1.2 update w/ GZDoom 4.9 features:

- Changeable player skins.
 - Ammo LEDs are now 1:1 with UT by using canvas textures.
 - Integrate some add-ons, including reskins.
 - Various fixes (some backported from Demolitionist).
 - Migrated from libeye to Gutamatics.
This commit is contained in:
Marisa the Magician 2022-11-05 23:59:16 +01:00
commit 602a89cc68
1761 changed files with 4461 additions and 1597 deletions

View file

@ -2,16 +2,16 @@ Model "UTPlayerTMale2"
{
Path "models"
Model 0 "Soldier_d.3d"
SurfaceSkin 0 0 "sldr1.png"
SurfaceSkin 0 1 "sldr2.png"
SurfaceSkin 0 2 "sldr3.png"
SurfaceSkin 0 3 "sldr4.png"
SurfaceSkin 0 0 "Soldier/sldr1.png"
SurfaceSkin 0 1 "Soldier/sldr2.png"
SurfaceSkin 0 2 "Soldier/sldr3.png"
SurfaceSkin 0 3 "Soldier/sldr4.png"
SurfaceSkin 0 5 "GunPick1.png"
Scale 0.23 0.23 0.23
Offset 0 -5 29
RollOffset -90
AngleOffset -90
IGNORETRANSLATION // I'll figure out eventually how to make color changes work, but for now this is it
IGNORETRANSLATION
// Still
FrameIndex PLAY A 0 373
FrameIndex PLAY B 0 374
@ -305,13 +305,6 @@ Model "UTPlayerTMale2"
FrameIndex PLT4 M 0 498
FrameIndex PLT4 N 0 499
FrameIndex PLT4 O 0 500
// Ice Death (start of zap death)
SurfaceSkin 0 0 "sldr1ice.png"
SurfaceSkin 0 1 "sldr2ice.png"
SurfaceSkin 0 2 "sldr3ice.png"
SurfaceSkin 0 3 "sldr4ice.png"
SurfaceSkin 0 5 "GunPick1ice.png"
FrameIndex PICE A 0 622
}
// Will use Soldier model
@ -319,14 +312,14 @@ Model "TranslocatorAfterimage"
{
Path "models"
Model 0 "Soldier_d.3d"
SurfaceSkin 0 0 "sldr1.png"
SurfaceSkin 0 1 "sldr2.png"
SurfaceSkin 0 2 "sldr3.png"
SurfaceSkin 0 3 "sldr4.png"
SurfaceSkin 0 0 "Soldier/sldr1.png"
SurfaceSkin 0 1 "Soldier/sldr2.png"
SurfaceSkin 0 2 "Soldier/sldr3.png"
SurfaceSkin 0 3 "Soldier/sldr4.png"
SurfaceSkin 0 5 "GunPick1.png"
Scale 0.256 0.23 0.23
Offset 0 -5 29
RollOffset -90
AngleOffset -90
FrameIndex PLAY A 0 187
}
}