1.2 update w/ GZDoom 4.9 features:

- Changeable player skins.
 - Ammo LEDs are now 1:1 with UT by using canvas textures.
 - Integrate some add-ons, including reskins.
 - Various fixes (some backported from Demolitionist).
 - Migrated from libeye to Gutamatics.
This commit is contained in:
Marisa the Magician 2022-11-05 23:59:16 +01:00
commit 602a89cc68
1761 changed files with 4461 additions and 1597 deletions

View file

@ -1,4 +1,4 @@
[default eng enc ena enz eni ens enj enb enl ent enw]
[default]
/* DamNums support */
DAMNUM_TYPECOLOR_PULSED = "DamGreen";
DAMNUM_TYPECOLOR_ZAPPED = "DamGreen";
@ -159,11 +159,30 @@ D_INVISIBILITY = "Invisibility has worn off.";
D_JUMPBOOTS = "The AntiGrav Boots have drained.";
D_UTINVUL = "Invulnerability has worn off.";
D_UTVISION = "Night Vision has worn off.";
N_TBOSS = "Xan";
N_TMALE1 = "Blake";
N_TMALE2 = "Brock";
N_TFEMALE1 = "Ivana";
N_TFEMALE2 = "Lauren";
N_TBOSS = "Boss";
N_TMALE1 = "Male Commando";
N_TMALE2 = "Male Soldier";
N_TFEMALE1 = "Female Commando";
N_TFEMALE2 = "Female Soldier";
N_SCMDO = "Commando";
N_SDACO = "Mercenary";
N_SGOTH = "Necris";
N_SAPHE = "Aphex";
N_SBLKT = "Marine";
N_SGARD = "Metal Guard";
N_SRAWS = "Raw Steel";
N_SSLDR = "Soldier";
N_SHKIL = "War Machine";
N_SARMY = "$$N_SSLDR";
N_SGARF = "$$N_SGARD";
N_SVENM = "Venom";
N_SFBTH = "$$N_SBLKT";
N_SFWAR = "$$N_SHKIL";
N_NTEAM = "None";
N_RTEAM = "Red";
N_BTEAM = "Blue";
N_GTEAM = "Green";
N_YTEAM = "Gold";
M_SINGLEROCKETON = "Instant Rocket mode enabled";
M_SINGLEROCKETOFF = "Instant Rocket mode disabled";
M_CLIP = "Clip";
@ -238,6 +257,16 @@ FLAK_TAUNT1 = "Victory 1";
FLAK_TAUNT2 = "Victory 2";
FLAK_TAUNT3 = "Wave";
FLAK_TAUNT4 = "Pelvic Thrust";
FLAK_PTITLE = "Player Customization";
FLAK_TCOLOR = "Team Color";
FLAK_SKIN = "Skin";
FLAK_FACE = "Face";
FLAK_BOPTS = "Beta Models";
FLAK_XOPTS = "Extras";
FLAK_AMBGLOW = "Ambient Glow";
FLAK_GLOWOFF = "Disabled";
FLAK_GLOWON = "Standard";
FLAK_GLOWEX = "Visible";
FLAK_MCREDS = "UT Credits";
FLAK_CDT = "Doom Tournament";
FLAK_CLEAD = "Development Lead:";
@ -286,7 +315,7 @@ TOOLTIP_FLAK_CORPSEDAMAGE = "Monster corpses can take damage and be gibbed. This
TOOLTIP_FLAK_SWINGERS = "Most weapons in this mod have visual recoil. You can disable this if it makes you uncomfortable.";
TOOLTIP_FLAK_SWINGERSTRENGTH = "Fine-tune the overall scale of visual recoil.";
TOOLTIP_FLAK_RADBOOTS = "Jump Boots will protect from hurting floors as long as they have charge.";
TOOLTIP_FLAK_BLOOD = "Simple blood replacement. Disable if using other gore mods.";
TOOLTIP_FLAK_BLOOD = "Simple blood replacement (not fully implemented). Disable if using other gore mods.";
TOOLTIP_FLAK_GIBS = "Enables UT-style gibbing for monsters. Disable if using other gore mods.";
TOOLTIP_FLAK_DOOMTEST = "Prettifies the map by adding in some custom textures, lighting and ambient sounds.";
TOOLTIP_FLAK_INSTAGIB = "No items, Enhanced Shock Rifle only.";
@ -295,8 +324,164 @@ TOOLTIP_FLAK_SAWAMMO = "Chainsaw will use ammo. Replenished with fuel cans that
TOOLTIP_FLAK_ZOOMSOUND = "These sound files were found in an old leak. You can guess why they were never used.";
TOOLTIP_FLAK_ZOOMSHADER = "Custom scope shader, just for fancy visuals.";
TOOLTIP_FLAK_VANILLAARMOR = "Disabling this option allows players to keep their body armor and thigh pads while wearing a shield belt.";
TOOLTIP_FLAK_OLDUDAMAGE = "Damage Amplifier from version 220.";
TOOLTIP_FLAK_OLDTLOC = "Translocator from version 220. Requires applying changes.";
TOOLTIP_FLAK_OLDIMPACT = "Impact Hammer from version 220.";
TOOLTIP_FLAK_OLDPULSE = "Pulse Gun from versions 222 and 322.";
TOOLTIP_FLAK_OLDREDEEMER = "Redeemer from versions 220 and 222.";
TOOLTIP_FLAK_AMBGLOW = "Item models on map will have a pulsating brightness to them.";
/* Announcer */
FLAK_ANNOUNCER="UT Announcer";
FLAK_ANNOUNCERVOL="Announcer Volume";
TOOLTIP_FLAK_ANNOUNCER = "Enables the announcer voice for kill scoring.";
TOOLTIP_FLAK_ANNOUNCERVOL = "Controls the volume of the announcer (relative to overall sound volume).";
FLOC_FOLDER="int";
FANN_HEADSHOT="Headshot!";
FANN_DOUBLEKILL="Double Kill!";
FANN_TRIPLEKILL="Triple Kill!";
FANN_MULTIKILL="Multi Kill!";
FANN_MEGAKILL="MEGA KILL!";
FANN_ULTRAKILL="ULTRA KILL!";
FANN_MONSTERKILL="M O N S T E R K I L L !!!";
FANN_OWNSPREE="%s was looking good till %s killed %s.";
FANN_ENDSPREE="%s's killing spree was ended by %s.";
FANN_ENDSPREEGEN="%s's killing spree was ended.";
FANN_FIRSTBLOOD="%s drew first blood!";
FANN_KILLINGSPREE="%s is on a killing spree!";
FANN_RAMPAGE="%s is on a killing spree!";
FANN_DOMINATING="%s is on a killing spree!";
FANN_UNSTOPPABLE="%s is on a killing spree!";
FANN_GODLIKE="%s is on a killing spree!";
FANN_PRONOUNN="they";
FANN_SELFN="themselves";
FANN_PRONOUNM="he";
FANN_SELFM="himself";
FANN_PRONOUNF="she";
FANN_SELFF="herself";
/* Voices */
FMNU_TAUNT="Auto Taunts";
FMNU_TAUNTVOL="Voice Volume";
TOOLTIP_FLAK_VOICES="Play voiced taunts when killing enemies.";
TOOLTIP_FLAK_VOICEVOL="Controls the volume of the taunts (relative to overall sound volume).";
// boss
TXT_BBOOM = "Boom!";
TXT_BBOWDOWN = "Bow down!";
TXT_BBURNBABY = "Burn, baby.";
