1.2 update w/ GZDoom 4.9 features:
- Changeable player skins. - Ammo LEDs are now 1:1 with UT by using canvas textures. - Integrate some add-ons, including reskins. - Various fixes (some backported from Demolitionist). - Migrated from libeye to Gutamatics.
This commit is contained in:
parent
81ffca403d
commit
602a89cc68
1761 changed files with 4461 additions and 1597 deletions
392
language.txt
392
language.txt
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@ -1,4 +1,4 @@
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[default eng enc ena enz eni ens enj enb enl ent enw]
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[default]
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/* DamNums support */
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DAMNUM_TYPECOLOR_PULSED = "DamGreen";
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DAMNUM_TYPECOLOR_ZAPPED = "DamGreen";
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@ -159,11 +159,30 @@ D_INVISIBILITY = "Invisibility has worn off.";
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D_JUMPBOOTS = "The AntiGrav Boots have drained.";
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D_UTINVUL = "Invulnerability has worn off.";
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D_UTVISION = "Night Vision has worn off.";
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N_TBOSS = "Xan";
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N_TMALE1 = "Blake";
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N_TMALE2 = "Brock";
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N_TFEMALE1 = "Ivana";
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N_TFEMALE2 = "Lauren";
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N_TBOSS = "Boss";
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N_TMALE1 = "Male Commando";
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N_TMALE2 = "Male Soldier";
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N_TFEMALE1 = "Female Commando";
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N_TFEMALE2 = "Female Soldier";
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N_SCMDO = "Commando";
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N_SDACO = "Mercenary";
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N_SGOTH = "Necris";
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N_SAPHE = "Aphex";
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N_SBLKT = "Marine";
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N_SGARD = "Metal Guard";
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N_SRAWS = "Raw Steel";
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N_SSLDR = "Soldier";
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N_SHKIL = "War Machine";
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N_SARMY = "$$N_SSLDR";
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N_SGARF = "$$N_SGARD";
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N_SVENM = "Venom";
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N_SFBTH = "$$N_SBLKT";
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N_SFWAR = "$$N_SHKIL";
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N_NTEAM = "None";
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N_RTEAM = "Red";
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N_BTEAM = "Blue";
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N_GTEAM = "Green";
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N_YTEAM = "Gold";
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M_SINGLEROCKETON = "Instant Rocket mode enabled";
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M_SINGLEROCKETOFF = "Instant Rocket mode disabled";
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M_CLIP = "Clip";
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@ -238,6 +257,16 @@ FLAK_TAUNT1 = "Victory 1";
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FLAK_TAUNT2 = "Victory 2";
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FLAK_TAUNT3 = "Wave";
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FLAK_TAUNT4 = "Pelvic Thrust";
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FLAK_PTITLE = "Player Customization";
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FLAK_TCOLOR = "Team Color";
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FLAK_SKIN = "Skin";
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FLAK_FACE = "Face";
