1.2 update w/ GZDoom 4.9 features:

- Changeable player skins.
 - Ammo LEDs are now 1:1 with UT by using canvas textures.
 - Integrate some add-ons, including reskins.
 - Various fixes (some backported from Demolitionist).
 - Migrated from libeye to Gutamatics.
This commit is contained in:
Marisa the Magician 2022-11-05 23:59:16 +01:00
commit 602a89cc68
1761 changed files with 4461 additions and 1597 deletions

View file

@ -1,11 +1,26 @@
// imitation of the Unreal Engine 1.x ambient glow effect
vec4 ProcessLight( vec4 color )
{
vec2 gs = texture(ambglow,vec2(.5)).xy;
if ( gs.x > .5 ) return color;
if ( gs.y > .5 )
{
float glow = max(0.,sin(timer*4)-.5);
return vec4(min(color.rgb+vec3(glow),1.),color.a);
}
float glow = 0.25+0.2*sin(timer*8);
return vec4(min(color.rgb+vec3(glow),1.0),color.a);
}
vec4 ProcessTexel()
{
vec2 gs = texture(ambglow,vec2(.5)).xy;
if ( gs.x > .5 ) getTexel(vTexCoord.st);
if ( gs.y > .5 )
{
float glow = max(0.,sin(timer*4)-.5);
vec4 col = getTexel(vTexCoord.st);
return vec4(min(col.rgb+vec3(glow),1.),col.a);
}
return getTexel(vTexCoord.st);
}