TXT_BDIEHUMAN = "Die, human.";
TXT_BELIMINATED = "Target lifeform eliminated.";
TXT_BFEARME = "Fear me.";
TXT_BHADTOHURT = "That had to hurt.";
TXT_BIMONFIRE = "I'm on fire.";
TXT_BINFERIOR = "You are inferior.";
TXT_BJACKOFF = "You jackoff."; // dummied out
TXT_BMYHOUSE = "My house.";
TXT_BNEXT = "Next.";
TXT_BOBSOLETE = "You are obsolete.";
TXT_BOMEGA = "I am the alpha and the omega.";
TXT_BPERFECTION = "Witness my perfection.";
TXT_BRUNHUMAN = "Run, human.";
TXT_BSTEPASIDE = "Step aside.";
TXT_BSUPERIOR = "I am superior.";
TXT_BUSELESS = "Useless.";
TXT_BWANTSOME = "Anyone else want some?";
TXT_BYOUDIE = "You die too easily.";
// female commando
TXT_F1BOOM = "Boom!";
TXT_F1BURNBABY = "Burn, baby!";
TXT_F1DIEBITCH = "Die, bitch.";
TXT_F1EATTHAT = "Eat that!";
TXT_F1GOTIM = "Got 'im!";
TXT_F1HADTOHURT = "That had to hurt!";
TXT_F1LETSROCK = "Let's rock!";
TXT_F1LIKETHAT = "You like that?";
TXT_F1LOSER = "Loser!";
TXT_F1OHYEAH = "Oh, yeah!";
TXT_F1SITDOWN = "Sit down!";
TXT_F1SLAUGHTER = "I just slaughtered that guy!";
TXT_F1SORRY = "I'm sorry, did I blow your head apart?";
TXT_F1SQUEEL = "Squeal boy, squeal!";
TXT_F1STAYDOWN = "And stay down.";
TXT_F1SUCKER = "Sucker!";
TXT_F1SUCKITDOWN = "Suck it down!"; // dummied out
TXT_F1TAG = "Tag, you're it!";
TXT_F1TOASTED = "Toasted!";
TXT_F1WANTSOME = "Anyone else want some?";
TXT_F1YEEHAW = "Yeehaw!";
TXT_F1YOUSUCK = "You suck!";
// female soldier
TXT_F2AIM = "Learn how to aim!";
TXT_F2BIGGERGUN = "Try a bigger gun.";
TXT_F2BOOM = "Boom!";
TXT_F2BURNBABY = "Burn, baby!";
TXT_F2DIE = "Die!";
TXT_F2DIEBITCH = "Die, bitch.";
TXT_F2DIRTBAG = "Dirt bag!";
TXT_F2EATTHAT = "Eat that!";
TXT_F2GOTIM = "Got 'im!";
TXT_F2HADTOHURT = "That had to hurt!";
TXT_F2LOSER = "Loser!";
TXT_F2MYHOUSE = "My house!";
TXT_F2NEXT = "Next!";
TXT_F2OHYEAH = "Oh, yeah!";
TXT_F2SAFETY = "Try turning the safety off.";
TXT_F2SEEYA = "See ya!";
TXT_F2STAYDOWN = "And stay down!";
TXT_F2SUCKER = "Sucker!";
TXT_F2SWEET = "Sweet!";
TXT_F2TARGET = "Target eliminated.";
TXT_F2TOEASY = "Too easy!";
TXT_F2USELESS = "Useless!";
TXT_F2WANTSOME = "Anyone else want some?";
TXT_F2YEEHAW = "Yeehaw!";
TXT_F2YOULIKETHAT = "You like that?";
TXT_F2YOUSUCK = "You suck!";
// male commando
TXT_M1BOOM = "Boom!";
TXT_M1BURNBABY = "Burn, baby.";
TXT_M1CLOBBER = "It's clobberin' time!"; // dummied out
TXT_M1DIEBITCH = "Die, bitch.";
TXT_M1EATTHAT = "Eat that!";
TXT_M1LETSROCK = "Let's rock!";
TXT_M1LIKETHAT = "You like that?";
TXT_M1LOSER = "Loser.";
TXT_M1NAILEDEM = "Nailed 'im.";
TXT_M1NASTY = "That was nasty.";