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FLAK_BOPTS = "Beta Models";
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FLAK_XOPTS = "Extras";
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FLAK_AMBGLOW = "Ambient Glow";
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FLAK_GLOWOFF = "Disabled";
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FLAK_GLOWON = "Standard";
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FLAK_GLOWEX = "Visible";
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FLAK_MCREDS = "UT Credits";
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FLAK_CDT = "Doom Tournament";
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FLAK_CLEAD = "Development Lead:";
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@ -286,7 +315,7 @@ TOOLTIP_FLAK_CORPSEDAMAGE = "Monster corpses can take damage and be gibbed. This
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TOOLTIP_FLAK_SWINGERS = "Most weapons in this mod have visual recoil. You can disable this if it makes you uncomfortable.";
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TOOLTIP_FLAK_SWINGERSTRENGTH = "Fine-tune the overall scale of visual recoil.";
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TOOLTIP_FLAK_RADBOOTS = "Jump Boots will protect from hurting floors as long as they have charge.";
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TOOLTIP_FLAK_BLOOD = "Simple blood replacement. Disable if using other gore mods.";
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TOOLTIP_FLAK_BLOOD = "Simple blood replacement (not fully implemented). Disable if using other gore mods.";
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TOOLTIP_FLAK_GIBS = "Enables UT-style gibbing for monsters. Disable if using other gore mods.";
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TOOLTIP_FLAK_DOOMTEST = "Prettifies the map by adding in some custom textures, lighting and ambient sounds.";
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TOOLTIP_FLAK_INSTAGIB = "No items, Enhanced Shock Rifle only.";
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@ -295,8 +324,164 @@ TOOLTIP_FLAK_SAWAMMO = "Chainsaw will use ammo. Replenished with fuel cans that
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TOOLTIP_FLAK_ZOOMSOUND = "These sound files were found in an old leak. You can guess why they were never used.";
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TOOLTIP_FLAK_ZOOMSHADER = "Custom scope shader, just for fancy visuals.";
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TOOLTIP_FLAK_VANILLAARMOR = "Disabling this option allows players to keep their body armor and thigh pads while wearing a shield belt.";
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TOOLTIP_FLAK_OLDUDAMAGE = "Damage Amplifier from version 220.";
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TOOLTIP_FLAK_OLDTLOC = "Translocator from version 220. Requires applying changes.";
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TOOLTIP_FLAK_OLDIMPACT = "Impact Hammer from version 220.";
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TOOLTIP_FLAK_OLDPULSE = "Pulse Gun from versions 222 and 322.";
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TOOLTIP_FLAK_OLDREDEEMER = "Redeemer from versions 220 and 222.";
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TOOLTIP_FLAK_AMBGLOW = "Item models on map will have a pulsating brightness to them.";
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/* Announcer */
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FLAK_ANNOUNCER="UT Announcer";
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FLAK_ANNOUNCERVOL="Announcer Volume";
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TOOLTIP_FLAK_ANNOUNCER = "Enables the announcer voice for kill scoring.";
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TOOLTIP_FLAK_ANNOUNCERVOL = "Controls the volume of the announcer (relative to overall sound volume).";
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FLOC_FOLDER="int";
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FANN_HEADSHOT="Headshot!";
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FANN_DOUBLEKILL="Double Kill!";
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FANN_TRIPLEKILL="Triple Kill!";
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FANN_MULTIKILL="Multi Kill!";
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FANN_MEGAKILL="MEGA KILL!";
