Merge branch 'devel' into experimental
This commit is contained in:
commit
62b8975991
69 changed files with 2597 additions and 264 deletions
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@ -47,6 +47,7 @@ Class BulletImpact : Actor
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+NOGRAVITY;
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+NOCLIP;
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+DONTSPLASH;
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+NOTELEPORT;
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Scale 0.25;
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}
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override void PostBeginPlay()
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@ -102,6 +103,7 @@ Class UTCasing : Actor
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+THRUACTORS;
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+USEBOUNCESTATE;
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+INTERPOLATEANGLES;
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+NOTELEPORT;
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Mass 1;
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Gravity 0.35;
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BounceType "Hexen";
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@ -542,7 +544,12 @@ Class Enforcer : UTWeapon
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}
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ENFR ABCDEFGHIJKLMNOPQRSTUVWXYZ 1;
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ENR2 AB 1;
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ENR2 B 30 A_PlaySound("enforcer/reload",CHAN_WEAPON);
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ENR2 B 30
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{
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A_PlaySound("enforcer/reload",CHAN_WEAPON);
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if ( self is 'UTPlayer' )
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UTPlayer(self).PlayReloading();
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}
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ENFS A 0 A_PlaySound("enforcer/select",CHAN_WEAPON);
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Goto Ready;
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LeftReload:
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@ -555,7 +562,12 @@ Class Enforcer : UTWeapon
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}
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2NFR ABCDEFGHIJKLMNOPQRSTUVWXYZ 1;
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2NR2 AB 1;
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2NR2 B 30 A_PlaySound("enforcer/reload",CHAN_6);
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2NR2 B 30
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{
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A_PlaySound("enforcer/reload",CHAN_6);
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if ( self is 'UTPlayer' )
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UTPlayer(self).PlayReloading();
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}
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2NFS A 0 A_PlaySound("enforcer/select",CHAN_6);
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Goto LeftReady;
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Deselect:
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