TXT_M1NICE = "Nice.";
TXT_M1OHYEAH = "Oh, yeah!";
TXT_M1SLAUGHTER = "I just slaughtered that guy.";
TXT_M1SUCKER = "Sucker!";
TXT_M1SUCKITDOWN = "Suck it down!"; // dummied out
TXT_M1YEAHBITCH = "Yeah, bitch!";
TXT_M1YEEHAW = "Yeehaw!";
TXT_M1YOUSUCK = "You suck!";
// male soldier
TXT_M2MEDIC = "Medic!";
TXT_M2ONFIRE = "I'm on fire!";
TXT_M2TARGET = "Target eliminated.";
TXT_M2USELESS = "Useless.";
TXT_M2YOUBE = "You be dead!";
TXT_M2BITEME = "Bite me!";
TXT_M2BOOM = "Boom!";
TXT_M2BURNBABY = "Burn, baby.";
TXT_M2DIEBITCH = "Die, bitch.";
TXT_M2DIRTBAG = "Dirt bag!";
TXT_M2EATTHAT = "Eat that!";
TXT_M2GOTIM = "Got 'im!";
TXT_M2LAUGH = "Ha ha ha!";
TXT_M2LOSER = "Loser.";
TXT_M2MYHOUSE = "My house!";
TXT_M2NEXT = "Next!";
TXT_M2OHYEAH = "Oh, yeah!";
TXT_M2SEEYA = "See ya!";
TXT_M2STAYDOWN = "And stay down!";
TXT_M2SUCKER = "Sucker!";
TXT_M2THATHADTOHURT = "That had to hurt.";
TXT_M2WANTSOME = "Anyone else want some?";
TXT_M2YALIKETHAT = "You like that?";
TXT_M2YEEHAW = "Yeehaw!";
TXT_M2YOUSUCK = "You suck!";
[es esm esn esg esc esa esd esv eso esr ess esf esl esy esz esb ese esh esi esu]
[es]
/* Obituaries */
O_BIORIFLE = "%o bebió un vaso del líquido verde y espeso de %k.";
O_CHAINSAW = "%k cortó en pedazos a %o con una Motosierra ensangrentada.";
@ -441,6 +626,27 @@ D_INVISIBILITY = "La Invisibilidad ha desaparecido.";
D_JUMPBOOTS = "Las Botas Antigravedad se han agotado.";
D_UTINVUL = "La Invulnerabilidad ha desaparecido.";
D_UTVISION = "La Visión Nocturna ha desaparecido.";
N_TBOSS = "Jefe";
N_TMALE1 = "Comando Hombre";
N_TMALE2 = "Soldado Hombre";
N_TFEMALE1 = "Comando Mujer";
N_TFEMALE2 = "Soldado Mujer";
N_SCMDO = "Comando";
N_SDACO = "Mercenario";
N_SGARD = "Guardia de Metal";
N_SRAWS = "Acero sin Pulir";
N_SSLDR = "Soldado";
N_SHKIL = "Máquina de Guerra";
N_SARMY = "$$N_SSLDR";
N_SGARF = "$$N_SGARD";
N_SVENM = "Veneno";
N_SFBTH = "$$N_SBLKT";
N_SFWAR = "$$N_SHKIL";
N_NTEAM = "Ninguno";
N_RTEAM = "Rojo";
N_BTEAM = "Azul";
N_GTEAM = "Verde";
N_YTEAM = "Dorado";
M_SINGLEROCKETON = "Modo de Cohetes Instantáneos activado";
M_SINGLEROCKETOFF = "Modo de Cohetes Instantáneos desactivado";
M_CLIP = "Cargador";
@ -515,6 +721,14 @@ FLAK_TAUNT1 = "Victoria 1";
FLAK_TAUNT2 = "Victoria 2";
FLAK_TAUNT3 = "Adiós";
FLAK_TAUNT4 = "Movimiento de pelvis";
FLAK_PTITLE = "Customización de Jugador";
FLAK_TCOLOR = "Color de Equipo";
FLAK_SKIN = "Piel";
FLAK_FACE = "Cara";
FLAK_BOPTS = "Modelos Beta";
FLAK_AMBGLOW = "Brillo Ambiental";
FLAK_GLOWOFF = "Desactivado";
FLAK_GLOWON = "Estándar";
FLAK_MCREDS = "Créditos de UT";