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FANN_ULTRAKILL="ULTRA KILL!";
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FANN_MONSTERKILL="M O N S T E R K I L L !!!";
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FANN_OWNSPREE="%s was looking good till %s killed %s.";
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FANN_ENDSPREE="%s's killing spree was ended by %s.";
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FANN_ENDSPREEGEN="%s's killing spree was ended.";
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FANN_FIRSTBLOOD="%s drew first blood!";
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FANN_KILLINGSPREE="%s is on a killing spree!";
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FANN_RAMPAGE="%s is on a killing spree!";
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FANN_DOMINATING="%s is on a killing spree!";
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FANN_UNSTOPPABLE="%s is on a killing spree!";
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FANN_GODLIKE="%s is on a killing spree!";
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FANN_PRONOUNN="they";
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FANN_SELFN="themselves";
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FANN_PRONOUNM="he";
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FANN_SELFM="himself";
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FANN_PRONOUNF="she";
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FANN_SELFF="herself";
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/* Voices */
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FMNU_TAUNT="Auto Taunts";
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FMNU_TAUNTVOL="Voice Volume";
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TOOLTIP_FLAK_VOICES="Play voiced taunts when killing enemies.";
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TOOLTIP_FLAK_VOICEVOL="Controls the volume of the taunts (relative to overall sound volume).";
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// boss
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TXT_BBOOM = "Boom!";
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TXT_BBOWDOWN = "Bow down!";
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TXT_BBURNBABY = "Burn, baby.";
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TXT_BDIEHUMAN = "Die, human.";
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TXT_BELIMINATED = "Target lifeform eliminated.";
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TXT_BFEARME = "Fear me.";
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TXT_BHADTOHURT = "That had to hurt.";
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TXT_BIMONFIRE = "I'm on fire.";
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TXT_BINFERIOR = "You are inferior.";
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TXT_BJACKOFF = "You jackoff."; // dummied out
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TXT_BMYHOUSE = "My house.";
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TXT_BNEXT = "Next.";
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TXT_BOBSOLETE = "You are obsolete.";
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TXT_BOMEGA = "I am the alpha and the omega.";
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TXT_BPERFECTION = "Witness my perfection.";
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TXT_BRUNHUMAN = "Run, human.";
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TXT_BSTEPASIDE = "Step aside.";
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TXT_BSUPERIOR = "I am superior.";
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TXT_BUSELESS = "Useless.";
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TXT_BWANTSOME = "Anyone else want some?";
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TXT_BYOUDIE = "You die too easily.";
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// female commando
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TXT_F1BOOM = "Boom!";
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TXT_F1BURNBABY = "Burn, baby!";
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TXT_F1DIEBITCH = "Die, bitch.";
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TXT_F1EATTHAT = "Eat that!";
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TXT_F1GOTIM = "Got 'im!";
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TXT_F1HADTOHURT = "That had to hurt!";
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TXT_F1LETSROCK = "Let's rock!";
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TXT_F1LIKETHAT = "You like that?";
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TXT_F1LOSER = "Loser!";
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TXT_F1OHYEAH = "Oh, yeah!";
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TXT_F1SITDOWN = "Sit down!";
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TXT_F1SLAUGHTER = "I just slaughtered that guy!";
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TXT_F1SORRY = "I'm sorry, did I blow your head apart?";
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TXT_F1SQUEEL = "Squeal boy, squeal!";
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TXT_F1STAYDOWN = "And stay down.";
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TXT_F1SUCKER = "Sucker!";
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TXT_F1SUCKITDOWN = "Suck it down!"; // dummied out
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TXT_F1TAG = "Tag, you're it!";
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TXT_F1TOASTED = "Toasted!";
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TXT_F1WANTSOME = "Anyone else want some?";
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TXT_F1YEEHAW = "Yeehaw!";
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TXT_F1YOUSUCK = "You suck!";
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// female soldier
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TXT_F2AIM = "Learn how to aim!";
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TXT_F2BIGGERGUN = "Try a bigger gun.";
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TXT_F2BOOM = "Boom!";
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TXT_F2BURNBABY = "Burn, baby!";
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TXT_F2DIE = "Die!";
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TXT_F2DIEBITCH = "Die, bitch.";
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TXT_F2DIRTBAG = "Dirt bag!";
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TXT_F2EATTHAT = "Eat that!";
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TXT_F2GOTIM = "Got 'im!";
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TXT_F2HADTOHURT = "That had to hurt!";
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TXT_F2LOSER = "Loser!";
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TXT_F2MYHOUSE = "My house!";
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TXT_F2NEXT = "Next!";
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TXT_F2OHYEAH = "Oh, yeah!";
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TXT_F2SAFETY = "Try turning the safety off.";
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TXT_F2SEEYA = "See ya!";
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TXT_F2STAYDOWN = "And stay down!";
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TXT_F2SUCKER = "Sucker!";
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TXT_F2SWEET = "Sweet!";
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TXT_F2TARGET = "Target eliminated.";
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TXT_F2TOEASY = "Too easy!";
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TXT_F2USELESS = "Useless!";
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TXT_F2WANTSOME = "Anyone else want some?";
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TXT_F2YEEHAW = "Yeehaw!";
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TXT_F2YOULIKETHAT = "You like that?";
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TXT_F2YOUSUCK = "You suck!";
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// male commando
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TXT_M1BOOM = "Boom!";
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TXT_M1BURNBABY = "Burn, baby.";
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TXT_M1CLOBBER = "It's clobberin' time!"; // dummied out
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TXT_M1DIEBITCH = "Die, bitch.";
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TXT_M1EATTHAT = "Eat that!";
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TXT_M1LETSROCK = "Let's rock!";
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TXT_M1LIKETHAT = "You like that?";
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TXT_M1LOSER = "Loser.";
