1.2 update w/ GZDoom 4.9 features:
- Changeable player skins. - Ammo LEDs are now 1:1 with UT by using canvas textures. - Integrate some add-ons, including reskins. - Various fixes (some backported from Demolitionist). - Migrated from libeye to Gutamatics.
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parent
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commit
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1761 changed files with 4461 additions and 1597 deletions
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@ -2,15 +2,15 @@ Model "UTPlayerTFemale1"
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{
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Path "models"
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Model 0 "FCommando_d.3d"
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SurfaceSkin 0 0 "fcmd1.png"
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SurfaceSkin 0 1 "fcmd2.png"
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SurfaceSkin 0 2 "fcmd4.png"
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SurfaceSkin 0 0 "FCommando/cmdo1.png"
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SurfaceSkin 0 1 "FCommando/cmdo2.png"
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SurfaceSkin 0 2 "FCommando/cmdo4.png"
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SurfaceSkin 0 4 "GunPick1.png"
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Scale 0.23 0.23 0.23
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Offset -2.5 3 36
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RollOffset -90
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AngleOffset -90
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IGNORETRANSLATION // I'll figure out eventually how to make color changes work, but for now this is it
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IGNORETRANSLATION
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// Still
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FrameIndex PLAY A 0 359
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FrameIndex PLAY B 0 360
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@ -72,7 +72,7 @@ Model "UTPlayerTFemale1"
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FrameIndex PLYC B 0 56
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FrameIndex PLYC C 0 59
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FrameIndex PLYC D 0 62
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FrameIndex PLYC E 0 75
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FrameIndex PLYC E 0 65
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// Turn
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FrameIndex PLYT A 0 284
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FrameIndex PLYT B 0 285
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@ -280,10 +280,4 @@ Model "UTPlayerTFemale1"
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FrameIndex PLT4 M 0 477
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FrameIndex PLT4 N 0 478
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FrameIndex PLT4 O 0 479
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// Ice Death (start of zap death)
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SurfaceSkin 0 0 "fcmd1ice.png"
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SurfaceSkin 0 1 "fcmd2ice.png"
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SurfaceSkin 0 2 "fcmd4ice.png"
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SurfaceSkin 0 4 "GunPick1ice.png"
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FrameIndex PICE A 0 609
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}
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