Migrate replacements to CheckReplacement.

Added support for bridge actors on Biorifle (may be a bit glitchy).
Corrected air movement, added UT jump height, set dodge height to actual UT value.
This commit is contained in:
Marisa the Magician 2018-08-27 20:15:23 +02:00
commit 4ea4eb0e3b
14 changed files with 251 additions and 146 deletions

View file

@ -26,7 +26,7 @@ Class UTArmor : Armor
}
}
Class UTArmorBonus : UTArmor replaces ArmorBonus
Class UTArmorBonus : UTArmor
{
override void AbsorbDamage( int damage, Name damageType, out int newdamage )
{
@ -53,7 +53,7 @@ Class UTArmorBonus : UTArmor replaces ArmorBonus
}
}
Class UTThighPads : UTArmor replaces GreenArmor
Class UTThighPads : UTArmor
{
override bool HandlePickup( Inventory item )
{
@ -92,7 +92,7 @@ Class UTThighPads : UTArmor replaces GreenArmor
}
}
Class UTBodyArmor : UTArmor replaces BlueArmor
Class UTBodyArmor : UTArmor
{
override bool HandlePickup( Inventory item )
{
@ -131,7 +131,7 @@ Class UTBodyArmor : UTArmor replaces BlueArmor
}
}
Class UTShieldBelt : UTArmor replaces Megasphere
Class UTShieldBelt : UTArmor
{
override void AbsorbDamage( int damage, Name damageType, out int newdamage )
{