Backport some changes from development branch:
- Made Kinsie's Test Map changes toggleable (off by default) - Corrected physics of various projectiles - Replaced textures of health items to something better looking - Biosludge now only has a hitbox when stuck to surfaces, to be more consistent with vanilla behavior - Some code cleanup
This commit is contained in:
parent
2ea4a9cb9c
commit
5435f06d4e
20 changed files with 222 additions and 285 deletions
123
textures.misc
123
textures.misc
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@ -1,122 +1,9 @@
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Texture "FIZZHP00",256,256
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Texture "DefTex",128,128
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{
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Patch "LAVA1",0,0{Translation "0:255=#[0,0,255]"}
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Patch "LAVA1",64,0{Translation "0:255=#[0,0,255]"}
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Patch "LAVA1",128,0{Translation "0:255=#[0,0,255]"}
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Patch "LAVA1",192,0{Translation "0:255=#[0,0,255]"}
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Patch "LAVA1",0,64{Translation "0:255=#[0,0,255]"}
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Patch "LAVA1",64,64{Translation "0:255=#[0,0,255]"}
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Patch "LAVA1",128,64{Translation "0:255=#[0,0,255]"}
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Patch "LAVA1",192,64{Translation "0:255=#[0,0,255]"}
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Patch "LAVA1",0,128{Translation "0:255=#[0,0,255]"}
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Patch "LAVA1",64,128{Translation "0:255=#[0,0,255]"}
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Patch "LAVA1",128,128{Translation "0:255=#[0,0,255]"}
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Patch "LAVA1",192,128{Translation "0:255=#[0,0,255]"}
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Patch "LAVA1",0,192{Translation "0:255=#[0,0,255]"}
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Patch "LAVA1",64,192{Translation "0:255=#[0,0,255]"}
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Patch "LAVA1",128,192{Translation "0:255=#[0,0,255]"}
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Patch "LAVA1",192,192{Translation "0:255=#[0,0,255]"}
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}
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Texture "FIZZHP01",256,256
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{
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Patch "LAVA2",0,0{Translation "0:255=#[0,0,255]"}
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Patch "LAVA2",64,0{Translation "0:255=#[0,0,255]"}
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Patch "LAVA2",128,0{Translation "0:255=#[0,0,255]"}
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Patch "LAVA2",192,0{Translation "0:255=#[0,0,255]"}
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Patch "LAVA2",0,64{Translation "0:255=#[0,0,255]"}
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Patch "LAVA2",64,64{Translation "0:255=#[0,0,255]"}
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Patch "LAVA2",128,64{Translation "0:255=#[0,0,255]"}
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Patch "LAVA2",192,64{Translation "0:255=#[0,0,255]"}
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Patch "LAVA2",0,128{Translation "0:255=#[0,0,255]"}
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Patch "LAVA2",64,128{Translation "0:255=#[0,0,255]"}
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Patch "LAVA2",128,128{Translation "0:255=#[0,0,255]"}
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Patch "LAVA2",192,128{Translation "0:255=#[0,0,255]"}
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Patch "LAVA2",0,192{Translation "0:255=#[0,0,255]"}
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Patch "LAVA2",64,192{Translation "0:255=#[0,0,255]"}
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Patch "LAVA2",128,192{Translation "0:255=#[0,0,255]"}
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Patch "LAVA2",192,192{Translation "0:255=#[0,0,255]"}
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}
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Texture "FIZZHP02",256,256
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{
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Patch "LAVA3",0,0{Translation "0:255=#[0,0,255]"}
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Patch "LAVA3",64,0{Translation "0:255=#[0,0,255]"}
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Patch "LAVA3",128,0{Translation "0:255=#[0,0,255]"}
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Patch "LAVA3",192,0{Translation "0:255=#[0,0,255]"}
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Patch "LAVA3",0,64{Translation "0:255=#[0,0,255]"}
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Patch "LAVA3",64,64{Translation "0:255=#[0,0,255]"}
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Patch "LAVA3",128,64{Translation "0:255=#[0,0,255]"}
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Patch "LAVA3",192,64{Translation "0:255=#[0,0,255]"}
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Patch "LAVA3",0,128{Translation "0:255=#[0,0,255]"}
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Patch "LAVA3",64,128{Translation "0:255=#[0,0,255]"}
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Patch "LAVA3",128,128{Translation "0:255=#[0,0,255]"}
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Patch "LAVA3",192,128{Translation "0:255=#[0,0,255]"}
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Patch "LAVA3",0,192{Translation "0:255=#[0,0,255]"}
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Patch "LAVA3",64,192{Translation "0:255=#[0,0,255]"}
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Patch "LAVA3",128,192{Translation "0:255=#[0,0,255]"}