FLAK_CLEAD = "Desarrolladora Jefe:";
FLAK_CASSETS = "Assets Adicionales:";
@ -561,7 +775,7 @@ TOOLTIP_FLAK_CORPSEDAMAGE = "Los cadáveres de monstruos pueden recibir daño. E
TOOLTIP_FLAK_SWINGERS = "La mayoría de armas en este mod tienen un efecto visual de retroceso. Puedes desactivarlo si resulta incómodo.";
TOOLTIP_FLAK_SWINGERSTRENGTH = "Ajusta la escala del retroceso visual.";
TOOLTIP_FLAK_RADBOOTS = "Las botas de salto protegerán de suelos dañinos mientras tengan carga..";
TOOLTIP_FLAK_BLOOD = "Simple reemplazo de sangre. Desactiva si usas otros mods de gore..";
TOOLTIP_FLAK_BLOOD = "Simple reemplazo de sangre (sin implementar completamente). Desactiva si usas otros mods de gore..";
TOOLTIP_FLAK_GIBS = "Habilita vísceras tipo UT para monstruos. Desactiva si usas otros mods de gore.";
TOOLTIP_FLAK_DOOMTEST = "Embellece el mapa añadiendo unas cuantas texturas personalizadas, luces y sonidos de ambiente.";
TOOLTIP_FLAK_INSTAGIB = "Sin items, sólo Rifle de Choque Mejorado.";
@ -570,7 +784,159 @@ TOOLTIP_FLAK_SAWAMMO = "La motosierra usará munición. Se reabastece con botes
TOOLTIP_FLAK_ZOOMSOUND = "Estos archivos de sonido fueron encontrados en una vieja version filtrada. Puedes notar por que nunca fueron usados.";
TOOLTIP_FLAK_ZOOMSHADER = "Shader personalizado para la mira, solo por quedar bonito.";
TOOLTIP_FLAK_VANILLAARMOR = "Desactivar esta opción permite a los jugadores mantener la armadura y musleras mientras usan un escudo protector.";
[fr]
[it]
TOOLTIP_FLAK_OLDUDAMAGE = "Amplificador de Daño de la versión 220.";
TOOLTIP_FLAK_OLDTLOC = "Translocalizador de la versión 220. Requiere aplicar cambios.";
TOOLTIP_FLAK_OLDIMPACT = "Martillo de Impacto de la versión 220.";
TOOLTIP_FLAK_OLDPULSE = "Arma de Impulsos de las versiones 222 y 322.";
TOOLTIP_FLAK_OLDREDEEMER = "Redentor de las versiones 220 y 222.";
TOOLTIP_FLAK_AMBGLOW = "Los modelos de ítem en el mapa tendrán un brillo pulsante.";
/* Announcer */
FLAK_ANNOUNCER="Comentarista";
FLAK_ANNOUNCERVOL="Volumen del Comentarista";
TOOLTIP_FLAK_ANNOUNCER="Activa la voz de comentarista para puntuar bajas.";
TOOLTIP_FLAK_ANNOUNCERVOL="Controla el volumen del comentarista (relativo al volumen de sonido general).";
FLOC_FOLDER="est";
FANN_HEADSHOT="¡¡¡Disparo a la cabeza!!!";
FANN_DOUBLEKILL="¡Dos menos!";
FANN_TRIPLEKILL="¡Tres menos!";
FANN_MULTIKILL="¡Multidestrucción!";
FANN_MEGAKILL="¡¡Megadestrucción!!";
FANN_ULTRAKILL="¡¡HIPERDESTRUCCIÓN!!";
FANN_MONSTERKILL="¡¡¡S.U.P.E.R.D.E.S.T.R.U.C.C.I.Ó.N!!!";
FANN_OWNSPREE="%s tenía buen aspecto hasta que %s suicidó.%s";
