1.2 update w/ GZDoom 4.9 features:

- Changeable player skins.
 - Ammo LEDs are now 1:1 with UT by using canvas textures.
 - Integrate some add-ons, including reskins.
 - Various fixes (some backported from Demolitionist).
 - Migrated from libeye to Gutamatics.
This commit is contained in:
Marisa the Magician 2022-11-05 23:59:16 +01:00
commit 602a89cc68
1761 changed files with 4461 additions and 1597 deletions

View file

@ -9,6 +9,27 @@ Model "WarheadAmmo"
FrameIndex WMIS A 0 0
}
Model "WarheadAmmo220"
{
Path "models/220"
Model 0 "wars_d.3d"
SurfaceSkin 0 1 "wars_.png"
Scale 0.2 0.2 0.2
ZOffset 2
FrameIndex WMIS A 0 0
}
Model "WarheadAmmo222"
{
Path "models/222"
Model 0 "WarShellm_d.3d"
SurfaceSkin 0 1 "jwars1_.png"
Scale 0.2 0.2 0.2
ZOffset 2
FrameIndex WMIS A 0 0
}
Model "ShockWave"
{
Path "models"
@ -47,6 +68,33 @@ Model "GuidedWarShell"
FrameIndex WMIS A 0 0
}
Model "WarShell220"
{
Path "models/220"
Model 0 "wars_d.3d"
SurfaceSkin 0 1 "wars.png"
Scale 0.2 0.2 0.2
Offset -30 0 0
PitchOffset -90
USEACTORPITCH
USEACTORROLL
FrameIndex WMIS A 0 0
}
Model "WarShell222"
{
Path "models/222"
Model 0 "WarShellm_d.3d"
SurfaceSkin 0 1 "jwars1.png"
Scale 0.2 0.2 0.2
Offset -30 0 0
PitchOffset -90
USEACTORPITCH
USEACTORROLL
FrameIndex WMIS A 0 0
}
Model "WarheadLauncher"
{
Path "models"