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TXT_M1NAILEDEM = "Nailed 'im.";
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TXT_M1NASTY = "That was nasty.";
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TXT_M1NICE = "Nice.";
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TXT_M1OHYEAH = "Oh, yeah!";
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TXT_M1SLAUGHTER = "I just slaughtered that guy.";
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TXT_M1SUCKER = "Sucker!";
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TXT_M1SUCKITDOWN = "Suck it down!"; // dummied out
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TXT_M1YEAHBITCH = "Yeah, bitch!";
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TXT_M1YEEHAW = "Yeehaw!";
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TXT_M1YOUSUCK = "You suck!";
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// male soldier
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TXT_M2MEDIC = "Medic!";
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TXT_M2ONFIRE = "I'm on fire!";
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TXT_M2TARGET = "Target eliminated.";
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TXT_M2USELESS = "Useless.";
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TXT_M2YOUBE = "You be dead!";
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TXT_M2BITEME = "Bite me!";
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TXT_M2BOOM = "Boom!";
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TXT_M2BURNBABY = "Burn, baby.";
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TXT_M2DIEBITCH = "Die, bitch.";
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TXT_M2DIRTBAG = "Dirt bag!";
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TXT_M2EATTHAT = "Eat that!";
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TXT_M2GOTIM = "Got 'im!";
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TXT_M2LAUGH = "Ha ha ha!";
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TXT_M2LOSER = "Loser.";
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TXT_M2MYHOUSE = "My house!";
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TXT_M2NEXT = "Next!";
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TXT_M2OHYEAH = "Oh, yeah!";
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TXT_M2SEEYA = "See ya!";
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TXT_M2STAYDOWN = "And stay down!";
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TXT_M2SUCKER = "Sucker!";
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TXT_M2THATHADTOHURT = "That had to hurt.";
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TXT_M2WANTSOME = "Anyone else want some?";
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TXT_M2YALIKETHAT = "You like that?";
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TXT_M2YEEHAW = "Yeehaw!";
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TXT_M2YOUSUCK = "You suck!";
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[es esm esn esg esc esa esd esv eso esr ess esf esl esy esz esb ese esh esi esu]
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[es]
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/* Obituaries */
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O_BIORIFLE = "%o bebió un vaso del líquido verde y espeso de %k.";
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O_CHAINSAW = "%k cortó en pedazos a %o con una Motosierra ensangrentada.";
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@ -441,6 +626,27 @@ D_INVISIBILITY = "La Invisibilidad ha desaparecido.";
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D_JUMPBOOTS = "Las Botas Antigravedad se han agotado.";
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D_UTINVUL = "La Invulnerabilidad ha desaparecido.";
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D_UTVISION = "La Visión Nocturna ha desaparecido.";
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N_TBOSS = "Jefe";
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N_TMALE1 = "Comando Hombre";
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N_TMALE2 = "Soldado Hombre";
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N_TFEMALE1 = "Comando Mujer";
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N_TFEMALE2 = "Soldado Mujer";
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N_SCMDO = "Comando";