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Patch "LAVA3",192,192{Translation "0:255=#[0,0,255]"}
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}
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Texture "FIZZHP03",256,256
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{
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Patch "LAVA4",0,0{Translation "0:255=#[0,0,255]"}
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Patch "LAVA4",64,0{Translation "0:255=#[0,0,255]"}
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Patch "LAVA4",128,0{Translation "0:255=#[0,0,255]"}
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Patch "LAVA4",192,0{Translation "0:255=#[0,0,255]"}
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Patch "LAVA4",0,64{Translation "0:255=#[0,0,255]"}
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Patch "LAVA4",64,64{Translation "0:255=#[0,0,255]"}
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Patch "LAVA4",128,64{Translation "0:255=#[0,0,255]"}
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Patch "LAVA4",192,64{Translation "0:255=#[0,0,255]"}
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Patch "LAVA4",0,128{Translation "0:255=#[0,0,255]"}
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Patch "LAVA4",64,128{Translation "0:255=#[0,0,255]"}
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Patch "LAVA4",128,128{Translation "0:255=#[0,0,255]"}
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Patch "LAVA4",192,128{Translation "0:255=#[0,0,255]"}
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Patch "LAVA4",0,192{Translation "0:255=#[0,0,255]"}
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Patch "LAVA4",64,192{Translation "0:255=#[0,0,255]"}
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Patch "LAVA4",128,192{Translation "0:255=#[0,0,255]"}
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Patch "LAVA4",192,192{Translation "0:255=#[0,0,255]"}
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}
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Texture "FIZZHP10",128,128
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{
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Patch "LAVA1",0,0{Translation "0:255=#[0,0,255]"}
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Patch "LAVA1",64,0{Translation "0:255=#[0,0,255]"}
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Patch "LAVA1",0,64{Translation "0:255=#[0,0,255]"}
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Patch "LAVA1",64,64{Translation "0:255=#[0,0,255]"}
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}
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Texture "FIZZHP11",128,128
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{
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Patch "LAVA2",0,0{Translation "0:255=#[0,0,255]"}
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Patch "LAVA2",64,0{Translation "0:255=#[0,0,255]"}
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Patch "LAVA2",0,64{Translation "0:255=#[0,0,255]"}
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Patch "LAVA2",64,64{Translation "0:255=#[0,0,255]"}
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}
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Texture "FIZZHP12",128,128
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{
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Patch "LAVA3",0,0{Translation "0:255=#[0,0,255]"}
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Patch "LAVA3",64,0{Translation "0:255=#[0,0,255]"}
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Patch "LAVA3",0,64{Translation "0:255=#[0,0,255]"}
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Patch "LAVA3",64,64{Translation "0:255=#[0,0,255]"}
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}
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Texture "FIZZHP13",128,128
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{
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Patch "LAVA4",0,0{Translation "0:255=#[0,0,255]"}
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Patch "LAVA4",64,0{Translation "0:255=#[0,0,255]"}
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Patch "LAVA4",0,64{Translation "0:255=#[0,0,255]"}
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Patch "LAVA4",64,64{Translation "0:255=#[0,0,255]"}
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}
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Texture "FIZZHP20",64,64
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{
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Patch "LAVA1",0,0{Translation "0:255=#[0,0,255]"}
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}
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Texture "FIZZHP21",64,64
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{
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Patch "LAVA2",0,0{Translation "0:255=#[0,0,255]"}
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}
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Texture "FIZZHP22",64,64
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{
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Patch "LAVA3",0,0{Translation "0:255=#[0,0,255]"}
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}
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Texture "FIZZHP23",64,64
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{
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Patch "LAVA4",0,0{Translation "0:255=#[0,0,255]"}
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XScale 4
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YScale 4
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WorldPanning
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Patch "-noflat-", 0, 0
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}
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Sprite "HBOXA0",1,1{}
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Sprite "HBOXB0",1,1{}
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