1.2 update w/ GZDoom 4.9 features:

- Changeable player skins.
 - Ammo LEDs are now 1:1 with UT by using canvas textures.
 - Integrate some add-ons, including reskins.
 - Various fixes (some backported from Demolitionist).
 - Migrated from libeye to Gutamatics.
This commit is contained in:
Marisa the Magician 2022-11-05 23:59:16 +01:00
commit 602a89cc68
1761 changed files with 4461 additions and 1597 deletions

View file

@ -10,21 +10,99 @@ OptionValue "ColorPrefs"
1, "$FLAK_CPOP2"
2, "$FLAK_CPOP3"
}
OptionValue "TeamSkin"
{
-1, "$N_NTEAM"
0, "$N_RTEAM"
1, "$N_BTEAM"
2, "$N_GTEAM"
3, "$N_YTEAM"
}
OptionString "CommandoSkin"
{
"cmdo", "$N_SCMDO"
"daco", "$N_SDACO"
"goth", "$N_SGOTH"
}
OptionString "FCommandoSkin"
{
"cmdo", "$N_SCMDO"
"daco", "$N_SDACO"
"goth", "$N_SGOTH"
"aphe", "$N_SAPHE"
}
OptionString "SoldierSkin"
{
"blkt", "$N_SBLKT"
"gard", "$N_SGARD"
"raws", "$N_SRAWS"
"sldr", "$N_SSLDR"
"hkil", "$N_SHKIL"
}
OptionString "SGirlSkin"
{
"army", "$N_SARMY"
"garf", "$N_SGARF"
"venm", "$N_SVENM"
"fbth", "$N_SFBTH"
"fwar", "$N_SFWAR"
}
OptionValue "PulseVer"
{
0, "$TXT_NO"
1, "222"
2, "322"
}
OptionValue "DeemerVer"
{
0, "$TXT_NO"
1, "220"
2, "222"
}
OptionValue "AmbientGlow"
{
0, "$FLAK_GLOWOFF"
1, "$FLAK_GLOWON"
2, "$FLAK_GLOWEX"
}
OptionMenu "UTPlayerMenu"
{
Class "UTOptionMenu"
Title "$FLAK_PTITLE"
Option "$FLAK_TCOLOR", "flak_skinteam", "TeamSkin"
StaticText " "
UTFacePreview " "
StaticText " "
StaticText " "
StaticText " "
StaticText "$N_TMALE1", 1
UTSkinOption "$FLAK_SKIN", "flak_cmdoskin", "CommandoSkin"
UTFaceOption "$FLAK_FACE", "flak_cmdoface", "flak_cmdoskin", 0
StaticText "$N_TFEMALE1", 1
UTSkinOption "$FLAK_SKIN", "flak_fcmdskin", "FCommandoSkin"
UTFaceOption "$FLAK_FACE", "flak_fcmdface", "flak_fcmdskin", 1
StaticText "$N_TMALE2", 1
UTSkinOption "$FLAK_SKIN", "flak_sldrskin", "SoldierSkin"
UTFaceOption "$FLAK_FACE", "flak_sldrface", "flak_sldrskin", 2
StaticText "$N_TFEMALE2", 1
UTSkinOption "$FLAK_SKIN", "flak_armyskin", "SGirlSkin"
UTFaceOption "$FLAK_FACE", "flak_armyface", "flak_armyskin", 3
}
OptionMenu "UTOptionMenu"
{
Class "UTOptionMenu"
Title "$FLAK_MTITLE"
StaticText "$FLAK_MOPTS", "Gold"
StaticText "$FLAK_MOPTS", 1
Option "$FLAK_SMENU", "flak_showmenu", "YesNo"
Option "$FLAK_MTYPE", "flak_protomenu", "BetaToggleMenu"
Command "$FLAK_APPLY", "event refreshmenu"
StaticText " "
StaticText "$FLAK_WOPTS", "Gold"
StaticText "$FLAK_WOPTS", 1
Option "$FLAK_ERELOAD", "flak_enforcerreload", "YesNo"
Option "$FLAK_PRELOAD", "flak_pulsereload", "YesNo"
Option "$FLAK_RREADOUT", "flak_redeemerreadout", "YesNo"
Option "$FLAK_RUPDATES", "flak_redeemerreadout_perframe", "YesNo"
Option "$FLAK_RSHADER", "flak_deemershader", "YesNo"
Option "$FLAK_RSWITCH", "flak_noswitchdeemer", "YesNo"
Option "$FLAK_CSSHOCK", "flak_classicsshock", "YesNo"