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N_SDACO = "Mercenario";
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N_SGARD = "Guardia de Metal";
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N_SRAWS = "Acero sin Pulir";
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N_SSLDR = "Soldado";
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N_SHKIL = "Máquina de Guerra";
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N_SARMY = "$$N_SSLDR";
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N_SGARF = "$$N_SGARD";
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N_SVENM = "Veneno";
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N_SFBTH = "$$N_SBLKT";
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N_SFWAR = "$$N_SHKIL";
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N_NTEAM = "Ninguno";
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N_RTEAM = "Rojo";
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N_BTEAM = "Azul";
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N_GTEAM = "Verde";
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N_YTEAM = "Dorado";
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M_SINGLEROCKETON = "Modo de Cohetes Instantáneos activado";
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M_SINGLEROCKETOFF = "Modo de Cohetes Instantáneos desactivado";
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M_CLIP = "Cargador";
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@ -515,6 +721,14 @@ FLAK_TAUNT1 = "Victoria 1";
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FLAK_TAUNT2 = "Victoria 2";
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FLAK_TAUNT3 = "Adiós";
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FLAK_TAUNT4 = "Movimiento de pelvis";
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FLAK_PTITLE = "Customización de Jugador";
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FLAK_TCOLOR = "Color de Equipo";
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FLAK_SKIN = "Piel";
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FLAK_FACE = "Cara";
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FLAK_BOPTS = "Modelos Beta";
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FLAK_AMBGLOW = "Brillo Ambiental";
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FLAK_GLOWOFF = "Desactivado";
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FLAK_GLOWON = "Estándar";
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FLAK_MCREDS = "Créditos de UT";
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FLAK_CLEAD = "Desarrolladora Jefe:";
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FLAK_CASSETS = "Assets Adicionales:";
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@ -561,7 +775,7 @@ TOOLTIP_FLAK_CORPSEDAMAGE = "Los cadáveres de monstruos pueden recibir daño. E
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TOOLTIP_FLAK_SWINGERS = "La mayoría de armas en este mod tienen un efecto visual de retroceso. Puedes desactivarlo si resulta incómodo.";
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TOOLTIP_FLAK_SWINGERSTRENGTH = "Ajusta la escala del retroceso visual.";
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TOOLTIP_FLAK_RADBOOTS = "Las botas de salto protegerán de suelos dañinos mientras tengan carga..";
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TOOLTIP_FLAK_BLOOD = "Simple reemplazo de sangre. Desactiva si usas otros mods de gore..";
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TOOLTIP_FLAK_BLOOD = "Simple reemplazo de sangre (sin implementar completamente). Desactiva si usas otros mods de gore..";
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TOOLTIP_FLAK_GIBS = "Habilita vísceras tipo UT para monstruos. Desactiva si usas otros mods de gore.";
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TOOLTIP_FLAK_DOOMTEST = "Embellece el mapa añadiendo unas cuantas texturas personalizadas, luces y sonidos de ambiente.";
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TOOLTIP_FLAK_INSTAGIB = "Sin items, sólo Rifle de Choque Mejorado.";
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@ -570,7 +784,159 @@ TOOLTIP_FLAK_SAWAMMO = "La motosierra usará munición. Se reabastece con botes
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TOOLTIP_FLAK_ZOOMSOUND = "Estos archivos de sonido fueron encontrados en una vieja version filtrada. Puedes notar por que nunca fueron usados.";