FANN_ENDSPREE="%s ha detenido la furia asesina de %s.";
FANN_ENDSPREEGEN="La furia asesina de %s ha sido detenida.";
FANN_FIRSTBLOOD="¡%s provocó la primera baja!";
FANN_KILLINGSPREE="%s no deja de cargarse enemigos!";
FANN_RAMPAGE="%s está en medio de una aniquilación!";
FANN_DOMINATING="%s está dominando!";
FANN_UNSTOPPABLE="%s es imparable!";
FANN_GODLIKE="%s es una máquina!";
FANN_PRONOUNN="se";
FANN_SELFN="";
FANN_PRONOUNM="se";
FANN_SELFM="";
FANN_PRONOUNF="se";
FANN_SELFF="";
/* Voices */
FMNU_TAUNT="Provocación Autom.";
FMNU_TAUNTVOL="Volumen de voz";
TOOLTIP_FLAK_VOICES="Reproduce provocaciones de voz al matar enemigos.";
TOOLTIP_FLAK_VOICEVOL="Controla el volumen de las provocaciones (relativo al volumen de sonido general).";
// boss
TXT_BBOOM = "¡Buuum!";
TXT_BBOWDOWN = "¡Inclínate ante mí!";
TXT_BBURNBABY = "¡Te voy a achicharrar!";
TXT_BDIEHUMAN = "¡Ahora verás, humano!";
TXT_BELIMINATED = "Objetivo humano eliminado."; // was incorrect in original
TXT_BFEARME = "Te vas a acordar.";
TXT_BHADTOHURT = "Eso tiene que hacer pupa.";
TXT_BIMONFIRE = "No me provoques.";
TXT_BINFERIOR = "Eres un ser inferior.";
TXT_BJACKOFF = "Eres un ser inferior."; // repeat, not available
TXT_BMYHOUSE = "¡Éste es mi territorio!";
TXT_BNEXT = "Siguiente.";
TXT_BOBSOLETE = "¡Criatura insignificante!";
TXT_BOMEGA = "Yo soy el principio y el fin.";
TXT_BPERFECTION = "Te enfrentas a un ser perfecto.";
TXT_BRUNHUMAN = "Corre, humano.";
TXT_BSTEPASIDE = "¡Apártate!";
TXT_BSUPERIOR = "Soy superior a ti.";
TXT_BUSELESS = "Eres picadillo.";
TXT_BWANTSOME = "¿A quién le toca ahora?";
TXT_BYOUDIE = "Eres una presa fácil.";
// female commando
TXT_F1BOOM = "¡Buuum!";
TXT_F1BURNBABY = "¡Te voy a achicharrar!";
TXT_F1DIEBITCH = "Voy a acabar contigo.";
TXT_F1EATTHAT = "¡Chúpate ésa!";
TXT_F1GOTIM = "¡Lo tengo!";
TXT_F1HADTOHURT = "¡Eso tiene que hacer pupa!";
TXT_F1LETSROCK = "¡Vamos a divertirnos!";
TXT_F1LIKETHAT = "¿Qué, te ha gustado?";
TXT_F1LOSER = "¡Qué pena me das!";
TXT_F1OHYEAH = "¡Uau!";
TXT_F1SITDOWN = "¡No te muevas!";
TXT_F1SLAUGHTER = "¡Me acabo de cargar a ese tío!";
TXT_F1SORRY = "Perdona, no quería dejarte sin cabeza.";
TXT_F1SQUEEL = "¡Sí, tú sigue gritando!";
TXT_F1STAYDOWN = "Quieto ahí.";
TXT_F1SUCKER = "¡Imbécil!";
TXT_F1SUCKITDOWN = "¡Imbécil!"; // repeat, not available
TXT_F1TAG = "¡Tú la llevas!";
TXT_F1TOASTED = "¡Liquidado!";
TXT_F1WANTSOME = "¿A quién le toca ahora?";
TXT_F1YEEHAW = "¡Yujuuuu!";
TXT_F1YOUSUCK = "¡Ahora verás!";
// female soldier
TXT_F2AIM = "¡A ver si apuntas bien!";
TXT_F2BIGGERGUN = "Prueba con algo más grande.";
