1.2 update w/ GZDoom 4.9 features:
- Changeable player skins. - Ammo LEDs are now 1:1 with UT by using canvas textures. - Integrate some add-ons, including reskins. - Various fixes (some backported from Demolitionist). - Migrated from libeye to Gutamatics.
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1761 changed files with 4461 additions and 1597 deletions
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@ -1,11 +1,26 @@
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// imitation of the Unreal Engine 1.x ambient glow effect
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vec4 ProcessLight( vec4 color )
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{
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vec2 gs = texture(ambglow,vec2(.5)).xy;
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if ( gs.x > .5 ) return color;
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if ( gs.y > .5 )
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{
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float glow = max(0.,sin(timer*4)-.5);
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return vec4(min(color.rgb+vec3(glow),1.),color.a);
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}
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float glow = 0.25+0.2*sin(timer*8);
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return vec4(min(color.rgb+vec3(glow),1.0),color.a);
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}
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vec4 ProcessTexel()
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{
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vec2 gs = texture(ambglow,vec2(.5)).xy;
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if ( gs.x > .5 ) getTexel(vTexCoord.st);
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if ( gs.y > .5 )
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{
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float glow = max(0.,sin(timer*4)-.5);
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vec4 col = getTexel(vTexCoord.st);
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return vec4(min(col.rgb+vec3(glow),1.),col.a);
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}
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return getTexel(vTexCoord.st);
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}
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