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TOOLTIP_FLAK_ZOOMSHADER = "Shader personalizado para la mira, solo por quedar bonito.";
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TOOLTIP_FLAK_VANILLAARMOR = "Desactivar esta opción permite a los jugadores mantener la armadura y musleras mientras usan un escudo protector.";
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[fr]
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[it]
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TOOLTIP_FLAK_OLDUDAMAGE = "Amplificador de Daño de la versión 220.";
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TOOLTIP_FLAK_OLDTLOC = "Translocalizador de la versión 220. Requiere aplicar cambios.";
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TOOLTIP_FLAK_OLDIMPACT = "Martillo de Impacto de la versión 220.";
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TOOLTIP_FLAK_OLDPULSE = "Arma de Impulsos de las versiones 222 y 322.";
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TOOLTIP_FLAK_OLDREDEEMER = "Redentor de las versiones 220 y 222.";
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TOOLTIP_FLAK_AMBGLOW = "Los modelos de ítem en el mapa tendrán un brillo pulsante.";
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/* Announcer */
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FLAK_ANNOUNCER="Comentarista";
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FLAK_ANNOUNCERVOL="Volumen del Comentarista";
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TOOLTIP_FLAK_ANNOUNCER="Activa la voz de comentarista para puntuar bajas.";
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TOOLTIP_FLAK_ANNOUNCERVOL="Controla el volumen del comentarista (relativo al volumen de sonido general).";
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FLOC_FOLDER="est";
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FANN_HEADSHOT="¡¡¡Disparo a la cabeza!!!";
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FANN_DOUBLEKILL="¡Dos menos!";
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FANN_TRIPLEKILL="¡Tres menos!";
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FANN_MULTIKILL="¡Multidestrucción!";
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FANN_MEGAKILL="¡¡Megadestrucción!!";
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FANN_ULTRAKILL="¡¡HIPERDESTRUCCIÓN!!";
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FANN_MONSTERKILL="¡¡¡S.U.P.E.R.D.E.S.T.R.U.C.C.I.Ó.N!!!";
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FANN_OWNSPREE="%s tenía buen aspecto hasta que %s suicidó.%s";
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FANN_ENDSPREE="%s ha detenido la furia asesina de %s.";
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FANN_ENDSPREEGEN="La furia asesina de %s ha sido detenida.";
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FANN_FIRSTBLOOD="¡%s provocó la primera baja!";
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FANN_KILLINGSPREE="%s no deja de cargarse enemigos!";
|
||||
FANN_RAMPAGE="%s está en medio de una aniquilación!";
|
||||
FANN_DOMINATING="%s está dominando!";
|
||||
FANN_UNSTOPPABLE="%s es imparable!";
|
||||
FANN_GODLIKE="%s es una máquina!";
|
||||
FANN_PRONOUNN="se";
|
||||
FANN_SELFN="";
|
||||
FANN_PRONOUNM="se";
|
||||
FANN_SELFM="";
|
||||
FANN_PRONOUNF="se";
|
||||
FANN_SELFF="";
|
||||
/* Voices */
|
||||
FMNU_TAUNT="Provocación Autom.";
|
||||
FMNU_TAUNTVOL="Volumen de voz";
|
||||
TOOLTIP_FLAK_VOICES="Reproduce provocaciones de voz al matar enemigos.";
|
||||
TOOLTIP_FLAK_VOICEVOL="Controla el volumen de las provocaciones (relativo al volumen de sonido general).";
|
||||
// boss
|
||||
TXT_BBOOM = "¡Buuum!";
|
||||
TXT_BBOWDOWN = "¡Inclínate ante mí!";
|
||||
TXT_BBURNBABY = "¡Te voy a achicharrar!";
|
||||
TXT_BDIEHUMAN = "¡Ahora verás, humano!";
|
||||
TXT_BELIMINATED = "Objetivo humano eliminado."; // was incorrect in original
|
||||
TXT_BFEARME = "Te vas a acordar.";
|
||||
TXT_BHADTOHURT = "Eso tiene que hacer pupa.";
|
||||
TXT_BIMONFIRE = "No me provoques.";
|
||||
TXT_BINFERIOR = "Eres un ser inferior.";
|
||||
TXT_BJACKOFF = "Eres un ser inferior."; // repeat, not available
|
||||
TXT_BMYHOUSE = "¡Éste es mi territorio!";
|
||||
TXT_BNEXT = "Siguiente.";
|
||||
TXT_BOBSOLETE = "¡Criatura insignificante!";
|
||||
TXT_BOMEGA = "Yo soy el principio y el fin.";
|
||||
TXT_BPERFECTION = "Te enfrentas a un ser perfecto.";
|
||||
TXT_BRUNHUMAN = "Corre, humano.";
|
