Merge branch 'devel' into experimental

This commit is contained in:
Marisa the Magician 2019-08-02 10:02:39 +02:00
commit 62b8975991
69 changed files with 2597 additions and 264 deletions

View file

@ -289,6 +289,7 @@ Class PulseBoltCap : Actor
+NOCLIP;
+DONTSPLASH;
+FORCEXYBILLBOARD;
+NOTELEPORT;
Scale 0.3;
}
States
@ -327,6 +328,7 @@ Class PulseBoltHit : Actor
+NOCLIP;
+DONTSPLASH;
+FORCEXYBILLBOARD;
+NOTELEPORT;
Scale 0.3;
}
States
@ -498,6 +500,7 @@ Class PulseBolt : Actor
+NOCLIP;
+DONTSPLASH;
+INTERPOLATEANGLES;
+NOTELEPORT;
}
States
{
@ -807,7 +810,12 @@ Class PulseGun : UTWeapon
Reload:
PGNI A 1;
PGNI A 0 A_JumpIf(invoker.clipcount >= Min(50,invoker.Ammo1.Amount),"Idle");
PGNR A 1 A_Reloading();
PGNR A 1
{
A_Reloading();
if ( self is 'UTPlayer' )
UTPlayer(self).PlayReloading();
}
PGNR BCDEFGHIJKLMNOPQRSTUVWXYZ 1;
PGR2 ABCDEFGHIJKLMNOPQRSTUVWX 1;
Goto Idle;