@ -33,17 +111,19 @@ OptionMenu "UTOptionMenu"
Option "$FLAK_ZSHADER", "flak_zoomshader", "YesNo"
Slider "$FLAK_FSTRENGTH", "flak_flashstrength", 0.0, 1.0, 0.1, 1
StaticText " "
StaticText "$FLAK_IOPTS", "Gold"
StaticText "$FLAK_IOPTS", 1
Option "$FLAK_AMBGLOW", "flak_ambglow", "AmbientGlow"
Option "$FLAK_RADBOOTS", "flak_radboots", "YesNo"
Option "$FLAK_VARMOR", "flak_vanillaarmor", "YesNo"
StaticText " "
StaticText "$FLAK_TOPTS", "Gold"
StaticText "$FLAK_TOPTS", 1
Option "$FLAK_TLOCBOSS", "flak_nobosstelefrag", "YesNo"
Option "$FLAK_TLOCAMMO", "flak_transloc2k4", "YesNo"
Option "$FLAK_TLOCENABLE", "flak_translocator", "YesNo"
Command "$FLAK_APPLY", "netevent refreshtrans"
StaticText " "
StaticText "$FLAK_POPTS", "Gold"
StaticText "$FLAK_POPTS", 1
Submenu "$FLAK_PTITLE", "UTPlayerMenu"
Option "$FLAK_UTMOVE", "flak_utmovement", "YesNo"
Option "$FLAK_DPSPEED", "flak_doomspeed", "YesNo", "flak_utmovement"
Option "$FLAK_DACONTROL", "flak_doomaircontrol", "YesNo", "flak_utmovement"
@ -51,7 +131,7 @@ OptionMenu "UTOptionMenu"
Option "$FLAK_DTDODGE", "flak_tapdodge", "YesNo", "flak_utmovement"
Slider "$FLAK_DTSENS", "flak_taptics", 1, 10, 1, 0
StaticText " "
StaticText "$FLAK_HOPTS", "Gold"
StaticText "$FLAK_HOPTS", 1
Option "$FLAK_SWBAR", "flak_showweapons", "YesNo"
Option "$FLAK_SSDOLL", "flak_showstatus", "YesNo"
Option "$FLAK_SFRAGS", "flak_showfrags", "YesNo"
@ -69,13 +149,26 @@ OptionMenu "UTOptionMenu"
ColorPicker "$FLAK_CCOLOR", "flak_colorcustom"
Slider "$FLAK_HOPAC", "flak_opacity", 1, 16, 1, 0
StaticText " "
StaticText "$FLAK_MSOPTS", "Gold"
StaticText "$FLAK_MSOPTS", 1
Option "$FLAK_UTFOOT", "flak_footsteps", "YesNo"
Option "$FLAK_BFOOT", "flak_bossfootsteps", "YesNo"
Option "$FLAK_UBLOD", "flak_blood", "YesNo"
Option "$FLAK_UGIB", "flak_gibs", "YesNo"
Option "$FLAK_UCORPS", "flak_corpsedamage", "YesNo"
Option "$FLAK_DTEST", "flak_doomtest", "YesNo"
StaticText " "
StaticText "$FLAK_BOPTS", 1
Option "$T_UDAMAGE", "flak_oldudamage", "YesNo"
Option "$T_TRANSLOCATOR", "flak_oldtloc", "YesNo"
Option "$T_IMPACTHAMMER", "flak_oldimpact", "YesNo"
Option "$T_PULSEGUN", "flak_oldpulse", "PulseVer"
Option "$T_REDEEMER", "flak_oldredeemer", "DeemerVer"
StaticText " "
StaticText "$FLAK_XOPTS", 1
Option "$FLAK_ANNOUNCER", "flak_announcer", "YesNo"
Slider "$FLAK_ANNOUNCERVOL", "flak_announcervol", 0.0, 1.0, 0.05, 2, "flak_announcer"
Option "$FMNU_TAUNT", "flak_voices", "YesNo"
Slider "$FMNU_TAUNTVOL", "flak_voicevol", 0.0, 1.0, 0.05, 2, "flak_voices"
}
AddOptionMenu "OptionsMenu"
{
@ -90,7 +183,7 @@ OptionMenu "UTCreditsMenu"
StaticText "$FLAK_CDT", "Red"
StaticText " "
StaticText "$FLAK_CLEAD", "Gold"
StaticText "Marisa Kirisame", "White"
StaticText "Marisa the Magician", "White"
StaticText " "
StaticText "$FLAK_CASSETS", "Gold"
StaticText "Epic Games", "White"