Backport some changes from development branch:
- Made Kinsie's Test Map changes toggleable (off by default) - Corrected physics of various projectiles - Replaced textures of health items to something better looking - Biosludge now only has a hitbox when stuck to surfaces, to be more consistent with vanilla behavior - Some code cleanup
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20 changed files with 222 additions and 285 deletions
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@ -50,7 +50,7 @@ Model "UTHealthPack"
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Model 0 "hbox_d.3d"
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// indices start at 1 for this mesh
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SurfaceSkin 0 1 "jhbox1.png"
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SurfaceSkin 0 2 "FIZZHP00"
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SurfaceSkin 0 2 "fizzfull"
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Scale 0.2 0.24 0.2
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RollOffset -90
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ZOffset 16
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@ -64,8 +64,8 @@ Model "UTHealthBox"
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Model 0 "hboxbeta_d.3d"
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// indices start at 1 for this mesh
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SurfaceSkin 0 1 "jhboxbeta1.png"
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SurfaceSkin 0 2 "FIZZHP10"
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SurfaceSkin 0 3 "FIZZHP10"
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SurfaceSkin 0 2 "fizzfull"
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SurfaceSkin 0 3 "fizzfull"
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Scale 0.08 0.08 0.096
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ZOffset 4
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@ -78,7 +78,7 @@ Model "UTMedBox"
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Model 0 "MedBox_d.3d"
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// indices start at 1 for this mesh
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SurfaceSkin 0 1 "JMedBox1.png"
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SurfaceSkin 0 2 "FIZZHP10"
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SurfaceSkin 0 2 "fizzfull"
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Scale 0.06 0.06 0.072
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ZOffset 5
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@ -90,8 +90,8 @@ Model "UTHealthBonus"
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Path "models"
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Model 0 "Vial_d.3d"
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SurfaceSkin 0 0 "JVial0.png"
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SurfaceSkin 0 1 "FIZZHP20"
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SurfaceSkin 0 2 "FIZZHP20"
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SurfaceSkin 0 1 "fizzside"
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SurfaceSkin 0 2 "fizztop"
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Scale 0.04 0.04 0.048
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ZOffset 8
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DONTCULLBACKFACES
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@ -317,4 +317,4 @@ Model "UTChip"
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FrameIndex CHIP B 0 1
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FrameIndex CHIP C 0 2
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FrameIndex CHIP D 0 3
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}
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}
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