1.2 update w/ GZDoom 4.9 features:
- Changeable player skins. - Ammo LEDs are now 1:1 with UT by using canvas textures. - Integrate some add-ons, including reskins. - Various fixes (some backported from Demolitionist). - Migrated from libeye to Gutamatics.
This commit is contained in:
parent
81ffca403d
commit
602a89cc68
1761 changed files with 4461 additions and 1597 deletions
|
|
@ -14,7 +14,7 @@ Class SawImpact : Actor
|
|||
Super.PostBeginPlay();
|
||||
A_SprayDecal("WallCrack",20);
|
||||
int numpt = Random[Chainsaw](5,10);
|
||||
Vector3 x = (cos(angle)*cos(pitch),sin(angle)*cos(pitch),-sin(pitch));
|
||||
Vector3 x = dt_Utility.Vec3FromAngle(angle,pitch);
|
||||
for ( int i=0; i<numpt; i++ )
|
||||
{
|
||||
Vector3 pvel = (-x+(FRandom[Chainsaw](-.8,.8),FRandom[Chainsaw](-.8,.8),FRandom[Chainsaw](-.8,.8))).unit()*FRandom[Chainsaw](0.1,1.2);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue