1.2 update w/ GZDoom 4.9 features:

- Changeable player skins.
 - Ammo LEDs are now 1:1 with UT by using canvas textures.
 - Integrate some add-ons, including reskins.
 - Various fixes (some backported from Demolitionist).
 - Migrated from libeye to Gutamatics.
This commit is contained in:
Marisa the Magician 2022-11-05 23:59:16 +01:00
commit 602a89cc68
1761 changed files with 4461 additions and 1597 deletions

View file

@ -2,15 +2,15 @@ Model "UTPlayerTFemale1"
{
Path "models"
Model 0 "FCommando_d.3d"
SurfaceSkin 0 0 "fcmd1.png"
SurfaceSkin 0 1 "fcmd2.png"
SurfaceSkin 0 2 "fcmd4.png"
SurfaceSkin 0 0 "FCommando/cmdo1.png"
SurfaceSkin 0 1 "FCommando/cmdo2.png"
SurfaceSkin 0 2 "FCommando/cmdo4.png"
SurfaceSkin 0 4 "GunPick1.png"
Scale 0.23 0.23 0.23
Offset -2.5 3 36
RollOffset -90
AngleOffset -90
IGNORETRANSLATION // I'll figure out eventually how to make color changes work, but for now this is it
IGNORETRANSLATION
// Still
FrameIndex PLAY A 0 359
FrameIndex PLAY B 0 360
@ -72,7 +72,7 @@ Model "UTPlayerTFemale1"
FrameIndex PLYC B 0 56
FrameIndex PLYC C 0 59
FrameIndex PLYC D 0 62
FrameIndex PLYC E 0 75
FrameIndex PLYC E 0 65
// Turn
FrameIndex PLYT A 0 284
FrameIndex PLYT B 0 285
@ -280,10 +280,4 @@ Model "UTPlayerTFemale1"
FrameIndex PLT4 M 0 477
FrameIndex PLT4 N 0 478
FrameIndex PLT4 O 0 479
// Ice Death (start of zap death)
SurfaceSkin 0 0 "fcmd1ice.png"
SurfaceSkin 0 1 "fcmd2ice.png"
SurfaceSkin 0 2 "fcmd4ice.png"
SurfaceSkin 0 4 "GunPick1ice.png"
FrameIndex PICE A 0 609
}