Backport some changes from development branch:

- Made Kinsie's Test Map changes toggleable (off by default)
 - Corrected physics of various projectiles
 - Replaced textures of health items to something better looking
 - Biosludge now only has a hitbox when stuck to surfaces, to be
   more consistent with vanilla behavior
 - Some code cleanup
This commit is contained in:
Marisa the Magician 2019-01-22 13:34:14 +01:00
commit 5435f06d4e
20 changed files with 222 additions and 285 deletions

View file

@ -50,7 +50,7 @@ Model "UTHealthPack"
Model 0 "hbox_d.3d"
// indices start at 1 for this mesh
SurfaceSkin 0 1 "jhbox1.png"
SurfaceSkin 0 2 "FIZZHP00"
SurfaceSkin 0 2 "fizzfull"
Scale 0.2 0.24 0.2
RollOffset -90
ZOffset 16
@ -64,8 +64,8 @@ Model "UTHealthBox"
Model 0 "hboxbeta_d.3d"
// indices start at 1 for this mesh
SurfaceSkin 0 1 "jhboxbeta1.png"
SurfaceSkin 0 2 "FIZZHP10"
SurfaceSkin 0 3 "FIZZHP10"
SurfaceSkin 0 2 "fizzfull"
SurfaceSkin 0 3 "fizzfull"
Scale 0.08 0.08 0.096
ZOffset 4
@ -78,7 +78,7 @@ Model "UTMedBox"
Model 0 "MedBox_d.3d"
// indices start at 1 for this mesh
SurfaceSkin 0 1 "JMedBox1.png"
SurfaceSkin 0 2 "FIZZHP10"
SurfaceSkin 0 2 "fizzfull"
Scale 0.06 0.06 0.072
ZOffset 5
@ -90,8 +90,8 @@ Model "UTHealthBonus"
Path "models"
Model 0 "Vial_d.3d"
SurfaceSkin 0 0 "JVial0.png"
SurfaceSkin 0 1 "FIZZHP20"
SurfaceSkin 0 2 "FIZZHP20"
SurfaceSkin 0 1 "fizzside"
SurfaceSkin 0 2 "fizztop"
Scale 0.04 0.04 0.048
ZOffset 8
DONTCULLBACKFACES
@ -317,4 +317,4 @@ Model "UTChip"
FrameIndex CHIP B 0 1
FrameIndex CHIP C 0 2
FrameIndex CHIP D 0 3
}
}