TXT_F2BOOM = "¡Buuum!";
TXT_F2BURNBABY = "¡Te voy a achicharrar!";
TXT_F2DIE = "¡Vas a ver!";
TXT_F2DIEBITCH = "Voy a acabar contigo.";
TXT_F2DIRTBAG = "¡Me las vas a pagar!";
TXT_F2EATTHAT = "¡Chúpate ésa!";
TXT_F2GOTIM = "¡Lo tengo!";
TXT_F2HADTOHURT = "¡Eso tiene que hacer pupa!";
TXT_F2LOSER = "¡Qué pena me das!";
TXT_F2MYHOUSE = "¡Éste es mi territorio!";
TXT_F2NEXT = "¡Siguiente!";
TXT_F2OHYEAH = "¡Uau!";
TXT_F2SAFETY = "¿Y si le quitas el seguro?";
TXT_F2SEEYA = "¡Nos vemos!";
TXT_F2STAYDOWN = "¡Quieto ahí!";
TXT_F2SUCKER = "¡Imbécil!";
TXT_F2SWEET = "¡Imbécil!"; // repeat, not available
TXT_F2TARGET = "Objetivo eliminado.";
TXT_F2TOEASY = "¡Demasiado fácil!";
TXT_F2USELESS = "¡Eres picadillo!";
TXT_F2WANTSOME = "¡Eres picadillo!"; // repeat, not available
TXT_F2YEEHAW = "¡Eres picadillo!"; // repeat, not available
TXT_F2YOULIKETHAT = "¿Qué, te ha gustado?";
TXT_F2YOUSUCK = "¡Ahora verás!";
// male commando
TXT_M1BOOM = "¡Buuum!";
TXT_M1BURNBABY = "Te voy a achicharrar.";
TXT_M1CLOBBER = "Te voy a achicharrar."; // repeat, not available
TXT_M1DIEBITCH = "¡Voy a acabar contigo!";
TXT_M1EATTHAT = "¡Chúpate ésa!";
TXT_M1LETSROCK = "¡Vamos a divertirnos!";
TXT_M1LIKETHAT = "¿Qué, te ha gustado?";
TXT_M1LOSER = "Qué pena me das.";
TXT_M1NAILEDEM = "¡Me lo he cargado!";
TXT_M1NASTY = "Vaya.";
TXT_M1NICE = "Genial.";
TXT_M1OHYEAH = "¡Uau!";
TXT_M1SLAUGHTER = "Me acabo de cargar a ese tío.";
TXT_M1SUCKER = "¡Imbécil!";
TXT_M1SUCKITDOWN = "¡Imbécil!"; // repeat, not available
TXT_M1YEAHBITCH = "¡Sí, toma!"; // was incorrect in original
TXT_M1YEEHAW = "¡Yujuuuu!";
TXT_M1YOUSUCK = "¡Ahora verás!";
// male soldier
TXT_M2MEDIC = "¡Un médico!";
TXT_M2ONFIRE = "¡No me provoques!";
TXT_M2TARGET = "Objetivo eliminado.";
TXT_M2USELESS = "Eres picadillo.";
TXT_M2YOUBE = "¡Te acordarás de ésta!";
TXT_M2BITEME = "¡A ver si te atreves!";
TXT_M2BOOM = "¡Buuum!";
TXT_M2BURNBABY = "Te voy a achicharrar.";
TXT_M2DIEBITCH = "Voy a acabar contigo.";
TXT_M2DIRTBAG = "¡Me las vas a pagar!";
TXT_M2EATTHAT = "¡Chúpate ésa!";
TXT_M2GOTIM = "¡Lo tengo!";
TXT_M2LAUGH = "¡Jajajajajajajajaja!"; // incorrect number of "ja" in original
TXT_M2LOSER = "Qué pena me das.";
TXT_M2MYHOUSE = "¡Éste es mi territorio!";
TXT_M2NEXT = "¡Siguiente!";
TXT_M2OHYEAH = "¡Uau!";
TXT_M2SEEYA = "¡Nos vemos!";
TXT_M2STAYDOWN = "¡Quieto ahí!";
TXT_M2SUCKER = "¡Imbécil!";
TXT_M2THATHADTOHURT = "Eso tiene que hacer pupa.";
TXT_M2WANTSOME = "¿A quién le toca ahora?";
TXT_M2YALIKETHAT = "¿Qué, te ha gustado?";
TXT_M2YEEHAW = "¡Yujuuuu!";
TXT_M2YOUSUCK = "¡Ahora verás!";