1.2 update w/ GZDoom 4.9 features:
- Changeable player skins. - Ammo LEDs are now 1:1 with UT by using canvas textures. - Integrate some add-ons, including reskins. - Various fixes (some backported from Demolitionist). - Migrated from libeye to Gutamatics.
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1761 changed files with 4461 additions and 1597 deletions
111
menudef.txt
111
menudef.txt
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@ -10,21 +10,99 @@ OptionValue "ColorPrefs"
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1, "$FLAK_CPOP2"
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2, "$FLAK_CPOP3"
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}
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OptionValue "TeamSkin"
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{
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-1, "$N_NTEAM"
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0, "$N_RTEAM"
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1, "$N_BTEAM"
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2, "$N_GTEAM"
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3, "$N_YTEAM"
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}
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OptionString "CommandoSkin"
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{
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"cmdo", "$N_SCMDO"
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"daco", "$N_SDACO"
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"goth", "$N_SGOTH"
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}
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OptionString "FCommandoSkin"
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{
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"cmdo", "$N_SCMDO"
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"daco", "$N_SDACO"
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"goth", "$N_SGOTH"
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"aphe", "$N_SAPHE"
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}
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OptionString "SoldierSkin"
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{
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"blkt", "$N_SBLKT"
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"gard", "$N_SGARD"
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"raws", "$N_SRAWS"
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"sldr", "$N_SSLDR"
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"hkil", "$N_SHKIL"
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}
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OptionString "SGirlSkin"
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{
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"army", "$N_SARMY"
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"garf", "$N_SGARF"
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"venm", "$N_SVENM"
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"fbth", "$N_SFBTH"
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"fwar", "$N_SFWAR"
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}
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OptionValue "PulseVer"
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{
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0, "$TXT_NO"
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1, "222"
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2, "322"
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}
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OptionValue "DeemerVer"
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{
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0, "$TXT_NO"
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1, "220"
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2, "222"
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}
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OptionValue "AmbientGlow"
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{
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0, "$FLAK_GLOWOFF"
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1, "$FLAK_GLOWON"
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2, "$FLAK_GLOWEX"
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}
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OptionMenu "UTPlayerMenu"
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{
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Class "UTOptionMenu"
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Title "$FLAK_PTITLE"
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Option "$FLAK_TCOLOR", "flak_skinteam", "TeamSkin"
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StaticText " "
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UTFacePreview " "
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StaticText " "
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StaticText " "
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StaticText " "
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StaticText "$N_TMALE1", 1
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UTSkinOption "$FLAK_SKIN", "flak_cmdoskin", "CommandoSkin"
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UTFaceOption "$FLAK_FACE", "flak_cmdoface", "flak_cmdoskin", 0
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StaticText "$N_TFEMALE1", 1
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UTSkinOption "$FLAK_SKIN", "flak_fcmdskin", "FCommandoSkin"
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UTFaceOption "$FLAK_FACE", "flak_fcmdface", "flak_fcmdskin", 1
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StaticText "$N_TMALE2", 1
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UTSkinOption "$FLAK_SKIN", "flak_sldrskin", "SoldierSkin"
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UTFaceOption "$FLAK_FACE", "flak_sldrface", "flak_sldrskin", 2
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StaticText "$N_TFEMALE2", 1
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UTSkinOption "$FLAK_SKIN", "flak_armyskin", "SGirlSkin"
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UTFaceOption "$FLAK_FACE", "flak_armyface", "flak_armyskin", 3
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}
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OptionMenu "UTOptionMenu"
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{
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Class "UTOptionMenu"
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Title "$FLAK_MTITLE"
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StaticText "$FLAK_MOPTS", "Gold"
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StaticText "$FLAK_MOPTS", 1
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Option "$FLAK_SMENU", "flak_showmenu", "YesNo"
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Option "$FLAK_MTYPE", "flak_protomenu", "BetaToggleMenu"
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Command "$FLAK_APPLY", "event refreshmenu"
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StaticText " "
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StaticText "$FLAK_WOPTS", "Gold"
