From 5ab9bb49300bbd55dc49a8ba4e0b5a1db3acbe36 Mon Sep 17 00:00:00 2001 From: Marisa Kirisame Date: Sun, 12 Aug 2018 16:45:39 +0200 Subject: [PATCH] Corrected Redeemer HUD behavior (Tint is reduced, HUD doesn't hide when guiding). --- zscript/uthud.zsc | 1 - zscript/warheadlauncher.zsc | 2 +- 2 files changed, 1 insertion(+), 2 deletions(-) diff --git a/zscript/uthud.zsc b/zscript/uthud.zsc index 3a478a5..bfc449a 100644 --- a/zscript/uthud.zsc +++ b/zscript/uthud.zsc @@ -147,7 +147,6 @@ Class UTHud : BaseStatusBar override void Draw( int state, double TicFrac ) { Super.Draw(state,TicFrac); - if ( players[consoleplayer].camera is 'GuidedWarShell' ) return; HScale = Screen.GetWidth()/1280.; switch ( CVar.GetCVar('flak_colorprefs',CPlayer).GetInt() ) { diff --git a/zscript/warheadlauncher.zsc b/zscript/warheadlauncher.zsc index 2f669d2..505599a 100644 --- a/zscript/warheadlauncher.zsc +++ b/zscript/warheadlauncher.zsc @@ -484,7 +484,7 @@ Class RedeemerHUD : HUDMessageBase override void Draw( int bottom, int visibility ) { if ( visibility != StatusBar.HUDMSGLayer_UnderHUD ) return; - Screen.Dim("Red",0.5,0,0,Screen.GetWidth(),Screen.GetHeight()); + Screen.Dim("C8 00 00",0.2,0,0,Screen.GetWidth(),Screen.GetHeight()); // shootable targetting if ( CVar.GetCVar('flak_redeemerreadout',players[consoleplayer]).GetBool() ) {