1.2 update w/ GZDoom 4.9 features:
- Changeable player skins. - Ammo LEDs are now 1:1 with UT by using canvas textures. - Integrate some add-ons, including reskins. - Various fixes (some backported from Demolitionist). - Migrated from libeye to Gutamatics.
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Readme.md
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Readme.md
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What began as a test for importing UT vertex meshes has turned into an actual full UT weapon and item mod.
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This mod requires GZDoom 4.3 or later.
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This mod requires GZDoom 4.9 or later.
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## Currently implemented
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Four years have passed since all of this started, in 2018. It took four years for some of the planned features to finally be possible. A lot of time sure has passed, huh?
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## What's In
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- Flak Cannon (slot 8)
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- ASMD Shock Rifle (slot 4)
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@ -52,29 +54,25 @@ This mod requires GZDoom 4.3 or later.
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- UT player classes
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- Heretic compatibility
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- Spanish localization
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- UT gore system (WIP, toggleable)
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- Liquid splashes
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- Original Invulnerability and Night Vision items
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- Hexen compatibility
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- Fancy titlemap
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- Semi-accurate UT sound behaviour
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- Hacky cameratexture ammo counters for Pulsegun, Minigun, Flak Cannon and rocket launcher (may break)
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- Ammo counters on weapon models
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- Support for player skin customization
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- On-the-fly reskins for certain weapons and items
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## In progress
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## What's Barely There
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- N/A this is the 1.1.3 release.
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- UT gore system (incomplete, toggleable, other gore mods are recommended instead)
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## Planned
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## What Didn't Make It
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- Stuff for 1.2
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- Refactor everything, backporting many fixes and improvements from SWWM GZ.
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- Touch up blood/gibbing features. At the moment, Nashgore is still a superior alternative.
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- Help screens describing items and stuff (maybe?).
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- Stuff for much later
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- Proper scripted textures for ammo counters, if they are ever implemented.
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- Redo player models once GZDoom gets a well deserved model animation system overhaul (mainly to clean up the current, messy implementation of this).
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- Add weapon attachment support to player models when that is also added in (at the moment all player models have an integrated placeholder weapon).
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- Third person weapon models (all players currently look like they're holding a Quadshot, features for this are not in 4.9)
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- Additional player classes (Skaarj Hybrid, Nali, War Cow), including those that use skeletal models (Xan Mk2, War Boss)
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- Relics
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## Known bugs
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## Known Bugs
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- Biorifle sludge doesn't attach properly when it lands on the edge between sectors. This is most noticeable with moving sectors and 3d floors. It doesn't seem like there's an easy fix for this.
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