Minigun implemented. Some minor adjustments to weapon model offsets.
Allow armor/pads to replace shield belt when it's not at max capacity (emulating UT behavior).
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24 changed files with 756 additions and 32 deletions
249
modeldef.minigun
249
modeldef.minigun
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@ -10,6 +10,19 @@ Model "MiniAmmo"
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FrameIndex MAMO A 0 0
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}
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Model "MinigunTracer"
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{
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Path "models"
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Model 0 "MiniTrace_d.3d"
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Skin 0 "JUT_Tracer_01.png"
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Scale 0.6 0.2 0.24
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USEACTORPITCH
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USEACTORROLL
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DONTCULLBACKFACES
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FrameIndex TRAC A 0 0
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}
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Model "Minigun"
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{
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Path "models"
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@ -33,3 +46,239 @@ Model "Minigun"
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FrameIndex MGNP B 1 0
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}
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Model "Minigun"
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{
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Path "models"
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Model 2 "Flat_d.3d"
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Skin 2 "Muz1.png"
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Scale 0.08 0.08 0.08
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Offset 5.0 -32.0 -8.0
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AngleOffset 90
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PitchOffset 90
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FrameIndex MMUZ A 2 0
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}
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Model "Minigun"
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{
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Path "models"
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Model 2 "Flat_d.3d"
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Skin 2 "Muz2.png"
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Scale 0.08 0.08 0.08
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Offset 5.0 -32.0 -8.0
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AngleOffset 90
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PitchOffset 90
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FrameIndex MMUZ B 2 0
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}
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Model "Minigun"
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{
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Path "models"
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Model 2 "Flat_d.3d"
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Skin 2 "Muz3.png"
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Scale 0.08 0.08 0.08
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Offset 5.0 -32.0 -8.0
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AngleOffset 90
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PitchOffset 90
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FrameIndex MMUZ C 2 0
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}
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Model "Minigun"
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{
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Path "models"
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Model 2 "Flat_d.3d"
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Skin 2 "Muz4.png"
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Scale 0.08 0.08 0.08
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Offset 5.0 -32.0 -8.0
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AngleOffset 90
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PitchOffset 90
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FrameIndex MMUZ D 2 0
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}
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Model "Minigun"
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{
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Path "models"
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Model 2 "Flat_d.3d"
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Skin 2 "Muz5.png"
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Scale 0.08 0.08 0.08
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Offset 5.0 -32.0 -8.0
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AngleOffset 90
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PitchOffset 90
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FrameIndex MMUZ E 2 0
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}
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Model "Minigun"
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{
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Path "models"
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Model 2 "Flat_d.3d"
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Skin 2 "Muz6.png"
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Scale 0.08 0.08 0.08
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Offset 5.0 -32.0 -8.0
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AngleOffset 90
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PitchOffset 90
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FrameIndex MMUZ F 2 0
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}
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Model "Minigun"
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{
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Path "models"
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Model 2 "Flat_d.3d"
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Skin 2 "Muz7.png"
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Scale 0.08 0.08 0.08
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Offset 5.0 -32.0 -8.0
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AngleOffset 90
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PitchOffset 90
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FrameIndex MMUZ G 2 0
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}
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Model "Minigun"
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{
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Path "models"
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Model 2 "Flat_d.3d"
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Skin 2 "Muz8.png"
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Scale 0.08 0.08 0.08
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Offset 5.0 -32.0 -8.0
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AngleOffset 90
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PitchOffset 90
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FrameIndex MMUZ H 2 0
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}
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Model "Minigun"
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{
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Path "models"
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Model 2 "Flat_d.3d"
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Skin 2 "Muz9.png"
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Scale 0.08 0.08 0.08
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Offset 5.0 -32.0 -8.0
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AngleOffset 90
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PitchOffset 90
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FrameIndex MMUZ I 2 0
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}
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Model "Minigun"
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{
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Path "models"
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Model 0 "Minigun2m_d.3d"
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SurfaceSkin 0 0 "Mini_t1.png"
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SurfaceSkin 0 1 "Mini_t2.png"
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SurfaceSkin 0 2 "Mini_t3.png"
