Merge branch 'devel' into experimental
This commit is contained in:
commit
62b8975991
69 changed files with 2597 additions and 264 deletions
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@ -289,6 +289,7 @@ Class PulseBoltCap : Actor
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+NOCLIP;
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+DONTSPLASH;
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+FORCEXYBILLBOARD;
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+NOTELEPORT;
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Scale 0.3;
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}
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States
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@ -327,6 +328,7 @@ Class PulseBoltHit : Actor
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+NOCLIP;
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+DONTSPLASH;
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+FORCEXYBILLBOARD;
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+NOTELEPORT;
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Scale 0.3;
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}
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States
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@ -498,6 +500,7 @@ Class PulseBolt : Actor
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+NOCLIP;
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+DONTSPLASH;
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+INTERPOLATEANGLES;
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+NOTELEPORT;
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}
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States
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{
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@ -807,7 +810,12 @@ Class PulseGun : UTWeapon
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Reload:
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PGNI A 1;
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PGNI A 0 A_JumpIf(invoker.clipcount >= Min(50,invoker.Ammo1.Amount),"Idle");
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PGNR A 1 A_Reloading();
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PGNR A 1
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{
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A_Reloading();
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if ( self is 'UTPlayer' )
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UTPlayer(self).PlayReloading();
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}
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PGNR BCDEFGHIJKLMNOPQRSTUVWXYZ 1;
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PGR2 ABCDEFGHIJKLMNOPQRSTUVWX 1;
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Goto Idle;
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