1.2 update w/ GZDoom 4.9 features:
- Changeable player skins. - Ammo LEDs are now 1:1 with UT by using canvas textures. - Integrate some add-ons, including reskins. - Various fixes (some backported from Demolitionist). - Migrated from libeye to Gutamatics.
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6
shaders/glsl/AmmoLed.fp
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shaders/glsl/AmmoLed.fp
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void SetupMaterial( inout Material mat )
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{
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mat.Base = texture(scrtex,vec2(vTexCoord.s,1.-vTexCoord.t));
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mat.Normal = ApplyNormalMap(vTexCoord.st);
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mat.Bright = vec4(1.);
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}
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