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StaticText "$FLAK_WOPTS", 1
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Option "$FLAK_ERELOAD", "flak_enforcerreload", "YesNo"
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Option "$FLAK_PRELOAD", "flak_pulsereload", "YesNo"
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Option "$FLAK_RREADOUT", "flak_redeemerreadout", "YesNo"
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Option "$FLAK_RUPDATES", "flak_redeemerreadout_perframe", "YesNo"
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Option "$FLAK_RSHADER", "flak_deemershader", "YesNo"
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Option "$FLAK_RSWITCH", "flak_noswitchdeemer", "YesNo"
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Option "$FLAK_CSSHOCK", "flak_classicsshock", "YesNo"
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@ -33,17 +111,19 @@ OptionMenu "UTOptionMenu"
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Option "$FLAK_ZSHADER", "flak_zoomshader", "YesNo"
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Slider "$FLAK_FSTRENGTH", "flak_flashstrength", 0.0, 1.0, 0.1, 1
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StaticText " "
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StaticText "$FLAK_IOPTS", "Gold"
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StaticText "$FLAK_IOPTS", 1
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Option "$FLAK_AMBGLOW", "flak_ambglow", "AmbientGlow"
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Option "$FLAK_RADBOOTS", "flak_radboots", "YesNo"
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Option "$FLAK_VARMOR", "flak_vanillaarmor", "YesNo"
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StaticText " "
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StaticText "$FLAK_TOPTS", "Gold"
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StaticText "$FLAK_TOPTS", 1
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Option "$FLAK_TLOCBOSS", "flak_nobosstelefrag", "YesNo"
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Option "$FLAK_TLOCAMMO", "flak_transloc2k4", "YesNo"
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Option "$FLAK_TLOCENABLE", "flak_translocator", "YesNo"
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Command "$FLAK_APPLY", "netevent refreshtrans"
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StaticText " "
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StaticText "$FLAK_POPTS", "Gold"
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StaticText "$FLAK_POPTS", 1
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Submenu "$FLAK_PTITLE", "UTPlayerMenu"
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Option "$FLAK_UTMOVE", "flak_utmovement", "YesNo"
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Option "$FLAK_DPSPEED", "flak_doomspeed", "YesNo", "flak_utmovement"
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Option "$FLAK_DACONTROL", "flak_doomaircontrol", "YesNo", "flak_utmovement"
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@ -51,7 +131,7 @@ OptionMenu "UTOptionMenu"
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Option "$FLAK_DTDODGE", "flak_tapdodge", "YesNo", "flak_utmovement"
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Slider "$FLAK_DTSENS", "flak_taptics", 1, 10, 1, 0
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StaticText " "
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StaticText "$FLAK_HOPTS", "Gold"
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StaticText "$FLAK_HOPTS", 1
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Option "$FLAK_SWBAR", "flak_showweapons", "YesNo"
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Option "$FLAK_SSDOLL", "flak_showstatus", "YesNo"
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Option "$FLAK_SFRAGS", "flak_showfrags", "YesNo"
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@ -69,13 +149,26 @@ OptionMenu "UTOptionMenu"
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ColorPicker "$FLAK_CCOLOR", "flak_colorcustom"
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Slider "$FLAK_HOPAC", "flak_opacity", 1, 16, 1, 0
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StaticText " "
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StaticText "$FLAK_MSOPTS", "Gold"
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StaticText "$FLAK_MSOPTS", 1
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Option "$FLAK_UTFOOT", "flak_footsteps", "YesNo"
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Option "$FLAK_BFOOT", "flak_bossfootsteps", "YesNo"
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Option "$FLAK_UBLOD", "flak_blood", "YesNo"
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Option "$FLAK_UGIB", "flak_gibs", "YesNo"
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Option "$FLAK_UCORPS", "flak_corpsedamage", "YesNo"
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Option "$FLAK_DTEST", "flak_doomtest", "YesNo"
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StaticText " "
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StaticText "$FLAK_BOPTS", 1
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Option "$T_UDAMAGE", "flak_oldudamage", "YesNo"
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Option "$T_TRANSLOCATOR", "flak_oldtloc", "YesNo"
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Option "$T_IMPACTHAMMER", "flak_oldimpact", "YesNo"
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Option "$T_PULSEGUN", "flak_oldpulse", "PulseVer"
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Option "$T_REDEEMER", "flak_oldredeemer", "DeemerVer"
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StaticText " "
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StaticText "$FLAK_XOPTS", 1
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Option "$FLAK_ANNOUNCER", "flak_announcer", "YesNo"
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Slider "$FLAK_ANNOUNCERVOL", "flak_announcervol", 0.0, 1.0, 0.05, 2, "flak_announcer"
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Option "$FMNU_TAUNT", "flak_voices", "YesNo"
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Slider "$FMNU_TAUNTVOL", "flak_voicevol", 0.0, 1.0, 0.05, 2, "flak_voices"
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}
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AddOptionMenu "OptionsMenu"
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{
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@ -90,7 +183,7 @@ OptionMenu "UTCreditsMenu"
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StaticText "$FLAK_CDT", "Red"
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StaticText " "
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StaticText "$FLAK_CLEAD", "Gold"
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StaticText "Marisa Kirisame", "White"
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StaticText "Marisa the Magician", "White"
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StaticText " "
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StaticText "$FLAK_CASSETS", "Gold"
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StaticText "Epic Games", "White"
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