Added lesser variants to shock core and biorifle ammo for balance.

Added "dropped ammo" properties to all weapons, also for balance.
Silence warnings about floating point truncation.
This commit is contained in:
Marisa the Magician 2018-06-13 13:24:57 +02:00
commit 569ef037ec
20 changed files with 154 additions and 72 deletions

View file

@ -18,6 +18,23 @@ Class ShockAmmo : Ammo
}
}
Class ShockAmmo2 : ShockAmmo
{
Default
{
Tag "Used Shock Core";
Inventory.PickupMessage "You picked up a used Shock Core.";
Inventory.Amount 3;
Ammo.DropAmount 3;
}
States
{
Spawn:
SHOA A -1;
Stop;
}
}
Class ShockBeamTracer : LineTracer
{
Actor owner, ignore, lasthit;
@ -728,9 +745,9 @@ Class ShockExplLight : DynamicLight
{
Super.Tick();
if ( globalfreeze || level.frozen ) return;
args[LIGHT_RED] = 160*lifetime;
args[LIGHT_GREEN] = 128*lifetime;
args[LIGHT_BLUE] = 255*lifetime;
args[LIGHT_RED] = int(160*lifetime);
args[LIGHT_GREEN] = int(128*lifetime);
args[LIGHT_BLUE] = int(255*lifetime);
lifetime -= 1./ReactionTime;
if ( lifetime <= 0 ) Destroy();
}
@ -754,9 +771,9 @@ Class SuperShockExplLight : DynamicLight
{
Super.Tick();
if ( globalfreeze || level.frozen ) return;
args[LIGHT_RED] = 255*lifetime;
args[LIGHT_GREEN] = 160*lifetime;
args[LIGHT_BLUE] = 128*lifetime;
args[LIGHT_RED] = int(255*lifetime);
args[LIGHT_GREEN] = int(160*lifetime);
args[LIGHT_BLUE] = int(128*lifetime);
lifetime -= 1./ReactionTime;
if ( lifetime <= 0 ) Destroy();
}
@ -1046,6 +1063,7 @@ Class ShockRifle : UTWeapon
Weapon.AmmoType2 "ShockAmmo";
Weapon.AmmoUse2 1;
Weapon.AmmoGive 20;
UTWeapon.DropAmmo 5;
}
States
{
@ -1218,6 +1236,7 @@ Class EnhancedShockRifle : UTWeapon replaces InvulnerabilitySphere
Weapon.AmmoType2 "EnhancedShockAmmo";
Weapon.AmmoUse2 1;
Weapon.AmmoGive 25;
UTWeapon.DropAmmo 5;
+WEAPON.AMMO_OPTIONAL;
+WEAPON.ALT_AMMO_OPTIONAL;
+WEAPON.CHEATNOTWEAPON;