Added lesser variants to shock core and biorifle ammo for balance.
Added "dropped ammo" properties to all weapons, also for balance. Silence warnings about floating point truncation.
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884bbab247
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20 changed files with 154 additions and 72 deletions
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@ -69,7 +69,7 @@ Class ShockWave : Actor
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if ( (dist > olddmgradius) || (dir dot a.vel < 0) )
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{
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if ( !a.bDONTTHRUST ) a.vel += dir*((moscale+20)/a.mass);
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a.DamageMobj(self,target,moscale,'RedeemerDeath',DMG_THRUSTLESS);
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a.DamageMobj(self,target,int(moscale),'RedeemerDeath',DMG_THRUSTLESS);
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}
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}
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olddmgradius = dmgradius;
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@ -163,9 +163,9 @@ Class WarheadExplodLight : DynamicLight
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{
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Super.Tick();
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if ( globalfreeze || level.frozen ) return;
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args[LIGHT_RED] = 255*lifetime;
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args[LIGHT_GREEN] = 192*lifetime;
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args[LIGHT_BLUE] = 128*lifetime;
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args[LIGHT_RED] = int(255*lifetime);
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args[LIGHT_GREEN] = int(192*lifetime);
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args[LIGHT_BLUE] = int(128*lifetime);
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lifetime -= 1./ReactionTime;
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if ( lifetime <= 0 ) Destroy();
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}
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@ -663,6 +663,7 @@ Class WarheadLauncher : UTWeapon replaces BFG9000
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Inventory.RespawnTics 2100;
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+INVENTORY.ALWAYSPICKUP;
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+WEAPON.NOAUTOFIRE;
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UTWeapon.DropAmmo 1;
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}
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States
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{
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