1.2 update w/ GZDoom 4.9 features:
- Changeable player skins. - Ammo LEDs are now 1:1 with UT by using canvas textures. - Integrate some add-ons, including reskins. - Various fixes (some backported from Demolitionist). - Migrated from libeye to Gutamatics.
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1761 changed files with 4461 additions and 1597 deletions
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@ -647,7 +647,7 @@ Class BioGlob : BioGel
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void SpawnSplash()
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{
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Vector3 ofs = (cos(angle)*cos(pitch),sin(angle)*cos(pitch),-sin(pitch));
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Vector3 ofs = dt_Utility.Vec3FromAngle(angle,pitch);
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for ( int i=0; i<2; i++ )
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{
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if ( numsplash-- <= 0 ) return;
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@ -659,7 +659,7 @@ Class BioGlob : BioGel
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d.scale *= FRandom[GES](0.5,0.7);
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d.angle = atan2(dir.y,dir.x);
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d.pitch = -asin(dir.z);
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d.vel = (cos(d.angle)*cos(d.pitch),sin(d.angle)*cos(d.pitch),-sin(d.pitch))*d.speed*FRandom[GES](0.4,0.6);
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d.vel = dt_Utility.Vec3FromAngle(d.angle,d.pitch)*d.speed*FRandom[GES](0.4,0.6);
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d.vel.z -= 2;
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}
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}
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@ -724,7 +724,7 @@ Class BioRifle : UTWeapon
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else p = Spawn("BioGel",origin);
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p.angle = angle;
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p.pitch = BulletSlope();
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p.vel = (cos(p.angle)*cos(p.pitch),sin(p.angle)*cos(p.pitch),-sin(p.pitch))*p.speed;
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p.vel = dt_Utility.Vec3FromAngle(p.angle,p.pitch)*p.speed;
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p.target = self;
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for ( int i=0; i<12; i++ )
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{
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@ -781,6 +781,7 @@ Class BioRifle : UTWeapon
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Weapon.AmmoUse2 1;
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Weapon.AmmoGive 25;
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UTWeapon.DropAmmo 5;
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UTWeapon.NameColor "00 FF 00";
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}
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States
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{
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