Migrate replacements to CheckReplacement.
Added support for bridge actors on Biorifle (may be a bit glitchy). Corrected air movement, added UT jump height, set dodge height to actual UT value.
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90039ebdc2
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14 changed files with 251 additions and 146 deletions
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@ -1,4 +1,4 @@
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Class UDamage : PowerupGiver replaces Berserk
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Class UDamage : PowerupGiver
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{
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Default
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{
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@ -100,7 +100,7 @@ Class DamageAmplifier : Powerup
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}
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// Backpack that only gives ammo for valid weapons
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Class UTBackpack : BackpackItem replaces Backpack
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Class UTBackpack : BackpackItem
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{
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override Inventory CreateCopy( Actor other )
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{
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@ -219,7 +219,7 @@ Class PowerUTInvisibility : PowerInvisibility
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}
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}
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Class UTInvisibility : PowerupGiver replaces BlurSphere
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Class UTInvisibility : PowerupGiver
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{
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Default
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{
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@ -280,7 +280,7 @@ Class UTInvisibilityX : Actor
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}
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}
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Class UTMapRevealer : MapRevealer replaces Allmap
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Class UTMapRevealer : MapRevealer
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{
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Default
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{
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@ -299,7 +299,7 @@ Class UTMapRevealer : MapRevealer replaces Allmap
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}
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}
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Class UTJumpBoots : Inventory replaces RadSuit
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Class UTJumpBoots : Inventory
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{
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Default
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{
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@ -383,7 +383,7 @@ Class PowerJumpBoots_IronFeet : PowerIronFeet
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}
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}
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Class Searchlight : Inventory replaces Infrared
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Class Searchlight : Inventory
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{
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Actor lt[3];
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int ticcnt;
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