Migrate replacements to CheckReplacement.

Added support for bridge actors on Biorifle (may be a bit glitchy).
Corrected air movement, added UT jump height, set dodge height to actual UT value.
This commit is contained in:
Marisa the Magician 2018-08-27 20:15:23 +02:00
commit 4ea4eb0e3b
14 changed files with 251 additions and 146 deletions

View file

@ -1,4 +1,4 @@
Class UDamage : PowerupGiver replaces Berserk
Class UDamage : PowerupGiver
{
Default
{
@ -100,7 +100,7 @@ Class DamageAmplifier : Powerup
}
// Backpack that only gives ammo for valid weapons
Class UTBackpack : BackpackItem replaces Backpack
Class UTBackpack : BackpackItem
{
override Inventory CreateCopy( Actor other )
{
@ -219,7 +219,7 @@ Class PowerUTInvisibility : PowerInvisibility
}
}
Class UTInvisibility : PowerupGiver replaces BlurSphere
Class UTInvisibility : PowerupGiver
{
Default
{
@ -280,7 +280,7 @@ Class UTInvisibilityX : Actor
}
}
Class UTMapRevealer : MapRevealer replaces Allmap
Class UTMapRevealer : MapRevealer
{
Default
{
@ -299,7 +299,7 @@ Class UTMapRevealer : MapRevealer replaces Allmap
}
}
Class UTJumpBoots : Inventory replaces RadSuit
Class UTJumpBoots : Inventory
{
Default
{
@ -383,7 +383,7 @@ Class PowerJumpBoots_IronFeet : PowerIronFeet
}
}
Class Searchlight : Inventory replaces Infrared
Class Searchlight : Inventory
{
Actor lt[3];
int ticcnt;