||||
TXT_BSTEPASIDE = "¡Apártate!";
|
||||
TXT_BSUPERIOR = "Soy superior a ti.";
|
||||
TXT_BUSELESS = "Eres picadillo.";
|
||||
TXT_BWANTSOME = "¿A quién le toca ahora?";
|
||||
TXT_BYOUDIE = "Eres una presa fácil.";
|
||||
// female commando
|
||||
TXT_F1BOOM = "¡Buuum!";
|
||||
TXT_F1BURNBABY = "¡Te voy a achicharrar!";
|
||||
TXT_F1DIEBITCH = "Voy a acabar contigo.";
|
||||
TXT_F1EATTHAT = "¡Chúpate ésa!";
|
||||
TXT_F1GOTIM = "¡Lo tengo!";
|
||||
TXT_F1HADTOHURT = "¡Eso tiene que hacer pupa!";
|
||||
TXT_F1LETSROCK = "¡Vamos a divertirnos!";
|
||||
TXT_F1LIKETHAT = "¿Qué, te ha gustado?";
|
||||
TXT_F1LOSER = "¡Qué pena me das!";
|
||||
TXT_F1OHYEAH = "¡Uau!";
|
||||
TXT_F1SITDOWN = "¡No te muevas!";
|
||||
TXT_F1SLAUGHTER = "¡Me acabo de cargar a ese tío!";
|
||||
TXT_F1SORRY = "Perdona, no quería dejarte sin cabeza.";
|
||||
TXT_F1SQUEEL = "¡Sí, tú sigue gritando!";
|
||||
TXT_F1STAYDOWN = "Quieto ahí.";
|
||||
TXT_F1SUCKER = "¡Imbécil!";
|
||||
TXT_F1SUCKITDOWN = "¡Imbécil!"; // repeat, not available
|
||||
TXT_F1TAG = "¡Tú la llevas!";
|
||||
TXT_F1TOASTED = "¡Liquidado!";
|
||||
TXT_F1WANTSOME = "¿A quién le toca ahora?";
|
||||
TXT_F1YEEHAW = "¡Yujuuuu!";
|
||||
TXT_F1YOUSUCK = "¡Ahora verás!";
|
||||
// female soldier
|
||||
TXT_F2AIM = "¡A ver si apuntas bien!";
|
||||
TXT_F2BIGGERGUN = "Prueba con algo más grande.";
|
||||
TXT_F2BOOM = "¡Buuum!";
|
||||
TXT_F2BURNBABY = "¡Te voy a achicharrar!";
|
||||
TXT_F2DIE = "¡Vas a ver!";
|
||||
TXT_F2DIEBITCH = "Voy a acabar contigo.";
|
||||
TXT_F2DIRTBAG = "¡Me las vas a pagar!";
|
||||
TXT_F2EATTHAT = "¡Chúpate ésa!";
|
||||
TXT_F2GOTIM = "¡Lo tengo!";
|
||||
TXT_F2HADTOHURT = "¡Eso tiene que hacer pupa!";
|
||||
TXT_F2LOSER = "¡Qué pena me das!";
|
||||
TXT_F2MYHOUSE = "¡Éste es mi territorio!";
|
||||
TXT_F2NEXT = "¡Siguiente!";
|
||||
TXT_F2OHYEAH = "¡Uau!";
|
||||
TXT_F2SAFETY = "¿Y si le quitas el seguro?";
|
||||
TXT_F2SEEYA = "¡Nos vemos!";
|
||||
TXT_F2STAYDOWN = "¡Quieto ahí!";
|
||||
TXT_F2SUCKER = "¡Imbécil!";
|
||||
TXT_F2SWEET = "¡Imbécil!"; // repeat, not available
|
||||
TXT_F2TARGET = "Objetivo eliminado.";
|
||||
TXT_F2TOEASY = "¡Demasiado fácil!";
|
||||
TXT_F2USELESS = "¡Eres picadillo!";
|
||||
TXT_F2WANTSOME = "¡Eres picadillo!"; // repeat, not available
|
||||
TXT_F2YEEHAW = "¡Eres picadillo!"; // repeat, not available
|
||||
TXT_F2YOULIKETHAT = "¿Qué, te ha gustado?";
|
||||
TXT_F2YOUSUCK = "¡Ahora verás!";
|
||||
// male commando
|
||||
TXT_M1BOOM = "¡Buuum!";
|
||||
TXT_M1BURNBABY = "Te voy a achicharrar.";
|
||||
TXT_M1CLOBBER = "Te voy a achicharrar."; // repeat, not available
|
||||
TXT_M1DIEBITCH = "¡Voy a acabar contigo!";
|
||||
TXT_M1EATTHAT = "¡Chúpate ésa!";
|
||||
TXT_M1LETSROCK = "¡Vamos a divertirnos!";
|
||||
TXT_M1LIKETHAT = "¿Qué, te ha gustado?";
|
||||
TXT_M1LOSER = "Qué pena me das.";
|
||||
TXT_M1NAILEDEM = "¡Me lo he cargado!";
|
||||
TXT_M1NASTY = "Vaya.";
|
||||
TXT_M1NICE = "Genial.";
|
||||
TXT_M1OHYEAH = "¡Uau!";
|
||||
TXT_M1SLAUGHTER = "Me acabo de cargar a ese tío.";
|
||||
TXT_M1SUCKER = "¡Imbécil!";
|
||||
TXT_M1SUCKITDOWN = "¡Imbécil!"; // repeat, not available
|
||||
TXT_M1YEAHBITCH = "¡Sí, toma!"; // was incorrect in original
|
||||
TXT_M1YEEHAW = "¡Yujuuuu!";
|
||||
TXT_M1YOUSUCK = "¡Ahora verás!";
|
||||
// male soldier
|
||||
TXT_M2MEDIC = "¡Un médico!";
|
||||
TXT_M2ONFIRE = "¡No me provoques!";
|
||||
TXT_M2TARGET = "Objetivo eliminado.";
|
||||
TXT_M2USELESS = "Eres picadillo.";
|
||||
TXT_M2YOUBE = "¡Te acordarás de ésta!";
|
||||
TXT_M2BITEME = "¡A ver si te atreves!";
|
||||
TXT_M2BOOM = "¡Buuum!";
|
||||
TXT_M2BURNBABY = "Te voy a achicharrar.";
|
||||
TXT_M2DIEBITCH = "Voy a acabar contigo.";
|
||||
TXT_M2DIRTBAG = "¡Me las vas a pagar!";
|
||||
TXT_M2EATTHAT = "¡Chúpate ésa!";
|
||||
TXT_M2GOTIM = "¡Lo tengo!";
|
||||
TXT_M2LAUGH = "¡Jajajajajajajajaja!"; // incorrect number of "ja" in original
|
||||
TXT_M2LOSER = "Qué pena me das.";
|
||||
TXT_M2MYHOUSE = "¡Éste es mi territorio!";
|
||||
TXT_M2NEXT = "¡Siguiente!";
|
||||
TXT_M2OHYEAH = "¡Uau!";
|
||||
TXT_M2SEEYA = "¡Nos vemos!";
|
||||
TXT_M2STAYDOWN = "¡Quieto ahí!";
|
||||
TXT_M2SUCKER = "¡Imbécil!";
|
||||
TXT_M2THATHADTOHURT = "Eso tiene que hacer pupa.";
|
||||
TXT_M2WANTSOME = "¿A quién le toca ahora?";
|
||||
TXT_M2YALIKETHAT = "¿Qué, te ha gustado?";
|
||||
TXT_M2YEEHAW = "¡Yujuuuu!";
|
||||
TXT_M2YOUSUCK = "¡Ahora verás!";
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue