Added lesser variants to shock core and biorifle ammo for balance.
Added "dropped ammo" properties to all weapons, also for balance. Silence warnings about floating point truncation.
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884bbab247
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20 changed files with 154 additions and 72 deletions
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@ -171,9 +171,9 @@ Class Razor2AltLight : DynamicLight
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{
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Super.Tick();
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if ( globalfreeze || level.frozen ) return;
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args[LIGHT_RED] = 255*lifetime;
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args[LIGHT_GREEN] = 240*lifetime;
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args[LIGHT_BLUE] = 224*lifetime;
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args[LIGHT_RED] = int(255*lifetime);
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args[LIGHT_GREEN] = int(240*lifetime);
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args[LIGHT_BLUE] = int(224*lifetime);
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lifetime -= 0.05;
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if ( lifetime <= 0 ) Destroy();
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}
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@ -258,6 +258,7 @@ Class Ripper2 : UTWeapon
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Weapon.AmmoType2 "RipperAmmo";
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Weapon.AmmoUse2 1;
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Weapon.AmmoGive 15;
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UTWeapon.DropAmmo 5;
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}
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action void A_RazorFire( bool alt = false )
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{
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