Changed double tap dodge behavior when jumping is disallowed.
Added NOTELEPORT flag to many actors that might need it.
This commit is contained in:
parent
bffb685642
commit
640231d920
13 changed files with 52 additions and 6 deletions
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@ -91,6 +91,7 @@ Class BioHitbox : Actor
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+NOCLIP;
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+DONTSPLASH;
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+NOBLOOD;
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+NOTELEPORT;
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}
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override void PostBeginPlay()
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{
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@ -7,6 +7,7 @@ Class SawImpact : Actor
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+NOGRAVITY;
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+NOCLIP;
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+DONTSPLASH;
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+NOTELEPORT;
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}
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override void PostBeginPlay()
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{
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@ -67,6 +67,7 @@ Class UTRocketTrail : Actor
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+NOGRAVITY;
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+DONTSPLASH;
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+FORCEXYBILLBOARD;
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+NOTELEPORT;
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Scale 0.7;
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}
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override void PostBeginPlay()
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@ -47,6 +47,7 @@ Class BulletImpact : Actor
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+NOGRAVITY;
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+NOCLIP;
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+DONTSPLASH;
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+NOTELEPORT;
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Scale 0.25;
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}
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override void PostBeginPlay()
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@ -102,6 +103,7 @@ Class UTCasing : Actor
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+THRUACTORS;
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+USEBOUNCESTATE;
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+INTERPOLATEANGLES;
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+NOTELEPORT;
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Mass 1;
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Gravity 0.35;
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BounceType "Hexen";
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@ -74,6 +74,7 @@ Class ChunkTrail : Actor
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+NOGRAVITY;
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+DONTSPLASH;
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+FORCEXYBILLBOARD;
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+NOTELEPORT;
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Scale 0.2;
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}
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override void PostBeginPlay()
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@ -364,6 +365,7 @@ Class SlugSmoke : Actor
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+NOBLOCKMAP;
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+NOGRAVITY;
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+DONTSPLASH;
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+NOTELEPORT;
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}
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override void PostBeginPlay()
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{
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@ -7,6 +7,7 @@ Class HammerImpact : Actor
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+NOGRAVITY;
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+NOCLIP;
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+DONTSPLASH;
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+NOTELEPORT;
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}
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override void PostBeginPlay()
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{
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@ -43,6 +43,7 @@ Class MinigunTracer : Actor
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+NOGRAVITY;
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+DONTSPLASH;
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+INTERPOLATEANGLES;
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+NOTELEPORT;
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}
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override void Tick()
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{
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@ -289,6 +289,7 @@ Class PulseBoltCap : Actor
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+NOCLIP;
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+DONTSPLASH;
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+FORCEXYBILLBOARD;
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+NOTELEPORT;
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Scale 0.3;
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}
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States
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@ -327,6 +328,7 @@ Class PulseBoltHit : Actor
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+NOCLIP;
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+DONTSPLASH;
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+FORCEXYBILLBOARD;
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+NOTELEPORT;
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Scale 0.3;
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}
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States
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@ -490,6 +492,7 @@ Class PulseBolt : Actor
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+NOCLIP;
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+DONTSPLASH;
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+INTERPOLATEANGLES;
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+NOTELEPORT;
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}
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States
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{
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@ -68,6 +68,7 @@ Class ShockRifleWave : Actor
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+NOBLOCKMAP;
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+NOGRAVITY;
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+DONTSPLASH;
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+NOTELEPORT;
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}
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override void Tick()
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{
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@ -95,6 +96,7 @@ Class SuperShockRifleWave : Actor
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+NOBLOCKMAP;
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+NOGRAVITY;
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+DONTSPLASH;
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+NOTELEPORT;
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}
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override void Tick()
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{
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@ -123,6 +125,7 @@ Class ShockBeamRing : Actor
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+NOBLOCKMAP;
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+NOGRAVITY;
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+DONTSPLASH;
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+NOTELEPORT;
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}
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override void Tick()
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{
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@ -150,6 +153,7 @@ Class SuperShockBeamRing : Actor
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+NOBLOCKMAP;
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+NOGRAVITY;
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+DONTSPLASH;
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+NOTELEPORT;
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}
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override void Tick()
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{
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@ -283,6 +287,7 @@ Class ShockBeam : Actor
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+FORCEXYBILLBOARD;
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+FORCERADIUSDMG;
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+NODAMAGETHRUST;
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+NOTELEPORT;
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}
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override void PostBeginPlay()
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{
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@ -510,6 +515,7 @@ Class SuperShockBeam : Actor
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+FORCERADIUSDMG;
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+EXTREMEDEATH;
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+NODAMAGETHRUST;
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+NOTELEPORT;
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}
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override void PostBeginPlay()
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{
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@ -812,6 +818,7 @@ Class ShockHitbox : Actor
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+NOGRAVITY;
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+NOCLIP;
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+DONTSPLASH;
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+NOTELEPORT;
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}
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override void Tick()
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{
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@ -9,6 +9,7 @@ Class ModuleHitbox : Actor
