1.2 update w/ GZDoom 4.9 features:
- Changeable player skins. - Ammo LEDs are now 1:1 with UT by using canvas textures. - Integrate some add-ons, including reskins. - Various fixes (some backported from Demolitionist). - Migrated from libeye to Gutamatics.
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1761 changed files with 4461 additions and 1597 deletions
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@ -9,6 +9,27 @@ Model "WarheadAmmo"
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FrameIndex WMIS A 0 0
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}
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Model "WarheadAmmo220"
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{
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Path "models/220"
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Model 0 "wars_d.3d"
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SurfaceSkin 0 1 "wars_.png"
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Scale 0.2 0.2 0.2
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ZOffset 2
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FrameIndex WMIS A 0 0
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}
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Model "WarheadAmmo222"
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{
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Path "models/222"
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Model 0 "WarShellm_d.3d"
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SurfaceSkin 0 1 "jwars1_.png"
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Scale 0.2 0.2 0.2
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ZOffset 2
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FrameIndex WMIS A 0 0
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}
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Model "ShockWave"
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{
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Path "models"
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@ -47,6 +68,33 @@ Model "GuidedWarShell"
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FrameIndex WMIS A 0 0
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}
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Model "WarShell220"
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{
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Path "models/220"
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Model 0 "wars_d.3d"
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SurfaceSkin 0 1 "wars.png"
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Scale 0.2 0.2 0.2
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Offset -30 0 0
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PitchOffset -90
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USEACTORPITCH
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USEACTORROLL
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FrameIndex WMIS A 0 0
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}
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Model "WarShell222"
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{
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Path "models/222"
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Model 0 "WarShellm_d.3d"
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SurfaceSkin 0 1 "jwars1.png"
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Scale 0.2 0.2 0.2
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Offset -30 0 0
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PitchOffset -90
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USEACTORPITCH
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USEACTORROLL
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FrameIndex WMIS A 0 0
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}
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Model "WarheadLauncher"
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{
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Path "models"
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