Backport some changes from development branch:
- Made Kinsie's Test Map changes toggleable (off by default) - Corrected physics of various projectiles - Replaced textures of health items to something better looking - Biosludge now only has a hitbox when stuck to surfaces, to be more consistent with vanilla behavior - Some code cleanup
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20 changed files with 222 additions and 285 deletions
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@ -60,13 +60,12 @@ Class Razor2 : Actor
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DamageFunction (Random[Ripper](20,25)*((DamageType=='Decapitated')?3:1.0));
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DamageType 'Shredded';
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Obituary "%k ripped a chunk of meat out of %o with the Ripper.";
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BounceType "Doom";
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BounceType "Hexen";
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ReactionTime 7;
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BounceFactor 1.0;
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WallBounceFactor 1.0;
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PROJECTILE;
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+USEBOUNCESTATE;
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-BOUNCEAUTOOFF;
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+SKYEXPLODE;
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+CANBOUNCEWATER;
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+NODAMAGETHRUST;
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