Merge branch 'devel' into experimental

This commit is contained in:
Marisa the Magician 2019-08-02 10:02:39 +02:00
commit 62b8975991
69 changed files with 2597 additions and 264 deletions

View file

@ -47,6 +47,7 @@ Class BulletImpact : Actor
+NOGRAVITY;
+NOCLIP;
+DONTSPLASH;
+NOTELEPORT;
Scale 0.25;
}
override void PostBeginPlay()
@ -102,6 +103,7 @@ Class UTCasing : Actor
+THRUACTORS;
+USEBOUNCESTATE;
+INTERPOLATEANGLES;
+NOTELEPORT;
Mass 1;
Gravity 0.35;
BounceType "Hexen";
@ -542,7 +544,12 @@ Class Enforcer : UTWeapon
}
ENFR ABCDEFGHIJKLMNOPQRSTUVWXYZ 1;
ENR2 AB 1;
ENR2 B 30 A_PlaySound("enforcer/reload",CHAN_WEAPON);
ENR2 B 30
{
A_PlaySound("enforcer/reload",CHAN_WEAPON);
if ( self is 'UTPlayer' )
UTPlayer(self).PlayReloading();
}
ENFS A 0 A_PlaySound("enforcer/select",CHAN_WEAPON);
Goto Ready;
LeftReload:
@ -555,7 +562,12 @@ Class Enforcer : UTWeapon
}
2NFR ABCDEFGHIJKLMNOPQRSTUVWXYZ 1;
2NR2 AB 1;
2NR2 B 30 A_PlaySound("enforcer/reload",CHAN_6);
2NR2 B 30
{
A_PlaySound("enforcer/reload",CHAN_6);
if ( self is 'UTPlayer' )
UTPlayer(self).PlayReloading();
}
2NFS A 0 A_PlaySound("enforcer/select",CHAN_6);
Goto LeftReady;
Deselect: