UTPlayerTFemale2 : UTPlayer
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Player.DisplayName "$N_TFEMALE2";
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Player.DisplayName "$N_TFEMALE2";
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Player.Portrait "Lauren";
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Player.Portrait "Lauren";
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UTPlayer.DollType DOLL_Female;
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UTPlayer.DollType DOLL_Female;
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UTPlayer.VoiceType VOICE_FemaleTwo;
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-NOMENU;
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-NOMENU;
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}
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}
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}
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}
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@ -638,6 +654,7 @@ Class UTPlayerTBoss : UTPlayer
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Player.DisplayName "$N_TBOSS";
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Player.DisplayName "$N_TBOSS";
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Player.Portrait "Xan";
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Player.Portrait "Xan";
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UTPlayer.DollType DOLL_Boss;
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UTPlayer.DollType DOLL_Boss;
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UTPlayer.VoiceType VOICE_Boss;
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// should have NOBLOOD, but Xan did bleed in vanilla UT so...
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// should have NOBLOOD, but Xan did bleed in vanilla UT so...
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// (this is what gave birth to the theory that Xan was actually Jerl Liandri himself)
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// (this is what gave birth to the theory that Xan was actually Jerl Liandri himself)
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-NOMENU;
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-NOMENU;
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