Migrate replacements to CheckReplacement.
Added support for bridge actors on Biorifle (may be a bit glitchy). Corrected air movement, added UT jump height, set dodge height to actual UT value.
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14 changed files with 251 additions and 146 deletions
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@ -26,7 +26,7 @@ Class UTArmor : Armor
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}
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}
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Class UTArmorBonus : UTArmor replaces ArmorBonus
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Class UTArmorBonus : UTArmor
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{
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override void AbsorbDamage( int damage, Name damageType, out int newdamage )
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{
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@ -53,7 +53,7 @@ Class UTArmorBonus : UTArmor replaces ArmorBonus
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}
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}
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Class UTThighPads : UTArmor replaces GreenArmor
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Class UTThighPads : UTArmor
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{
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override bool HandlePickup( Inventory item )
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{
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@ -92,7 +92,7 @@ Class UTThighPads : UTArmor replaces GreenArmor
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}
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}
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Class UTBodyArmor : UTArmor replaces BlueArmor
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Class UTBodyArmor : UTArmor
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{
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override bool HandlePickup( Inventory item )
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{
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@ -131,7 +131,7 @@ Class UTBodyArmor : UTArmor replaces BlueArmor
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}
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}
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Class UTShieldBelt : UTArmor replaces Megasphere
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Class UTShieldBelt : UTArmor
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{
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override void AbsorbDamage( int damage, Name damageType, out int newdamage )
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{
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