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+NOCLIP;
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+DONTSPLASH;
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+NOBLOOD;
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+NOTELEPORT;
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}
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override int DamageMobj( Actor inflictor, Actor source, int damage, Name mod, int flags, double angle )
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{
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@ -100,6 +101,7 @@ Class TranslocatorGlow : Actor
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+NOGRAVITY;
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+DONTSPLASH;
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+FORCEXYBILLBOARD;
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+NOTELEPORT;
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RenderStyle "AddShaded";
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StencilColor "FFFFFF";
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Scale 0.5;
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@ -11,6 +11,8 @@ Class UTPlayer : DoomPlayer
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int last_tap_fm, last_tap_sm;
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int last_jump_held;
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int tempslide;
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int dolltype, voicetype;
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Property DollType : dolltype;
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@ -240,6 +242,11 @@ Class UTPlayer : DoomPlayer
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}
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else forcefootstep = true;
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}
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if ( tempslide )
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{
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tempslide = max(0,tempslide-1);
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if ( !tempslide ) forcefootstep = true;
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}
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if ( forcefootstep || ((abs(sin(ang)) >= 1.0) && player.onground && lastground && (player.jumptics == 0) && (player.cmd.forwardmove || player.cmd.sidemove) && (waterlevel < 2)) )
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{
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double vol = abs(vel.xy.length())*0.03;
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@ -321,11 +328,20 @@ Class UTPlayer : DoomPlayer
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last_sm = sm;
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if ( !bNoGravity && player.onground && (waterlevel < 2) )
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{
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if ( flak_tapdodge && (dodge.length() > 0) )
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if ( flak_tapdodge && (dodge.length() > 0) && !tempslide )
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{
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if ( flak_doomspeed ) vel += dodge.unit()*(groundspeed_doomish*1.5)/TICRATE;
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else vel += dodge.unit()*(groundspeed*1.5)/TICRATE;
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vel.z += dodgez/TICRATE;
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if ( level.IsJumpingAllowed() )
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{
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if ( flak_doomspeed ) vel += dodge.unit()*(groundspeed_doomish*1.5)/TICRATE;
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else vel += dodge.unit()*(groundspeed*1.5)/TICRATE;
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vel.z += dodgez/TICRATE;
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}
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else
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{
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if ( flak_doomspeed ) vel += dodge.unit()*(groundspeed_doomish*2.0)/TICRATE;
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else vel += dodge.unit()*(groundspeed*2.0)/TICRATE;
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tempslide = 8;
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}
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bOnMobj = false;
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if ( !(player.cheats&CF_PREDICTING) )
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A_PlaySound("*jump",CHAN_BODY);
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@ -339,12 +355,13 @@ Class UTPlayer : DoomPlayer
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}
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else
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{
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if ( flak_nowalkdrop )
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if ( flak_nowalkdrop && !tempslide )
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bNODROPOFF = ((acceleration.length() > double.epsilon) && (cmd.buttons&BT_SPEED));
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// Hook in Unreal physics
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Vector2 dir = (0,0);
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if ( vel.xy.length() > double.epsilon ) dir = vel.xy.unit();
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double doomfriction = clamp(GetFriction()/ORIG_FRICTION,0.0,1.0);
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if ( tempslide ) friction *= 0;
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if ( acceleration.length() <= double.epsilon )
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{
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Vector2 oldvel = vel.xy;
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@ -369,7 +386,8 @@ Class UTPlayer : DoomPlayer
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if ( acceleration.length() <= double.epsilon ) PlayIdle();
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else PlayRunning();
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}
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player.vel = vel.xy;
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if ( tempslide ) player.vel *= 0;
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else player.vel = vel.xy;
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}
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}
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else if ( !bNoGravity && (waterlevel < 2) )
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@ -1348,6 +1366,7 @@ Class ShredCorpseHitbox : Actor
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-SOLID;
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+DONTSPLASH;
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+SHOOTABLE;
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+NOTELEPORT;
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Health int.max;
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}
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override void PostBeginPlay()
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@ -268,6 +268,7 @@ Class UTGibber : Actor
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{
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+NOCLIP;
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+NOGRAVITY;
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+NOTELEPORT;
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Radius 32;
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Height 16;
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}
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@ -301,6 +302,7 @@ Class UTGib : Actor
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+MISSILE;
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+THRUACTORS;
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+USEBOUNCESTATE;
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+NOTELEPORT;
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}
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override void PostBeginPlay()
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{
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@ -38,6 +38,7 @@ Class ShockWave : Actor
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+NOBLOCKMAP;
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+NOGRAVITY;
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+DONTSPLASH;
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+NOTELEPORT;
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}
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override void PostBeginPlay()
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{
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@ -94,6 +95,7 @@ Class WarheadSubExplosion : Actor
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+NOCLIP;
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+DONTSPLASH;
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+FORCEXYBILLBOARD;
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+NOTELEPORT;
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}
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override void PostBeginPlay()
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{
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@ -119,6 +121,7 @@ Class WarheadHitbox : Actor
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+NOCLIP;
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+DONTSPLASH;
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+NOBLOOD;
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+NOTELEPORT;
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}
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override int DamageMobj( Actor inflictor, Actor source, int damage, Name mod, int flags, double angle )
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{
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@ -207,6 +210,7 @@ Class WarheadTrail : Actor
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+FORCEXYBILLBOARD;
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+ROLLSPRITE;
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+ROLLCENTER;
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+NOTELEPORT;
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Scale 0.2;
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}
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