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SurfaceSkin 0 3 "Mini_t4.png"
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SurfaceSkin 0 4 "miniammoledbase.png"
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Scale 0.12 -0.06 0.12
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Offset 0.0 -15.5 -12.8
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AngleOffset 90
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// Select
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FrameIndex MGNS A 0 0
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FrameIndex MGNS B 0 1
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FrameIndex MGNS C 0 2
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FrameIndex MGNS D 0 3
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FrameIndex MGNS E 0 4
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FrameIndex MGNS F 0 5
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FrameIndex MGNS G 0 6
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FrameIndex MGNS H 0 7
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FrameIndex MGNS I 0 8
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FrameIndex MGNS J 0 9
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FrameIndex MGNS K 0 10
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FrameIndex MGNS L 0 11
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FrameIndex MGNS M 0 12
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FrameIndex MGNS N 0 13
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FrameIndex MGNS O 0 14
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FrameIndex MGNS P 0 15
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FrameIndex MGNS Q 0 16
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FrameIndex MGNS R 0 17
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FrameIndex MGNS S 0 18
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FrameIndex MGNS T 0 19
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// Fire
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FrameIndex MGNF A 0 61
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FrameIndex MGNF B 0 62
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FrameIndex MGNF C 0 63
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FrameIndex MGNF D 0 64
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FrameIndex MGNF E 0 65
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FrameIndex MGNF F 0 66
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FrameIndex MGNF G 0 67
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FrameIndex MGNF H 0 68
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FrameIndex MGNF I 0 69
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FrameIndex MGNF J 0 70
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FrameIndex MGNF K 0 71
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FrameIndex MGNF L 0 72
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FrameIndex MGNF M 0 73
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FrameIndex MGNF N 0 74
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FrameIndex MGNF O 0 75
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FrameIndex MGNF P 0 76
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FrameIndex MGNF Q 0 77
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FrameIndex MGNF R 0 78
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FrameIndex MGNF S 0 79
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// Unwind
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FrameIndex MGNU A 0 80
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FrameIndex MGNU B 0 81
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FrameIndex MGNU C 0 82
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FrameIndex MGNU D 0 83
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FrameIndex MGNU E 0 84
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FrameIndex MGNU F 0 85
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FrameIndex MGNU G 0 86
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FrameIndex MGNU H 0 87
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FrameIndex MGNU I 0 88
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FrameIndex MGNU J 0 89
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FrameIndex MGNU K 0 90
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FrameIndex MGNU L 0 91
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FrameIndex MGNU M 0 92
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FrameIndex MGNU N 0 93
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FrameIndex MGNU O 0 94
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FrameIndex MGNU P 0 95
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FrameIndex MGNU Q 0 96
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FrameIndex MGNU R 0 97
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FrameIndex MGNU S 0 98
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FrameIndex MGNU T 0 99
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FrameIndex MGNU U 0 100
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FrameIndex MGNU V 0 101
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FrameIndex MGNU W 0 102
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FrameIndex MGNU X 0 103
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FrameIndex MGNU Y 0 104
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FrameIndex MGNU Z 0 105
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FrameIndex MGU2 A 0 106
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FrameIndex MGU2 B 0 107
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FrameIndex MGU2 C 0 108
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FrameIndex MGU2 D 0 109
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FrameIndex MGU2 E 0 110
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FrameIndex MGU2 F 0 111
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FrameIndex MGU2 G 0 112
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FrameIndex MGU2 H 0 113
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FrameIndex MGU2 I 0 114
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FrameIndex MGU2 J 0 115
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FrameIndex MGU2 K 0 116
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FrameIndex MGU2 L 0 117
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FrameIndex MGU2 M 0 118
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// Idle
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FrameIndex MGNI A 0 121
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FrameIndex MGNI B 0 122
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FrameIndex MGNI C 0 123
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FrameIndex MGNI D 0 124
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FrameIndex MGNI E 0 125
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FrameIndex MGNI F 0 126
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FrameIndex MGNI G 0 127
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FrameIndex MGNI H 0 128
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FrameIndex MGNI I 0 129
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FrameIndex MGNI J 0 130
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FrameIndex MGNI K 0 131
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FrameIndex MGNI L 0 132
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FrameIndex MGNI M 0 133
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FrameIndex MGNI N 0 134
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FrameIndex MGNI O 0 135
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FrameIndex MGNI P 0 136
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FrameIndex MGNI Q 0 137
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FrameIndex MGNI R 0 138
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FrameIndex MGNI S 0 139
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// Down
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FrameIndex MGND A 0 141
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FrameIndex MGND B 0 142
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FrameIndex MGND C 0 143
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FrameIndex MGND D 0 144
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FrameIndex MGND E 0 145
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FrameIndex MGND F 0 146
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FrameIndex MGND G 0 147
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FrameIndex MGND H 0 148
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FrameIndex MGND I 0 149
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FrameIndex MGND J 0 150
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}
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